dvoidis

dvoidis



04 Oct


02 Oct


30 Sep

Comment

pretty much sums up our design principles :D


28 Sep


27 Sep


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17 Sep

Comment

Originally posted by Donkey__Balls

First of all thanks for responding and listening to fans. Nobody will agree about everything, but as long as you are really listening to fans then that’s the most important thing you can do as a dev.

Second let me make it clear that - while I can’t speak for everyone - my issue was not with making the game “harder”. Personally I do a lot of things to make the game more challenging (currently on Plains in a zero-death, no armor run). I just feel like serpent stew had that perfect risk/reward balance if you could pull it off early game, and this change effectively killed it with nothing to take its place.

I think your intent with the change was good; you wanted to open up different styles of play so you have foods to focus on hp or foods to focus on stamina. But the issue is that it just took too much away without giving anything back - except for tanks because blocking now revolves around HP. That’s great but not all of us like to play heavy tanky...

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thanks! yea we are looking into if we need to ease up the difference between hp & stamina heavy foods a bit. Also better bows probably drain a bit too much stamina atm.

Comment

chill people :) , the idea was never to make the game that much harder but make food choices more interesting. Rest assured we are taking your feedback to heart and will look into it ASAP!


16 Sep


15 Sep


13 Sep