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i did unlock Morokh and was waiting for it.... but after play a bit with it... i did notice some glaring issue with the character:

- LMB at the end of the third strike he pause a bit, when you play a melee it's kinda dangerous

- RMB you have a huge delay between lauching and morokh doing the skill. one more time Morokh is a melee and i feel it's too dangerous to have skill that litterally make the character pause.

- Soul Drain don't make the bleed deal damage when launched, means we need to wait 1 second after launch it.

- Reaping deal more damage on slowed enemy.... exept... Morokh have no skill that slow! fear don't slow, i did check the damage on feared enemy are not increase...

- if you stack morokh curse with reaping and use soul drain, you still only get one bleed, when it will have been nice to get more bleed effect per stack.

- the attack range seems weird, time to time i have enemy that are really close of Morokh inside his melee attack that simply are not touched.

- finally the most troubling part of the character... the ressource building, right now it's the most important trouble. you get really low soul energy when you attack with LMB, the number of enemy touched don't affect it and you don't get ressource over time. means you are kinda forced to get the ressource reduction bonus because you will often run out of ressource without any means outside the 5sec cd RMB for get real ressource.

- Morokh curse do nothing! morokh is the only heroes that do get a passive that is only usefull when you use your spell... and only one spell at this. Morokh need to do something... slow enemy, reduce them armor or anything, but it's a curse it need to have an effect.

Morokh is a melee character, and he lack tool for be really able to compete with other character. yes he can be hard to kill, but in the end he is lacking something for get an edge...and i don't expect to see any morokh main reach any high level glory exept when over equiped...

a few thing that can be nice for change an give morokh more tool:

- first change his basic damage into cold damage (after all he is the gatekeeper of the soul gate!) giving more diversity to the hero present since a lot of them are based on physical and will explain more he is an intelligent heroes.

- make Morokh curse slow enemy! will serve as synergie with reaping and make control the battlefield something morokh can do... choosing to dispel it curse for hp or keep it up for slow large group of enemy with shadowstep.

- get ride of any type of pause or slow down.... he is a spirit, i doubt this good sir know fatigue and need to arm his attack for 1 second before touch enemy.

- make souldrain directly tick one time his bleed when used. (because right now you loose one second of bleed)

- increase his range, not by a lot but give him a bit more range for match his weapon. and more important, make his RMB a 360°.

finally i really think his ressource management need to be look at... it's really really bad actually.

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about 5 years ago - /u/dzudzubajac - Direct link

Originally posted by polki92

Morokh is bad.
RMB is crappy because it's way too long to cast, LMB is bugged and can't target melee enemies ( how dumb is that as a melee character ?), the fact that LMB makes him move is overly crappy, his passive is absolutely pointless and way too underpowered.

it's bug (missing enemies close to him), it's being fixed.