jeb_

jeb_



13 May


29 Apr


17 Apr


03 Apr


17 Jan

Post
    /u/jeb_ on Reddit - Thread - Direct

Hey hey hey!

Here is the fifth version of the combat mechanics tests. The snapshot is based on the 1.15.2 pre-release, but is - as always - not compatible with the main game.

This snapshot contains some rather impactful changes. The reason is that I'm trying to pinpoint the problems of 1.9 PvP while making sure PvE still feels enjoyable. There have been two major - though slightly contradictory - points of feedback.

First, armor is too weak and barely matter. In particular low quality armor. Secondly, 1.9's food regeneration encourages defensive and evasive gameplay. The first problem makes fights too quick, and the second problem makes them drag out and feel boring.

After a lot of thinking on these problems I decideded to make the following main changes:

  • Make weapons weaker
  • Remove the regeneration boost from food saturation

In detail, weapons:

  • Stone tier lowered to +0 (same as wood, was +1)
  • ...
Read more External link →

12 Dec

Comment
    /u/jeb_ on Reddit - Thread - Direct

Originally posted by umbreon202020

I'm actually the creator of that ui (I'm voxet), it was intended that the cross hair only appears for combat related tasks, then disappears for building (like when you draw an arrow in pe the crosshair shows up), I didnt really make that clear though 😅

custom ui idea

That's cool! When I brought this up internally, it turned out that people already had been game-jamming similar things for Bedrock. We'll see what happens in the future.