Just turned in 112 toy cranes worth 945 each. I shouldve received 105k, instead I received only 20k. Very very pitiful the math is so wrong. Wont be playing until thats fixed. So discouraging
Thank you, I'll get this back to the team.
Just turned in 112 toy cranes worth 945 each. I shouldve received 105k, instead I received only 20k. Very very pitiful the math is so wrong. Wont be playing until thats fixed. So discouraging
Thank you, I'll get this back to the team.
The math in the game is broken, not giving you the correct amounts for delivering presents..
u/Mission_Efficiency67 - could you give us a little more info about what is happening so we can investigate? Thank you!
Head to the Creator Portal’s Project Analytics section and you’ll find a new Island Satisfaction tab where you can view any feedback your island has received from post-game surveys. Now after playing creator-made islands, players may be prompted to complete a brief survey about their experience. Surveys appear at random – currently about 1 per every 500 plays, but we’ll continue to evaluate the optimal frequency.
The tab aggregates responses so you can track player sentiment over time. Players can be asked one of three questions:
- Did you have fun in the last game?
- On a scale of 1-10, how would you rate the last game?
- Overall, was your last game ‘Way Too Easy’, ‘Just Right’, or ‘Way Too Difficult’?
Head over to Creator Portal to take a look: ...
Read more External link →Don’t miss the new Santa’s Toy Factory LEGO Template for UEFN, which includes instructions and examples to help you get started. You’ll get new assets and over 5,000 lines of example Verse code that will help you create dynamic and engaging LEGO Islands.
Get inspired with LEGO’s new sample island, LEGO Toy Factory Tycoon – which you can play using this code: 0524-6853-1181.
Read more about it at: https://create.fortnite.com/news/play-create-explore-lego-santa-s-toy-factory-template-for-uefn
External link →Players can now favorite creators on Fortnite.com! Here’s what this means for you:
- Build Your Following: Players can show their support by favoriting you, helping you grow your player base and making it easier for them to find your latest islands.
- Creator Search Results: Players can now easily find creators through search results. Selecting a creator’s result will open their Creator Page.
- Favorite Metrics: Track the number of times you’ve been favorited in the Creator Portal. These metrics are only visible to you.
Stay tuned! Creator Pages are coming directly to Fortnite later this year, allowing your community to keep up with your new and updated published islands in their Libraries. Until then, remember to update your Creator Page and share it on social media to build awareness for your brand.
For all the details, check out “Managing Your Creator Page” ...
Read more External link →The wait is over, you can now publish your Fortnite islands using the Teenage Mutant Ninja Turtles (TMNT) assets! Head to the Creator Portal at https://create.fortnite.com/welcome to submit your island through content review.
Thank you for waiting -- we can’t wait to see what you’ve created.
External link →We're moving publishing for TMNT islands to tomorrow, November 14 at 10:00 AM ET. Thank you for your patience as we work on these connectivity issues.
We're aware of an issue where videos on Discover tiles are not playing in creator-made islands. This will be fixed in Fortnite Ecosystem v33.00.
We're investigating a number of issues related to UEFN and Creative connectivity, which is causing matchmaking issues across a number of experiences and some Creator services to timeout.
We're delaying the publishing of TMNT islands until we're able to resolve these issues.
We will keep you posted.
The First Person Camera Mode device will soon be entering beta! Starting December 11, you’ll be able to publish islands that are using it.
Starting today at 10:30 AM ET, you can publish your island with Teenage Mutant Ninja Turtles (TMNT) assets! Submit your island on the Creator Portal for review.
You’ll also find a new holiday-themed template for LEGO® Island creators, featuring sample Verse code and tutorials for building a factory-style game.
Head over to the EDC for all of the details at
https://dev.epicgames.com/documentation/uefn/32-10-release-notes-in-unreal-editor-for-fortnite
Known Issues will be included in the replies of this post.
External link →Thank you for the report, we're looking into this.
UPDATE: The First Person Camera Mode device is entering Beta on December 11, meaning you’ll soon be able to publish islands using this device! Starting December 11, head to the Creator Portal at https://create.fortnite.com/welcome to submit your island for content review.
Pleas...
Read more External link →We’re investigating an issue causing Chapter 2 chests and ammo boxes to self-delete in live edit and play sessions in both Creative and UEFN. We'll update you once this is resolved.
We’re aware of an issue causing the Chainsaw Rush Attack to not function as intended. We are working on a fix that will be included in a future update.
We’re aware of an issue causing some UEFN projects to crash when opened. We are working on a solution and will provide an update once this has been resolved. If you’re experiencing this issue now, please try the following:
- Open the Epic Games Launcher.
- Find the UEFN tile in your library.
- Click the three dots below the tile.
- Click on “Manage”
- Slide the button for Additional Command Line Arguments to on.
- Type: -d3d11 in the box.
- Launch UEFN.
- Note: In order to switch back to DirectX 12 you need to delete the command/slide the button to off.
The issue causing some UEFN projects to crash on opening was fixed with an update we released this morning. You can switch back to DirectX 12 by deleting the Command Line Argument and sliding the button to off.
I can't open the link.
Thank you, I dropped an s! Fixed.
Explore the new Verse Procedural Building example in the v32.00 update! This feature example showcases how complex systems can be written in Verse.
Drawing from the Re:Imagine London island https://create.fortnite.com/news/fortnite-s-re-imagine-london-bringing-london-to-life-in-uefn, this example includes Verse code snippets that demonstrate sophisticated procedural building systems, including Shape Grammar and Wave Function Collapse algorithms.
Learn more in the Procedural Building template documentation and start building your...
Read more External link →The maximum number of Analytics devices allowed on an island is increasing from 50 to 100. Additionally, a bug that caused inflated device counts in metrics has been resolved, so creators can expect accurate reporting moving forward.
External link →You can now fully translate the text in your Fortnite islands, making them accessible to players in all 14 of Fortnite’s supported languages. This means your content can easily appeal to a larger, global player base.
Learn more at https://create.fortnite.com/news/expand-your-fortnite-islands-reach-with-auto-localization
External link →Exciting changes are coming to Fortnite Creative with the introduction of the Chapter 5 Time of Day Manager (TODM)! This update brings enhanced lighting using Lumen and Nanite, giving new islands created in Creative a more realistic look. Plus, the new TODM will now match the UEFN version, bringing parity between Creative and UEFN lighting.
New islands will automatically use the new Chapter 5 TODM along with the Day Sequence device. For existing islands, you’ll need to opt in to switch to the new TODM. Note that opting in is a one-way conversion; once you’ve switched, there’s no reverting to the old TODM, so it’s important to back up your island beforehand. If you’re using Skydome devices, only their volume and location data will be retained during the process and will be converted to Day Sequence devices. To ensure a smooth transition, refer to the Day Sequence device documentation at ...
Read more External link →