dzudzubajac

dzudzubajac



30 May

Post

Hey folks! As you've noticed, some bugs have made it into this patch. Here is why, and how we're going to fix it.

Critical Damage is not working as intended.

By making a better formula for critical damage calculation, we actually introduced a bug. Our intention was to make critical hits always better than regular hits because in theory crits could be smaller values than normal hits. We did that but screwed up the formula and now bonus damage does not apply when doing critical hits.

Some Legendaries cause game freezes.

This is because some of the equipped legendary items were not read properly by the database at moment of patching and were corrupted. That resulted in reforge freezing the game in those cases.

Mission rewards are way too good.

We had a flaw in system where all level 40+ missions had a much bigger chance to drop legendary blueprints. We're fixing that, and chances will b...

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13 May

Comment

Originally posted by DzikiDziq

So You're one of the people who would like to have everything unlocked at start?

Unlocking characters is actually really easy, the only thing I would change (which was irritating me the first couple hours of game time and almost cause uninstall) is the possibility to reroll Your starting character with one of those 3 from start screen.

Working on that one also (changing your starter character after tutorial), will be fixed soon :)

Comment

Originally posted by goompas

Will there be a party finder or I need pay with friends?

Both Looking for Party and Play with Friends are gonna be available straight out of the gate :)

Comment

Originally posted by DzikiDziq

Bumping this!
I didn't know how much I lose until I saw the game on my 16:9 tv screen.
And yet, there are people with 32:9 resolution. This have to be fugly.

Hey, still no update on this one...we're gonna be dealing with these a little bit later, sorry to leave you hanging atm :(


12 May

Comment

Originally posted by Dreamforger

Great initiative! Might have to gift some friend the game for co-op :D

Woohoo, I approve! :D

Comment

Originally posted by hugelkult

Legendary items seem like such an enormous problem right now, being that they are nealy all useless ( since only your first character will utilize the early level ones) and only a couple make sense late game. Not to mention that you cant preview their effect before crafting. Are there any near-term plans to overhaul legendaries as well as crafting?

Yes, we discussed on Discord that next update (so, the one after 0.2 that's just announced) is gonna bring overhaul to Legendaries and Legendary Crafting.

Comment

Originally posted by Boonatix

Why would you remove the daily card packs... was a great gold sink!

Everyone was scared that Card Pack is P2W mechanic...and this is our answer :) Obviously, we thought of the rewards it gave to players and now Threats are even better place to farm Epic mats than Card Packs. On the other hand, we're working on a couple of new features to replace this in the future, so stay tuned!

Comment

Originally posted by wuppiecat

that is awesome news, Valeria has been my favourite because of this will be great to try the others again

Yep, now they all feel like Valeria (or Lukian).

Some might still have some smaller animation glitches, but gameplay wise, they all should work as intended :)

Comment

Originally posted by [deleted]

[deleted]

All of the heroes are gonna move and attack at the same time :) No more framelocks :)

Comment

Originally posted by RobotXander

This is great 😀 Fantastic to see such enthusiasm from the devs

And the new one lands tomorrow! :)


11 May

Comment

Originally posted by [deleted]

Excellent. Thanks for the reply!

Brand new episode of Devlog lands tomorrow, stay tuned :)


08 May

Comment

Hey guys! It's Uros, the funny face you see on the devlog :)

Just wanted to jump in and say that we've been out of office for a couple of days around Orthodox Easter (and to relax a bit after a looong crunch time before the release :) ) but we're back on track now! Preparing the update and preparing new episode of the devlog at full speed! Expect new devlog with new info at the end of this week!


29 Apr

Comment

Hey Boonatix, thanks for the very nice feedback and game overview! The great thing is - we agree on everything, even the things you consider bad (we consider them unfinished too!). As you can see on other topics, and even on my replies on comments on this thread, endgame content, new content and coop are our primary focus right now - and by endgame content i'm thinking hero customization, skilltree and different seasonal things to do ingame. Also, we're prototyping something called "Battle Modifiers" which is kind of similar to what you mentioned about random buffs / debuffs in missions. It's all gonna take some time but hopefully it's gonna be worth it, and of course, that's why we're here to inform you on our intentions. We've been out only for a week, so it's gonna take us some more time to consolidate valid Roadmap, but we're gonna present it also soon enough. Cheers!

Comment

Originally posted by kajidourden

They've stated only generically that they have "plans" for more meaningful/longterm endgame. We will see, as right now once you unlock all the characters there's no motivation to continue but it is also early access and clearly not everything is in the game yet based on the story being blocked off, etc.

We're pretty sure that the game in the following months is gonna get more and more incentives for people to continue playing even after unlocking all heroes and maxing your mains. Stay tuned for more detailed info on the roadmap - we're gonna inform players as soon as we're sure about the future steps, but it's a sweet problem for us - choosing between good features and better features to produce :)

Comment

Originally posted by Erva420

WarFrame

Warframe has a ton of different builds, i spend most of my time trying new things and new builds.

Even hots has at least 3 character builds that changes the heroes playstyle, while i agree we dont need another poe, playing and testing builds is a huge part of ARPGs.

I'd say Warframe is closest to something we're aiming for :) And just a bit of PoE, to spice it up a bit :)

Comment

Originally posted by 421guy

It will be large according to them

Working on recalculating some of the current stats (actually, types of damage), adding new stats, and on hero customization (in terms of mechanics). The first two are easier and are going to be live quite soon, and for the skilltree we just started production, which means it's gonna take some time, but on the other hand - we're going to inform you soon enough with what it looks like and when to expect it.


26 Apr

Comment

Originally posted by polki92

Morokh is bad.
RMB is crappy because it's way too long to cast, LMB is bugged and can't target melee enemies ( how dumb is that as a melee character ?), the fact that LMB makes him move is overly crappy, his passive is absolutely pointless and way too underpowered.

it's bug (missing enemies close to him), it's being fixed.

Comment

Originally posted by Boonatix

He feels squishier now as the blind does not work as long as before... just when you place it. That is kinda of a challenge, some enemy mages nearly oneshot me now after the blind ends :O

Adding challenge was the main point so we were kind of aiming for something like that, for as long as it's not frustrating only :) Waiting for a CD with a spell that hasn't been used is a bug, this should be fixed.

However, there's gonna be a lot of fluctuation in hero balance in the following month or two until we get them in the place where we want them to be. We're gonna be playtesting and listening to you carefully and see if we overdid some nerfs or buffs, and act accordingly.

Comment

Originally posted by LeafyManBug

Agree. Bear seems to die really easily

We'll check if we nerfed him too much, maybe he even gets buffed a bit in the next update, who knows :)
Certainly - Dameer move + lmb will already add to his power without changing any stats. We had some issues with that, and left it out of this update at the very last moment.

Comment

Originally posted by unibomber1337

Agree

We're experimenting with hit&move and cast&move as we speak - we won't promise anything, but there's a good chance things will get more and more fluid as we update the game in the nearest future :)