jo

jo



21 Aug

Post
    jo on Steam - Thread - Direct
[]

Office
  • Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots
Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots
Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site
Italy
  • Perf improvements
  • Clipping adjustments
Vertigo
  • Adjustments to grenade clipping
An... Read more
Post
    jo on Steam - Thread - Direct
[]

Office
  • Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots
Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots
Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site
Italy
  • Perf improvements
  • Clipping adjustments
Vertigo
  • Adjustments to grenade clipping
An... Read more

20 Aug

Post
    jo on Steam - Thread - Direct
[]
  • The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
[]
  • Fixed a case where audio output was garbled due to running on efficiency CPU cores
[]
  • Minor style adjustments
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  • Reduced the amount of performance stutter at end-of-round time
Post
    jo on Steam - Thread - Direct
[]
  • The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
[]
  • Fixed a case where audio output was garbled due to running on efficiency CPU cores
[]
  • Minor style adjustments
[]
  • Reduced the amount of performance stutter at end-of-round time

19 Aug

Post
    jo on Steam - Thread - Direct
[]
  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby

[]
  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at ...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby

[]
  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at ...
Read more

14 Aug

Post
    jo on Steam - Thread - Direct
[]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (...
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Post
    jo on Steam - Thread - Direct
[]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (...
Read more

04 Jun

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements

29 May

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option

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  • Fixed player and bot names on the Team Select screen during bot takeover

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  • Fixed a bug where certain graphics configurations resulted in black weapon finishes

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  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option

[]
  • Fixed player and bot names on the Team Select screen during bot takeover

[]
  • Fixed a bug where certain graphics configurations resulted in black weapon finishes

[]
  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a...
Read more

24 May

Post
    jo on Steam - Thread - Direct
[]
  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

[]
  • Minor UI changes

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Vertigo:
  • Clipped the wings of runboosters to B site in Wingman
  • Blocked grenades through crane base at A site

Post
    jo on Steam - Thread - Direct
[]
  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

[]
  • Minor UI changes

[]

Vertigo:
  • Clipped the wings of runboosters to B site in Wingman
  • Blocked grenades through crane base at A site


23 May

Post
    jo on Steam - Thread - Direct
[]
  • Added support for AMD Anti-Lag 2.
Post
    jo on Steam - Thread - Direct
[]
  • Added support for AMD Anti-Lag 2.

09 May

Post
    jo on Steam - Thread - Direct
[]
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Post
    jo on Steam - Thread - Direct
[]
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).

08 Feb

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
[]
  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
[]
  • Various bug fixes and tweaks to inspect animations
[]
  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
[]
  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
[]
  • Various bug fixes and tweaks to inspect animations
[]
  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
Read more