iFlak

iFlak



03 Nov

Post
    /u/iFlak on Reddit - Thread - Direct

We made improvements in Discover to help more players find and connect with your islands:

- Dedicated Game Collections: Discover now features dedicated sections for popular game collections like LEGO®, Rocket Racing and Fall Guys, as well as for some of the most popular game genres. Players can now more easily explore islands in categories they love! Look out for more genres coming to this section in the future.
- Island Title Changes: Island titles now appear only when players hover, so a strong, eye-catching thumbnail that is representative of your island is more essential than ever to stand out.

Check out our thumbnail guidelines for tips: https://fn.gg/Thumbnail-Guidelines

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02 Nov

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue causing some UEFN projects to crash when opened. We are working on a solution and will provide an update once this has been resolved. If you’re experiencing this issue now, please try the following:

  • Open the Epic Games Launcher.
  • Find the UEFN tile in your library.
  • Click the three dots below the tile.
  • Click on “Manage”
  • Slide the button for Additional Command Line Arguments to on.
  • Type: -d3d11 in the box.
  • Launch UEFN.
  • Note: In order to switch back to DirectX 12 you need to delete the command/slide the button to off.
Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware that Infinite Magazine Ammo and Infinite Loaded Energy are being automatically enabled for islands that previously had Infinite Reserve Ammo set to on.

These settings will be turned off in 32.10 for islands that haven’t already been opened and saved in 32.00

You can manually correct these settings by updating the Infinite Magazine Ammo, Infinite Charges, and Infinite Loaded Energy settings in Island Settings, Team Settings and Inventory Device, and Class Designer Device.

We appreciate your patience as we resolve this issue.

Comment
    /u/iFlak on Reddit - Thread - Direct

We've re-enabled Creative and Rocket Racing on Nintendo Switch, and service stability has been restored on all platforms.

Creator portal is also back online, and creators should now be able to build and publish experiences. Thank you for your patience while we resolved these issues.

Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware of and investigating an issue with Creator Portal, causing many features to be blocked or unavailable.

We will follow with an update as soon as we have one.

Post
    /u/iFlak on Reddit - Thread - Direct

The Orbit Camera gets an update, and the Third Person Controls, Fixed Angle Camera, and Fixed Point Camera are now out of beta.

New weapons include the Mythic Kaboom Bow, while the NPC and Guard Spawner now feature new Melee weapons such as the Basic Sword and Shockwave Hammer.

Also, be sure to check out the Skilled Interaction and Conversation devices to add narrative and role-playing mechanics, bringing your islands to life.

Thank you to the community for continuing to report bugs and issues through the EDC Issues and Bug Reporting forum: https://forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite

Here are a few community-reported issues fixed in thi...

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Comment
    /u/iFlak on Reddit - Thread - Direct

Looks like we've got some kinks to work out when it comes to using UEFN offline. We’ll get this sorted for future downtime, thank you for your patience!


30 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Starting with v31.40, it’s now easier to stay productive during Fortnite downtime. While some features may be temporarily disabled, you’re now able to work on your island offline in UEFN. You can expect the editor to support continued project editing during maintenance. Although testing capabilities will be unavailable during downtime, they will resume once Fortnite servers are back online, so you can continue your progress during server maintenance.

Please note that occasional downtime across all products, including UEFN, may still be required for backend upgrades or other essential maintenance.

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24 Oct

Comment
    /u/iFlak on Reddit - Thread - Direct

Hey there, this is was just old fashioned human error on our part. You should have received the correct confirmation email shortly after. If you didn't, please let us know. Sorry about the mix up!


23 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Creators have had access to the Fab library right inside Unreal Editor for Fortnite (UEFN) since last year. As of October 22, https://www.fab.com/ is live for all creators. Fab is a one-stop marketplace where users can discover, buy, sell, and share digital assets, supporting all types of creators with content for use across Unreal Engine, Unity 3D and UEFN.

We’re currently in the process of updating and refreshing the Megascans catalog available through UEFN with better, higher-quality versions of many of the assets – these updates should be completed in the coming weeks. As a reminder, Megascans c...

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Post
    /u/iFlak on Reddit - Thread - Direct

Start gathering the best assets from your islands for a chance to be featured on Epic’s FNCreate, Fortnite, LEGO Fortnite, and Rocket Racing social channels.

We’re looking for engaging photos and videos of your islands for potential future promotions. Submit your best content via our new form at https://fn.gg/Social-Form-FNE

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21 Oct

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're aware of an issue in UEFN and Creative where some lobby images may be missing when publishing. We are working on a fix and we'll let you know when we have more information.

To clarify, this issue only affected creator-made lobbies in Rocket Racing and is now resolved! We are nullifying any lobby image rejections that Rocket Racing creators may have received due to this issue since October 9th.


19 Oct

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue in UEFN and Creative where some lobby images may be missing when publishing. We are working on a fix and we'll let you know when we have more information.


12 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Players can dash to safety if your island contains the Fortnite Battle Royale Ch5S2 River Styx and Red River Styx water volumes. These can be enabled using the Water Volume device's ‘Water Type’ option. When players enter these water volumes, they’ll receive three dash skulls. For more details, check the release notes at https://dev.epicgames.com/documentation/uefn/31-40-release-notes-in-unreal-editor-for-fortnite

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09 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Alche, a Tokyo-based team of creators that specializes in interactive entertainment made with Unreal Engine, decided to use UEFN for their collaboration with the Japanese show ‘Run for Money.’

Once the team had built out the experience, they shifted their focus to a one-month marketing campaign and released the island during the 20th anniversary ‘Run for Money’ event.

Read more at https://create.fortnite.com/news/from-tv-to-fortnite-how-alche-created-run-for-money-in-co...

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07 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

We accidentally closed the Fortnitemares callout submissions before the deadline.

Submissions have now been reopened and will go until 10/8 at 12 PM ET.

https://create.fortnite.com/news/fortnitemares-2024-creator-callout

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Post
    /u/iFlak on Reddit - Thread - Direct

As a fan and creator of Deathrun maps, Army decided to try developing a similar type of island “where the challenge isn't about avoiding elimination but rather about not falling and having to restart from the beginning.” Adding Fortnite Battle Royale iconic locations like Tilted Towers and Retail Row gave the island a hit in the nostalgia for Fortnite players.

Learn more about how Army keeps “OnlyUp” fresh and how they created a successful marketing campaign for the island at https://create.fortnite.com/news/it-s-onlyup-for-the-creator-of-one-of-fortnite-s-most-successful-uefn-islands

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03 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Through regular updates and close attention to player feedback, Lumberjack Heroes has successfully maintained its player base while attracting new players.

Along the way, creator ItsJacky has learned the value of marketing islands and has invested more time in doing it right.

Find out more about the journey behind Lumberjack Heroes in this Creator Spotlight. https://create.fortnite.com/news/chop-hatch-conquer-tips-from-the-creators-of-fortnite-s-lumberjack-heroes

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01 Oct

Post
    /u/iFlak on Reddit - Thread - Direct

Today at Unreal Fest we announced that you can now build Teenage Mutant Ninja Turtles (TMNT) islands for Fortnite using UEFN and Creative. TMNT templates, weapons, devices, Prefabs, Galleries, and NPCs have arrived straight from the sewers of New York, ready for you to use in building a classic arcade experience.

Before publishing, please opt into the additional terms and conditions in the Creator Portal. You don't need to re-sign if you’ve already opted into the terms and conditions to publish LEGO® islands.

v31.30 also brings the Experimental release of the much anticipated First Person Camera Mode Device. You’ll also find new LEGO® assets, Device updates, and new Creator Pages on Fortnite.com.

And that’s not all, the new Fortnite Creator Marketing Playbook is now available, filled with tips and tricks for finding and growing an audience on Fortnite.

Check out all of this and more over at ...

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