Hey hey hey!
Here is the fifth version of the combat mechanics tests. The snapshot is based on the 1.15.2 pre-release, but is - as always - not compatible with the main game.
This snapshot contains some rather impactful changes. The reason is that I'm trying to pinpoint the problems of 1.9 PvP while making sure PvE still feels enjoyable. There have been two major - though slightly contradictory - points of feedback.
First, armor is too weak and barely matter. In particular low quality armor. Secondly, 1.9's food regeneration encourages defensive and evasive gameplay. The first problem makes fights too quick, and the second problem makes them drag out and feel boring.
After a lot of thinking on these problems I decideded to make the following main changes:
- Make weapons weaker
- Remove the regeneration boost from food saturation
In detail, weapons:
- Stone tier lowered to +0 (same as wood, was +1)
- ...