@FrostbiteCaps @bravoINTEL That's a pretty solid guess :)
@skabarflestudio @ATREES_92 @curiousENIGMA27 Oh sorry I did a woopsie! You're correct, Assault and Recon🙂
@bravoINTEL That is somewhat incorrect, the 4 classes will all be re-introduced in the same update !
@ATREES_92 @curiousENIGMA27 With what we have in mind right now, no. C5 will be limited to Assault and Engineer.
@KevBurkeEnjoys As we're making those changes we'll also be looking at balance so things like what you are mentioning are definitely on the table.
@curiousENIGMA27 All at once, this will come out as a major gameplay update once it is ready!
@Kev_TDD With that being said, we're not taking an approach where everything is strictly split between classes. We're just looking at what makes sense for the vision of the class' gameplay and what is the anti-vision. We only want to restrict when it starts breaking the classes.
@Kev_TDD The philosophy around Throwables / Grenades is that they will only be locked to some classes if we really feel like they should not be available to certain classes. It'll be more flexible in a way. Gadgets tend to be the ones that are more class-defining.
@ab0vethacl0uds At this point no but we're keeping our eyes peeled for feedback on this.
We've been receiving a lot of questions about Specialists and Classes in #Battlefield2042 for a while - Here are some insights on some Work In Progress gameplay changes we're looking at:
Lots of good stuff happening now! Watch the #Battlefield2042 development update now
The next #Battlefield Dev Update is here! ▫️ Our vision to reintroduce Classes to 2042 ▫️ Battlefield Portal weapons to the 2042 armory ▫️ Map changes for Renewal & Orbital Watch the Development update: 👉 https://t.co/cBG9Za2iM0 https://t.co/YYPyJsxBpM
@Battlefield: Find out what we’ve been working on.
We’ve got a new #Battlefield 2042 Development Update coming! Tune in on Monday, Augu…
@lytlb1t @hourly_sh*tpost Can only be #3 - If your baguette can flex like any other options then it probably is disgusting to eat
@WisethugTV Jamais de la vie
@HiebDE @_jjju_ @SATTY094 @smk_gaming_ It's also not so much my area but I get some UI stuff done every now and then :). ADS with the Big Map Open should be easy. I can't really speak so much to the vehicle side of things though!
@HiebDE @_jjju_ @SATTY094 @smk_gaming_ I'd love to bring the minimap options back, with the way it is implemented today it is not as straight forward to scale things in a granular way like we had in the past though so it is quite some work. It would mean some changes to the minimap itself probably.
@ChiefBearsFan Means that the server is probably having a hard time here most likely.
@Warlustgg Will take a look :)
@MrProWestie @DANNYonPC Agreed for both things 🙂
@MrProWestie @DANNYonPC Basically it's confusing because you expect that each tab have their own option for each input method but they don't, they're just duplicated (just like how many sliders in previous BF games applied to both mouse & sticks)