csgo_brian

csgo_brian



04 Sep

Post

The final eight are ready for the Champions stage of the StarLadder Berlin Major at the Mercedes-Benz Arena!

After a hotly contested Legends stage, ENCE and NRG finished 3-0, Vitality, Astralis, and AVANGAR finished at 3-1 while Na’Vi, Liquid, and Renegades made the cut with a 3-2 record.

Watch live coverage beginning Thursday on Steam.tv, on the official Twitch stream, and in-game on GOTV to see which team will become the next CS:GO Major Champions. Don’t forget to make your Playoff picks now in the Pick’Em Challenge before the matches begin!


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28 Aug

Post

[MISC]
– Fixed a bug which allowed changing certain development-only material settings at game launch.
– Fixed context menu of match streams being too large and sometimes not fitting on screen.
– Main menu news images should now load more reliably when running under Perfect World launcher.
– Community game servers can no longer display unsafe html in disconnection messages.


27 Aug

Post

The Legends have arrived.


Congratulations to mousesports, North, G2 Esports, NRG, CR4ZY, Vitality, Avangar, and DreamEaters, who all advanced from the Challengers Stage. They’ll face off against the Legends this week–may the best teams win.

If you’re joining us late, you can still get the most out of the 2019 Berlin Major. The Viewer Pass is now 20% off!

With a Viewer Pass, you’ll get a Berlin 2019 Event Coin, challenges to complete, unlimited Team Graffiti, Steam.tv Flair, and exclusive access to Berlin 2019 Souvenir Packages. Don’t forget to set...

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19 Aug

Post

[ BERLIN 2019 ]
– Updated autograph stickers for dexter, VINI, ableJ, KSCERATO, yuurih, ANGE1.

[ LINUX ]
– Updated Linux dedicated servers Steam Client layer to the latest version which significantly improves TCP reconnect timeout in case of upstream connection drop.

[ MISC ]
– Added client-side settings to limit incoming invite sounds: cl_invites_only_mainmenu, cl_invites_only_friends.

[ MAPS ]
– Recompiled Nuke to fix several lighting problems on static props.
– Recompiled Overpass with an additional clipbrush at the back of A site.


14 Aug

Post

The 2019 StarLadder Berlin Major is just weeks away, but you can start supporting your favorite teams now!

The 2019 Berlin Viewer Pass, Team Stickers, and Player Stickers are now available for purchase. 50% of the proceeds go to the players and organizations taking part in the StarLadder Berlin Major.

Viewer Pass

With a Viewer Pass, you’ll get a Berlin 2019 Event Coin, new challenges to complete (including missions and the Berlin 2019 Pick-Em Challenge), unlimited Team Graffiti, Steam.tv Flair, and exclusive access to Berlin 2019 Souvenir Packages.

Every time you upgrade your coin, you can redeem a Souvenir Package of the match of your choice. Souvenirs will feature one of the MVPs from that match, so watch the Major and make your choice!

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Post

[ BERLIN 2019 ]
– The “Berlin 2019 Viewer Pass” and the “Berlin 2019 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players and organizations taking part in the StarLadder Berlin Major.
– With a Viewer Pass, you’ll get:
— An upgradable Berlin 2019 Event Coin.
— Access to the Berlin Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
— Steam.tv team flair.
— Access to Berlin 2019 Souvenir Packages.
— All-new Viewer Pass Missions.
— Ability to purchase additional Souvenir Tokens.
– Team and player autograph stickers are available for purchase.

[ MISC ]
– Improved calculation of client packets processing time to account for dedicated server systems where clock can jump backwards.
– Optimized client-side processing when kills are scored with StatTrak weapons.

[ MAPS ]
– Breach has been updated to the latest Workshop version.


01 Aug

Post


Today’s update is all about maps, with significant changes to Vertigo, and an update to the map pool!

We’re welcoming two maps to the pool: Breach, a defusal map set in a spacious corporate building, and Seaside, an old community favorite. They’ll be replacing Workout, which has been removed from official matchmaking.

Scrimmage!

Ready to try out these new maps? In addition to Deathmatch and Casual game modes, Breach and Seaside (as well as Ruby) are now available as Scrimmage maps on the Competitive tab.

When you play a Scrimmage map all of the competitive rules are the same, but there are no restrictions on players in your party, and your Skill Group will not be adjusted or displayed after your match.

So jump into a scrimmage, and try out something new!

Post

[GAMEPLAY]
– Added Breach and Seaside to Defusal Group Sigma.
– Removed Workout from official matchmaking.
– Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
— When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.

[LINUX]
– Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.

[MISC]
– Fixed a regression which prevented cycling grenades with TAG grenade.
– Fixed a rare crash related to bump mines and breach charges.
– Mute spinner on in-game players can now be dragged all the way down to zero.

[MAPS]
– Fixed a...

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25 Jul

Post

[ NETWORKING ]
– Added a game server network channel traffic analysis framework for each client connection.
– Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server. Enabled CPU processing time limits on official game servers.
– Added a game server setting, “net_chan_stats_dump” which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.


22 Jul

Post

The time has come for you to put your Danger Zone skills on display–Danger Zone now has skill groups!

Your skill group will be visible in the main menu and as a spectator after your match has concluded. Your skill group is a mark of your recent performance, and players of all skill groups can participate in matches together.

Ready to rise through the ranks? You’ll need to go on a hot streak if you want to get to the top!

Post

[Danger Zone]
– Added skill groups

to Danger Zone.
– Skill groups are visible in the main menu and as a spectator after your match has completed.
– Danger Zone skill groups are driven by your placement in recent matches.
– Players of all skill groups can participate in matches together.


17 Jul

Post

[ MISC ]
– Disabled purchasing of snowballs through console commands.
– Fixed server messages to truncate at valid unicode character boundaries.
– Increased buffer size for server notification messages like “Player x left the game”.


16 Jul

Post

[ MISC ]
– Added support for displaying Berlin 2019 Minor play-off matches in-game.
– Fixed the events lister showing two rows for events that were both favorited and featured.
– Adjusted HE grenade collision hull to reduce rolling when dropped.

[ MAPS ]
Workout
– Retextured the pool area so its a lot brighter
– Made movement in the pool area smoother
– Pushed the hostage rescue zone further forward
– Added CT sided cover to the basketball court
– Made the entire kids zone area much brighter
– Updated some textures and meshes throughout the map
– Due to customer complaints, homebrew coffee have added some bins
– Stopped players being able to slide up the horse at T side stadium entrance
– Fixed mesh clipping issue at the ice cream stand

Ruby
– Overall layout tweaks.

Dust 2
– The anniversary celebration has ended.


20 Jun

Post

[MISC]
– Fixed in-game blog sometimes not showing the most recent content.
– Fixed missing CSM on some materials in OpenGL.
– Fixed grass height bug on Linux.

[MAPS]
Dust II
– Fixed spawn priorities.
– Fixed pixelwalk in retro version.
– Added navmesh names for retro version.


18 Jun

Post


Twenty years ago, a humble Half-Life mod changed the gaming world. Constantly evolving and shifting over the years, Counter-Strike has never lost its fundamentals: it’s easy to learn, takes a lifetime to master, and is supported by a massive global community.

You can celebrate the history of CS with a retro version of Dust II, currently available in the Casual Dust II map group. There’s also a new sticker capsule featuring the unsung heroes of CS – chickens!

Post

[20TH ANNIVERSARY]
– Celebrate 20 years of Counter-Strike with a retro version of Dust II, currently available in the Casual Dust II map group.
– The Chicken Capsule is now available for purchase in-game.

[GAMEPLAY]
– Adjustments to the AUG to bring its utility more in line with other rifles.
— Slightly reduced rate of fire.
— Reduced accuracy while unscoped.

[DANGER ZONE]
– Fixed an exploit involving duplication of items dropped by disarming another player.
– Players in warmup spawn closer to their teammate.
– Players in warmup now spawn with a random pistol.


11 Jun

Post

[MISC]
– Fixed semi-transparent material on FBI variant A character.
– Several stability fixes for clients and game servers.


10 Jun

Post

[MISC]
– Reduced memory footprint of some character model materials.
– Breach charges attached to hostages fall off when the hostage is picked up in Danger Zone.

[PERFECT WORLD]
– Enabled the Events panel for Perfect World CS:GO players.


03 Jun

Post

[MISC]
– Fixed “cl_teamid_overhead_always 1” to show only a pip (and not also show a name) above a player.


29 May

Post

[MATCHMAKING]
– Ruby has been added to official competitive matchmaking.
– Zoo has been removed from official competitive matchmaking.
– Players will now be limited to a single cooldown level for abusively kicking teammates even if they vote kick multiple teammates in the same match.

[DANGER ZONE]
– Radar Jammer price reduced to $1,250.
– Slightly reduced the size of Ballistic Shield window.
– During warmup players start parachuting from greater height.
– Buy menu availability hints will no longer show during warmup.

[MISC]
– Optimized map loading process by using ambient lighting data included in newly built maps.
– Removed a development command for adjusting sound parameters.
– Updated radar maps for Vertigo.
– Stability improvements in decal rendering.

[MAPS]
Ruby
– Fixed tram bug
– Minor overall changes