Note: This is a test snapshot, not to be confused with the 1.16.2 pre-releases!
After half a year of hiatus, here's version 6 of the combat test snapshots!
Again there are some radical changes, which means we're still not ready to move on to phase 2 of the tests (which means, fewer system changes and more focused on number balancing). If you have a keen eye you will notice that we are slowly progressing more and more towards something similar to 1.8, but recent twitter comments are saying v5 was great, so... I'm trying to find the sweet spot. Remember, squeaky wheel gets the oil!
Changes compared to previous test
Redesigned aim assist again. Different approach this time, NO LESS CONTROVERSIAL!
- Removed "Coyote Time"
- Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)
- Swords always have sweeping...