eugenharton

eugenharton



16 Jul

Comment

Originally posted by QuartzPuffyStar

Well.....

  • Stating that dayz wasn't catering to consoles when there were changes being made for the simplification of the game in terms of control and look, to adapt to the already existing market.
  • Stating that the console development wasn't planned when it was fully ongoing for a couple years
  • Stating that the console development wouldn't affect the PC version, when in reality there would be only 1 version of the game, meaning that any change in the future, that would make the game more console friendly would definitely affect the PC version.
  • Stating that the "release" of the game was essential to the game development, when in reality it just ended up with it killed.
  • Stating that there would be a continuous support for the development of the game after release, with the same team, when in reality people was being slowly cut from the team.
  • Stating that the game would be "finished" with the bare minimum ...
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  1. No there were not, it was actually the other way around, we were fighting to fit the new things coming to PC and map them on controller. Consoles are very much the same game.

  2. Console development wasn’t planned from the start, the biggest hurdle to get through in our case was moving from old directX to modern APIs. As this was happening anyways with a new engine to gain performance it was a nice side effect of our efforts in rewriting an engine. (As you might remember one of the most common complaints was performance and security which is why sqf had to be replaced, an improvement in these two areas which required huge engine changes cost us the delay elsewhere)

  3. That is still the case with all the performance improvements that PC benefited from as we analyzed the constraints. Our goal with the console versions was to keep them same. That hasn’t changed.

  4. Yes we made mistakes and miscalculated the amount of effort that was ne...

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Comment

Originally posted by therealmerloc

I can’t speak about everything

Classic Dayz dev insight.

your response is cruel.

Even more 'woe is me' which is the pinnacle response of anyone at the DayZ studio. You offer nothing, and yet in reality you understand everyone is not 'cruel' they are simply self respecting and maintain their integrity and dignity, something you lack Eugen. Maybe you should work a little on your ego, since it is so inflated, shallow and thin. My best advice would be to address some of the longstanding issues you need to be reminded of with the game's progress. Let me do your job for you, and if you have any balls at all, which I know you don't, you will find them and answer these quick questions.

Where are the bicycles? Where are the helicopters? Where are the survival elements? Where is the karma/bandit&hero system? Where is the weather system? How can you blatantly lie and release something called 1.0 (out of e...

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Sorry I won’t continue a conversation as you obviously don’t want to have a civil one. I’m willing to talk but not in this manner.

Comment

Originally posted by QuartzPuffyStar

I'm not even slightly surprised with his departure. I wrote back in november that something smelled fishy when he was blatantly lying about the future of the game and was called on that back then because what he said wasn't what he was doing.

It was clear from the beginning that the catering audience drastically changed, and that he wanted the game to please those ones, which was probably the reason why Hicks left so early.

He was the only one of the devs that was pushing for a 1.0 version last year and it was very clear that he just wanted to drop the ball and gtfo.

I'm actually glad he's not with the game anymore, and hope that any backlash from this will affect his career.

That’s so... not true. I’m sorry you feel that way. I can’t speak about everything, I just want you to know that I appreciate the passion, just your response is cruel.

Comment

I want to say thanks to everybody , it was an amazing ride. I’m happy with how things worked out this year, looking forward to all the cool things that DayZ will see in the future patches and mods. Reddit, it was fun, good and bad. <3 See you in Chernarus.

Eugen


06 Jul

Comment

Originally posted by [deleted]

Its been removed for consoles.

Its probably not even on the wishlist - i miss it also.

The actual reason for removal is synchronization. We had a hard time keeping them same state on all the clients.


16 Apr


03 Apr

Comment

Originally posted by Heisenberg588

u/eugenharton doesn’t read any of this

Not true


28 Mar

Comment

Originally posted by eugenharton

29 at the moment

Not counting the engine people, just the team on DayZ, basically both scripting departments on both sites involved, and two programming teams. We get help from Enfusion team as well but that varies. Martin Melicharek never worked on DayZ.

Comment

Originally posted by mdcdesign

Unfortunately, despite the fact that /u/eugenharton is pretty competent as far as development goes, I have very little hope that he will ever provide a straight answer on this.

As far as I'm aware though, the answer is either "two" or "three", depending on whether or not Martin Melicharek is still involved with DayZ.

29 at the moment


26 Mar

Comment

Originally posted by ficarra1002

Then why haven't we seen any substantial progress outside of basic things like guns and a car? All the big fixes have been minor, and we still haven't seen any sort of progression on missing core features. Also ceasing to do status reports doesn't look great

Also, 3 updates? You mean 2 right? Because the first patch was literally just a few small fixes. Nothing new at all.

data does say otherwise, I can't keep arguing about things that I know are not true.

Comment

Originally posted by ficarra1002

You guys can't just keep saying things will get better without showing substantial progress. I somewhat believed you when you said similar stuff 4 months ago, but since then you guys have nothing worthwhile to show for it so I'm starting to have my doubts.

but we wouldn't be able to have cars and no desync potential on old technology.

Gonna have to show us it's possible on the new technology before we believe you. Because currently, you sacrificed the content for nothing, or something arguably less stable.

data does say otherwise, I can't keep arguing about things that I know are not true.

Comment

Originally posted by russssian

So, 80*8=640 PH are expended on DayZ right now daily to produce what exactly?

You seriously expect anyone to believe that at this point? Come clean already, guy!

I have no way to explain that to you sorry, its a pointless argument.

Comment

Originally posted by Tramm

lol 2 of those "patches" were the size of hotfixes and the third introduced weapons we've had since 2014 to patch .63, where you had them removed prior to your "1.0" release nearly 4 months ago.

So, thanks? I guess.

First one was fixes, January, than February we introduced two weapons and now were doing two again. and its three months not four.

Comment

Originally posted by cooltrain7

At this point I start to question if the 'long term' plans for dayz have changed but they can't bring themselves to tell us becuse there would be an outcry. Minimal communication, first patch 3 months into the year, no roadmap. Somethings going on, and the only way for them to change our minds is to communicate with us.

This is a third patch of this year as we have produced one every 5-6 weeks or so. The team has not been downsized.


28 Jan

Comment

Originally posted by bitgus

Eugen. Why have you chosen to release the Xbox version before the PC version is ready?

Because we can’t spend years after PC version to learn about console development. We need to get a head start.

Comment

Originally posted by krazisurviva

Well to be fair, the game has turned from a content full, hardcore survival game with working persistence to an empty open world PVP game, without any survival elements, broken base building, broken persistence and even completely broken PVP (weapon damage, realistic injury and so on).

Even the loottable is messed up. No more randomness in it. 0% chance to find high tier loot at civ areas, and so on. No surprises whatsoever :(

Not mentioning the automatic health regain.. worse than call of duty.

Yes and all of that can change, but we wouldn't be able to have cars and no desync potential on old technology. These things can be fixed here. We sacrificed content to switch over and have a better future. I still firmly believe its better choice longterm. But its hard to argue about it short term. We had the new technology for little less than three years aka we made what we have now in that timeframe. We can do better :)

Comment

Originally posted by pussyassmods

ready for the Eugen Harton has left the DayZ Dev Team post.

Why would I leave now? Now I can finally become competent enough for your flair to be obsolete.

/sarcasm


13 Dec

Comment

Originally posted by ItsMyOnlyOption

/u/eugenharton

Just reinstalled the two instances we are running, this time 2 seperte installations, 2 different directory's.

Same behavior. One instance gets shutdown properly, and for the other one we can see the console closes, but the server executable keeps running.

Is it possible we get a #save option? so we can force a safe prior to an ungracefull shutdown?

Great catch


12 Dec

Comment

Originally posted by Naut1c

hi eugene, probably you know this already, but i think maybe your current way of dealing with persistence is not optimal. even server restarts that break writes, should not cause a wipe of any sort.

instead it should be some kind of eventsourced system, where every change is written incrementally, without affecting a 'big state file'. only the loading of these incremental changes would then evaluate the current and complete state.

so this means, even if the server is killed within a write, only one change file would be broken. and when it is, you just leave it out when loading the state, as if it never happened.

this system would not only make youre persistence much more stable, it would also make it easier to reproduce and tackle bugs within persistence.

of course it is a challenge to get it right and performing well. but i believe this is the way to go.

We know :). The thing is we have been working on entity system that should get us there at some point but sadly the atomic operations on this scale are few months away.

Comment

Originally posted by Doyler92

It's sad that after years of waiting you guys decide that you can't work for a few more months to make it actually work right. This decision to just rush it out to a final release sucks.

We can and we will, I said it in another topic previously. Moving a release is not an option as its always something that requires multiple months of planning. There is coordination with platforms, advertising and more and taking a loss by moving a release date has to be very careful. Simply put we know there are issues, lot of them are fixed already and we will continue supporting and developing the game going forward. This is not a corporate issue as Bohemia has always supported their products for years after release.