Hi all, I have been enjoying this game the past couple of days, it is kind of a refreshing take on the ARPG genre, I enjoy the WASD movement and the easy access to missions, I like that I can farm for cosmetics on my own and do not have to buy them with real money. I love the legacy level and that leveling a different hero is quicker and easier with that! And the campaign feels great and is neatly done.
However, I am already starting to be a bit concerned if there is enough longterm motivation and content variation set for next updates and the future of this game... I know we are in early access right now, but perhaps the developers might share some sort of roadmap at some point to shed a bit of light on Pagan Online and its future...? But first, let me provide a bit of my own feedback :)
The first issue I see are the hero characters and their playstyles. They are all the same. There is no customisation. There are no skills to select from, there is no real skilltree to customise my hero. Every Lukian is the same and plays the same. The skills are set in stone and for everyone the same. There is nothing to unlock past the first few levels. Will we get more skills and be able to customise the playstyle of each heroe to fit our own aspirations? Will there be a full blown up skilltree with cool options? Will we get more different skills and spells to use, and will we be able to customise each skill / spell further? For now it is just all so simple and makes the game feel more like a mobile brawler...
The maximum level of 30 is very low, compared to all the other ARPGs and the leaders like Diablo and PoE... and after that, there is no progression except farming for gear. Is this only restricted for the early access, will the maximum level rise when Pagan is finished? What is the plan for progression after max level, to give players a reason to continue to farm (except just for gear?).
The various missions are a cool idea but start to feel pretty monotonous after a short time. The mob spawn rate is slow, there are barely any surprises. Defense / Survival missions are a bit annoying as the waves take so long to spawn, at least when you clear them to quickly... they should spawn immediately after a wave was cleared - there is no reason to have a break as we do not regenerate anything? Mob spawn points are sometimes very slow, you have to run around and wait for mobs to spawn... they should spawn asap when I enter an area perhaps, or already be there? A mission is also always the same, it does not matter if it is a Patrol or Assassination or Survival. Every Patrol Mission feels the same and plays the same. Will there be more mob and tileset variations, and perhaps unique buffs / debuffs that are selected randomly?
Will there be more endgame content in terms of big dungeons / raids and huge boss encounters for multiplayer? Are you planning on seasonal events / quests / rewards?
I like the graphics and setting, although the resolution / overall UI and screen size feel strange and do not give a lot of overview, bigger resolution is not helping as everything gets zoomed in and I cannot zoom out. Buff / Debuff is not intuitive, I can barely see them or notice them and mostly have no idea what they do as I have to hover over them to know more, but that is impossible during fighting.
I really see a lot of potential in this game with the smooth playstyle and very user friendly accessibility of everything, so I hope you guys really take it to the next level and provide more insight into what you are working on and how you will improve Pagan Online with the next upcoming builds :)
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