over 4 years ago - fs-bigras - Direct link

Hello Vermintide Community

We wanted to provide some information for you, give a bit of insight on what is happening here at the studio.

We have launched the pre-release beta and just now an update (2.0.3) to the Winds of Magic. It has been a huge push from the team to get this pre-release beta out the door in one of our most stable build releases to date. There are still issues we are seeing and you are finding, we are working to fix these bugs asap, thank you for your patience!

One thing we have seen is an issue with enemies not staggering the way we intended, we did a big balance pass after and during the previous beta’s. What we shipped with was still heavy handed especially on lower difficulties making enemies feel a little more spongy or surefooted. We have pushed a fix for this in our first patch (2.0.3), so hopefully you can feel the difference.

We are committed to making this game better, to getting the balance into a good place and working on adding new content going forward.

Season 1 is going to run for 3 months ending with the “Geheimnisnacht” event to line up with Halloween.

We are looking to kick off Season 2 Mid-December.

What things are specific to the seasons?

  • Leaderboard placement and leaderboard portrait frames
  • Weaves

How long is a season?

  • Seasons run for 3 months

What about the seasonal reset?

  • We have absolutely heard all of your feedback regarding the previously announced plans for seasonal resets, and we’re taking some time to redesign the specifics on how this will work for Season 2. This will take some time for us to nail down all of those details. We’ll get back to you in a couple of weeks when we have further specifics to share. Do continue to share your thoughts with us!

What kinds of rewards will there be?

  • For Season 1 there are season specific portrait frames

What will be changed between seasons?

  • We will be iterating on many of the systems based on how players are playing and feedback provided

Hopefully we have answered some of your more burning questions.

We look forward to seeing you in game. Now time to get back to work :slight_smile:
Sincerely,

Vermintide Team

over 4 years ago - Fatshark_Hedge - Direct link

This is largely because we understand that our original design needs revision, which is now a process we’re going through. We can’t be clearer until we know where we’re at, but we want to let you know we’re making change.

over 4 years ago - fs-bigras - Direct link

We will be monitoring stability and pushing fixes as fast as we can manage

over 4 years ago - fs-bigras - Direct link

Fatshark is the best company I have worked for especially in this regard. No forced crunch and if people want to work late they get to bank all their hours, which is nice if you get into a flow and work late, you can choose to take the morning off to sleep in or take a Friday off and flex your hours out.

over 4 years ago - fs-bigras - Direct link

Yes, we are aiming to have this out around the same timeframe

Try it and let us know :slight_smile:

Valid points, we wanted to start with things we could sustain and work towards growing to new things if we can

For now weaves is our seasonal game mode, and we will be making changes with each season, so keep adding your ideas to the forums for ideas for what we could try next coming in!

Thank you for taking the time to write this, appreciate the bullet points :slight_smile:

over 4 years ago - fs-bigras - Direct link

We haven’t done a lot of focus testing in the past, or at least that is my impression (I haven’t been at Fatshark for that long mind you). Not sure we would commit to having the exact same group of people in a small focus group. What we have talked about is doing more beta or alpha tests for our larger content drops, which with this release we have started doing.

I have not but will try and check it out!

over 4 years ago - fs-bigras - Direct link

Glad to hear it!

We will be looking into how we can make weaves even better for next season

We do, keep sharing!

Unfortunate to hear this time it is not going so well for ya, we get a lot of data on this and from that we can see this has been one of the more stable releases. We are looking to patch in fixes as we find and fix them.

This is not a beta thing, but that doesn’t mean we will not be looking at the balance of what is spawning and make adjustments

At times it might feel like we are not listening, we are, there are not a lot of us and we do what we can with the time that we have :slightly_smiling_face:






Recent Warhammer: Vermintide 2 Posts

5 days ago - FatsharkLev