We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."
This will be fixed in an upcoming update.
We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."
This will be fixed in an upcoming update.
We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.
As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.
This will be fixed in a future update.
We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.
As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.
We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.
We have deployed a fix, and placed switches will no longer be reset to off when a new player joins the session.
Thank you to everyone for reporting the Lumen issue. We've deployed a hotfix, and you can find more information here: https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13
Thank you, I'll pass these along. It's really helpful for us to get these on the UEFN and Creative Bugs and Issues forums so they can be voted on and tracked. We also are able to respond, get logs and more information. Thanks again!
Shout out to u/vybiin for calling this to our attention. We've deployed a hotfix. https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13
The Blizzard Grenade is now working as intended.
This changes nothing,their is no lighting,Snow vfx goes through walls,shadows are non existent,chapter 3 lighting was better then what we have right now.
We're still investigating. I hope to have an update soon.
Thanks for the report, we're investigating.
We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."
How about fix the lighting 💀
We're investigating.
still doesn't address how the lighting broke an update ago with the launch of chapter 6
We're checking into it.
We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.
thank you 🙏🏽 im guessing we wont be getting much until the new year on this though right? there is a good few issues. i think ive saw it in the forums already too.
The Nanite & Lighting.
https://forums.unrealengine.com/t/nanite-is-still-missing-issue-xbox-series-x/2194011/35
It is also like that on Playstation 5.
We definitely have that on our radar, but yes, it may be a bit before we have a status update.
We are investigating an issue with the Blizzard Grenade in Fortnite Creative and UEFN. Damage will continue to affect the player who enters the storm until the player is eliminated.
External link →Please see the reminder here about the TODM and Skydome device.
Please see the reminder here about the TODM and Skydome device.
Probably is a bug considering this update I'm pre sure they discontinued the old day light device and no matter what you gotta use the new chapter 5 lighting, somewhere along the way probably just bugged out
Please see the reminder here about the TODM and Skydome device.
Thank you, I'll pass these along. It's really helpful for us to get these on the UEFN and Creative Bugs and Issues forums so they can be voted on and tracked. We also are able to respond, get logs and more information. Thanks again!
By these I mean the Reddit ones :)
Thank you, I'll pass these along. It's really helpful for us to get these on the UEFN and Creative Bugs and Issues forums so they can be voted on and tracked. We also are able to respond, get logs and more information. Thanks again!