csgo_brian

csgo_brian



01 Jun

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[ GAMEPLAY ]
– Grenades can no longer apply impact damage more than once.


14 May

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A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.

For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

[MISC]
Texture Compositor
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous t...

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11 May

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[GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.

[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restart...

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04 May

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[GAMEPLAY]
– Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line.
– When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period.
– Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter.
– sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem.

[UI]
– Fixed showing observed player crosshair in the editor menu.
– Fixed strings on crosshair import dialog being truncated in some languages.
– Fixed crosshair codes storing incorrect values for values out of range.

[MISC]
– Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu.
– To welcome the sunny weather outside, switched main menu m...

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02 Apr

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Update 4/17/2020: Regional Major Ranking has been updated, visit this page for up to date information: Regional Major Ranking.

Update 4/8/2020: The invites have been updated to reflect C0ntact’s return to the EU.

The Rio Major will take place in November and, as the only Major of 2020, the prize pool will be $2,000,000.

It will have been more than a year since the last Major. To ensure that the Rio Major features the top teams in the world, we will require that current Legends and Challengers demonstrate that they are still in top form. Due to the difficulty in travel for the foreseeable future, we...

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22 Mar

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05 Mar

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[ MISC ]
– Updated Diamond Operation Coin materials.
– Fixed several respawn-related bugs in the Co-op Strike mission.
– Fixed a bug in exploding barrels sometimes awarding multiple points towards mission progress.
– Fixed a UI error showing negative number of missions for Diamond Operation Coin owners.
– Fixed a UI error in workshop maps.
– Updated Mac-10 texture UVs for Inferno 2019 Collection.

Post

[ MISC ]
– Updated Diamond Operation Coin materials.
– Fixed several respawn-related bugs in the Co-op Strike mission.
– Fixed a bug in exploding barrels sometimes awarding multiple points towards mission progress.
– Fixed a UI error showing negative number of missions for Diamond Operation Coin owners.
– Fixed a UI error in workshop maps.
– Updated Mac-10 texture UVs for Inferno 2019 Collection.


03 Mar

Post

[ OPERATION SHATTERED WEB ]
– Added all operation missions for Week 16.

[ MISC ]
– Materials now store an internal parameter precache to reduce the need for disk access during gameplay.
– Fixed a regression with player models in Danger Zone.

[ MAPS ]
Vertigo
– Fixed server lag exploit
– Fixed minor graphical bugs

Post

[ OPERATION SHATTERED WEB ]
– Added all operation missions for Week 16.

[ MISC ]
– Materials now store an internal parameter precache to reduce the need for disk access during gameplay.
– Fixed a regression with player models in Danger Zone.

[ MAPS ]
Vertigo
– Fixed server lag exploit
– Fixed minor graphical bugs


26 Feb

Post

[ UI ]
– Added a game setting to control buy menu starting mouse position.
– Added a game setting to allow ignoring number keys in buy menu.
– Fixed a regression with Mac-10 model preview in buy menu.
– Optimized amount of models loaded for agent scenes in UI.

[ DANGER ZONE ]
– Paradrop crates now have a chance to contain a giant money bonus instead of a rifle.
– Enabled visual item pick up effect for some non-weapon items.

[ ANTI-CHEAT ]
– Users can now report players from their own recently played matches provided the demo is viewed from the Watch Tab.
– Matchmaking has been adjusted to increase the weight of Trust Factor. Users with High Trust who experience cheating in their matches going forward should report those experiences to [email protected] with the subject “Cheating in High Trust Matches.” Please include a link...

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07 Jan

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[AGENTS]
– Updated Balkan, FBI, and ST6 sleeve textures to closer match 3rd person model.

[DANGER ZONE]
– Added a death notice icon for stomp damage.

[MISC]
– Fixed a rare server crash during Guardian wave restarts.
– Disabled holiday mode
– Fixed startmovie sound not being synchronized with the images.
– Added support for recording sound with surround sound devices, channels are recorded as mixed originally by the game.


18 Nov

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[OPERATION SHATTERED WEB]
– Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
– For more details visit www.counter-strike.net/shatteredweb

[ GAMEPLAY ]
– Increased price of SG553 to $3000 to bring its price more in line with its value.
– Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
– Improved full-auto spraying accuracy of FAMAS and Galil.

[ Danger Zone ]
– Buymenu price...

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Post

Bring your favorite character into battle with all-new equippable agents! Earn rewards featuring the new agents, all-new weapon collections, stickers, graffiti, and more through a new battle pass format. ...

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12 Nov

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A quick update on our plans for 2020 Majors:

Some of the feedback we’ve received in response to our blog post “Keeping Things Competitive” from teams and tournament organizers is that the business of leagues (specifically, shared ownership of leagues between TOs and teams) does not create new conflicts of interest, because similar arrangements have existed in the past and those conflicts of interest are not significant.

While we can point to clear cases where relationships between teams and TOs have generated distrust in the community, we agree that our near-term priority should be collecting more data and requiring more transparency so that conflicts of interest can be properly evaluated.

Therefore, for 2020, teams and players registering for the Majors will be required to publicly disclose their business relationships with other participants and/or the tournament organizer, so that public conversations can be had about the value that leagues and...

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25 Sep

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[MISC]
– Berlin 2019 tournament items are no longer available for purchase.
– Enabled display of overhead equipment for teammates by default.
– Fixed simulated grenade trajectory preview ending one tick too soon.
– Fixed water sounds to not play for simulated grenade trajectory previews.
– Fixed a bug in deathmatch AI where bots wouldn’t shoot breakable items in certain situations.


18 Sep

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We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!

During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.

Leagues

We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ec...

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Post

[ MISC ]
– Updated engraving on the Major Champions and Major Finalists trophies.
– Fixed rare cases of showing an uninitialized MVP panel.
– Several stability improvements.

[ SDK ]
– Users can now create a game authentication code allowing third-party websites and applications to access their match history.
– Website and application developers can find more information here:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Access_Match_History


16 Sep

Post

[ MISC ]
– Updated deathmatch bots with an experimental decision framework based on behavior trees.
– Fixed picking up weapons embedded in playerclip brushes.
– Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines.
– Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command.
— Example command: playdemo myfile.dem 76540440404404 anonsuspect
– Several game stability fixes.

[ MAPS ]
– Updated radar for Vertigo.


09 Sep

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Congratulations to Astralis, who won a record-breaking third straight Major Championship and their fourth overall.

AVANGAR’s path to the Grand Final met the brick wall of Astralis, who took hold of the series from the first few rounds and never let go.

Thank you to everyone who watched the Major, and to StarLadder, the teams, and the players for an incredible event.

Finally, there’s still a chance to support your favorite teams–player and team items are up to 75% off!