Also they need to increase the fire cost, literally everyone is on-fire all the time! It's to the point that I legit don't care who's onfire & who's not! Initially I was excited abt this feature but few days after it's launch it's a MEH. I guess it's made to please the average casual player ....
Balancing a new scoring system like this internally is tough, and we definitely erred on the side of making it easier to attain than harder to attain because we wanted players to get to see it and play with it.
We agree with this feedback though, and today's patch makes it more difficult to attain and to maintain, so let us know how it feels with these changes!
To your other point, the system is designed to be compelling to players at all MMRs (including our highest). This is difficult too, because lower MMR players don't usually have the same stats as higher MMR players. I think with our first pass we landed pretty squarely on "too easy and too common for everyone".