hawkward

hawkward



23 Dec

Post
◆ Balance Adjustment
- After this update, when you visit or recreate an island of level 5 or more, it'll have a 100% chance to be a Hell island for once.
◆ Bugfix
- The bug that merchants and Dark Anubis drop items every frame when they die while they're affected by the effect of Time Lock has been fixed.

21 Dec

Post
Weapon Refining system will be available in tomorrow's patch.

◆ Critical bug fixes and improvements
- Increased the distance of the player's damage reaction. (It's been unadjusted for a long time since its release of the game.)
- Attached modules will be automatically dropped when retrieving vehicles or buildings.
- Workshops will be continuously working even when you're on a different island.
- Fixed an issue where the enchantment effect was being applied to wrong type of equipments.
- Fixed an issue where enemies would spawn without spawning interval time when the player left the enemy spawn point and approached it again.

◆ Newly Added Content
- New Weapon Retrieving Rod is added. You can retrieve the placeables in the far places immediately with this.
- Status Effect Poison is added. If you are hit by poisonous attack when you're under Poison status effect, poisonous damage will increase.
- Poisonous Arrow, Poison, Antidote, several ... Read more

08 Dec

Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by Soul Of Salutations: Idk for sure if this is a bug or just a annoying mechic but whenever theres a mono or what ever those blue waddling things were called in the first world in the area of a sprinkler it knocks it back and spawns another one right where it was over and over till the sprinkler stops, and when it turns back on the duplication starts again.
Thank you for posting a bug report ;)
Monos will make their clones by themselves when they collide with water. Be careful when you deal with Monos especially around Farming Plots, In order to prevent them from spawning, you can use Talisman Flag. This placeable will stop mobs from spawning around it.

25 Nov

Post
◆ Critical bug fixes and improvements
- The change of Tumble
• The name of the skill Tumble is changed to Dodge Action.
• Basic Tier 1 now only contains Dodge Action.
• Dodge Action is no longer available for Equipment Skill. The following equipment will have different Equipment Passive Skills from this patch: Cape, Horse Mask, Boar Mask, Fox Mask of Trial.
• Due to this change, you'll be able to reset your skill tree once for free.
- The maximum stack is changed from 99 to 100. It'll be way more convenient than before.

◆ Newly Added Content
- Craft Connector, the new module, is now available. You can automate your production line without using Assembler!
• How to use
Attach a Craft Connector to a Chest
Place a Workbench in front of the antenna of the Craft Connector
A Workbench will work in the auto-crafting mode; please choose what to craft
Put required materials into the Chest
The production is now automated!
- The new... Read more

15 Oct

Post
2020/10/15 Update Patch v20201013.2111

- Fixed an issue where it was difficult to pick up items that had dropped into water.
- Fixed a bug that caused the stamina limit to decrease in certain situations.
- Fixed an issue where some enemies could not be captured.

09 Oct

Post
10/10 Update Patch v20201009.2355

◆ Critical bugfixes and improvements
- The Stutus up caused by the Lithograph of Growth can now be reset.
- Vehicles can now be collected by holding the "E"key.
- We've made the cows "change" according to their level. We will continue to add "changes" by level for each enemies.
- Fixed an issue where the rarity lottery calculation for enchantments in treasure chests and merchants was not properly calculated, resulting in incorrect selection of enchantments from common to legendaries.
- Fixed an issue where treasure chest and product enchantments were not being applied to material items and expendable items.In the future, we will add enchantments to the treasure chests and merchants's ingots aswell!
- Fixed an issue where the enchantment lottery for items released from the gacha was dependent on the island level. Now... Read more

24 Sep

Post
09/25 Update Patch v20200925.0147

◆ Bugfixes
- Robber Kevin gets stuck in the ground less frequently.
- Fixed a bug that allowed Kevin to attack players even while charmed.
- Fixed a bug that prevented bow attacks from consuming the Weapon Polishing buff.
- Fixed a bug that displayed the wrong amount of possessed gold in the Altar of Civilization screen.
- Fixed a bug that allowed you to reveal parts of the map while in a dungeon.
- Players clip through walls less frequently when getting off of chairs.
- Fixed a bug that prevented players from placing walls on top of Flat Scale Rooves.
- Fixed a bug that incorrectly deleted the item even when cancelling the "hold to delete" action on a gamepad.
- Fixed a bug that allowed the livestock farm to continue working when the mob inside is no longer alive.

◆ Improvements/Adjustments
- Notifications displayed when Kevin steals/eats your items now display the icon of the items as well.
... Read more

23 Sep

Post
09/24 Update Patch v20200924.0334

◆ Critical bugfixes and improvements
- The Thieve NPC has been significantly updated. It will have a hostile act against the players. The higher the Lv of the thieves, the better enchanted items will drop from them.

◆ Bugfixes
- Fixed an issue where the World Heritage continues being build when checking the World Heritage UI during placing the World Heritage.
- Fixed an issue where the text written above the World Heritage doesn't get updated after the construction of the World Heritage.
- Fixed an issue where the attack collision detection gets left when using "Triple Slash".
- Fixed a bug where attacking dead bodies still causing damages.
- Fixed a bug where the cost of the seed making machine and the selectively breed seeds doesn't show up properly.
- Fixed a bug where the cost not showing properly when selling multiple items at the market.

◆ Improvements
- The enemy's Life point and ATK acc... Read more

18 Sep

Post
09/19 Update Patch v20200919.0019

◆ Critical Bugfixes/Improvements
- Restoring your save file from a backup no longer alters the items you can get from treasure chests.

◆ Bugfixes
- Fixed a bug that allowed you to retrieve the same rotating saw multiple times.
- Fixed a bug that resulted in higher yields when harvesting crops with Wind Edge.
- Fixed a bug that caused in some cases for NPC corpses to turn generators on and off repeatedly.
- Fixed a bug that caused mob states in generators to not synchronize properly between the host and the guests in multiplayer.
- Fixed a bug that prevented NPC corpses from despawning when turning night in multiplayer.
- Fixed a bug that displayed the max quantity that can be placed, and the quantity already placed in the market incorrectly.

◆ Improvements
- Modified the collision of the generator. This change will make them easier to retrieve.
- Retrieved world heritage buildings will now ... Read more

17 Sep

Post
09/18 Update Patch v20200918.0105

◆ Critical bugfixes and improvements
- In multiplayer, The bug where the items can be mass produced using the NPC has been fixed.
- A bug where placeable items can be placed even when it is stuck underground has been alliviated.
- An emergence soluition for the placeable items being stuck underground has been added. Now, the items will drop as an item to a nearby ground or on the location of the player.
NOTE: the following error message may be displayed when you entered the world.
"A building placement error has occurred. The item has been dropped on the ground near the placement coordinates or at the host's coordinates."
When you use skills like Frost Mine to forcibly move placeables, the same error message may be displayed.

◆ Bugfixes
- Fixed an issue where the player was not capable of generating power when running in the "Generator".
- Fixed an issue where the player continuously warps in the jung... Read more

16 Sep

Post
09/17 Update Patch v20200916.2303

◆ Critical bugfixes and improvements
- A bug where the "slate of growth" can be mass produced using the NPC in a certain situation has been fixed.
- The quest NPC has been changed so that it will function properly in multiplayer mode.

◆ Bugfixes
- Fixed an issue where the percentage reduction of DEF, such as "Backwater Formation", was not working properly.
- Fixed an issue where the required world level was incorrectly displayed in the list of items that could be created in the item details screen.
- Fixed an issue where the shield sound effect would continue to play while the shield was being held.
- Fixed a bug where negative enchantment effects were not being applied. (Please note that negative effects that were not applied before may be applied now!)

◆ Improvements
- In multiplayer, we changed it so that the experience gained when defeating an enemy would be split equally among other players n... Read more

15 Sep

Post
09/15 Update Patch v20200915.2236

We're currently working on the multiplayer issue to fix it. Sorry for the inconvenience caused by this patch.

07 Aug

Comment
    hawkward on Steam Forums - Thread - Direct
Thank you for your interest in Craftopia!
French might not be available at the beginning of Early Access though, we are planning to support French in the future! Merci!

18 Jun

Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by Blue: ?
Thank you for your interest in Craftopia. We haven't decided yet as I previously answered in https://steamcommunity.com/app/1307550/discussions/0/2278205083646406346/

03 Jun

Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by RagingEin: I'm glad they included dual wielding options because I'm ambidextrous :winter2019joyfultearsyul:
Happy to hear that! Hope you'll like and enjoy dual-wielding ;)
Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by Heroine Nisa: Oh? So we're gonna get right-handed weapons? That's great to hear I'll be looking forward to seeing that! I'll keep a close eye as this game looks pretty fun ^^
Yes! There will be right-handed weapons as well! We sincerely hope you'll enjoy them when it's out ;)
Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by Heroine Nisa: Noticed everyone has lefty animations, and would like to know if there is mirror animations to be able to hold and use weapons with the right hand.
Thank you for expressing your interest!
There will be left-handed weapons, right-handed weapons, two-handed weapons, dual-wielding weapons in our plan. The one-handed sword is a left-handed weapon, but you can equip it to both of your hands when you're dual-wielding.
NOTE: you can NOT equip a one-handed sword only to your right hand.
We recognize this is a high priority to Craftopia. We'll implement some parts of them in Early Access.
Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by IxI SU1C1DE IxI: If they don't include it and we are stuck playing as this one female model, this game will fall harder then anthem
Originally posted by Syrsly: Eh, all you need is color customization, but being able to be male or female would be the logical minimum customization option. Devs, hope you're listening :)
Thank you for your interest! You'll be able to change gender/sex, skin tones, hairstyles, and eye colors in the future. We plan to add races such as Elf, who is adorable and has long ears and magical force, or Demon, whose attacks deal massive damage.
Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by ι ℓøνє мʏ вυηηєн: german +1
We will add German to the game in the future! Danke.
Comment
    hawkward on Steam Forums - Thread - Direct
Originally posted by AlexWolfyCTR: ??
We will add Spanish to the game in the future! Gracias.