madmole

madmole



11 Aug

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    madmole on Forums - Thread - Direct

I've never understood it when people say it takes a day or two to fix their base. I'm usually done by 8am. The longest it ever took was until noon or so and that was a fancy base that had stuff for looks and not purely functional. R concrete and steel just don't break that often. All you do is run around with the nailgun clicking, and very few block replacements for me, but I'm killing a lot. Most of the damage is self inflicted from my grenades I drop that damage a lot of blocks a tiny amount.

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    madmole on Forums - Thread - Direct

Yes.

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    madmole on Forums - Thread - Direct

They don't have ladders, just stairs and ramps, and teleport doors.

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    madmole on Forums - Thread - Direct

LOL no. You get pipe guns and we're done. 4 tiers of firearms is insane IMO. We'll have legendary versions on top of it all yet at some point.

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    madmole on Forums - Thread - Direct

Not happening for A19. We are giving each weapon their own mod models built into the original mesh though, so eventually as we rework stuff they will not only align, but look custom built for each weapon.


10 Aug

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    madmole on Forums - Thread - Direct

I'll just move cooking to whatever attribute I'm playing each month just to piss everyone off

Take a close look at the pathing of any 4 legged animal in the game inside houses. We can't compete with dogmeat, they mocapped dogs and spent probably 2 million just developing animal turning / mocap. We can do a drone though.
So basically we don't want to ship something that looks like crap and will take 2 years dev time and still might not pass.

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    madmole on Forums - Thread - Direct

Mining needs calories, sledgehammers need calories. Strength needs a way to recover HP.... fortitude doesn't use any calories and he heals instantly without bandages.

Careful buddy my fridge throwing days are back.

None of the above.

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    madmole on Forums - Thread - Direct

We are just not willing to push new stuff in when large sectors of the game are completely unpolished and need optimized and improved.
There is character R&D going on right now for new player outfits that replaces UMA. It just *MIGHT* work for bandits too so once players are overhauled then we can decide if bandits are skinned meshes like zombies, or assembled parts via pieces after the new player clothing/armor system is completed we can do some stress tests and see and make the right calls. Then bandits can sort of fall out of the character system instead of a separate effort.

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    madmole on Forums - Thread - Direct

Then the guy must be skipping tons of volumes and not following the path to have it not kick on and show the remaining few zed volumes.

You can't take broad stroke philosophies and apply it to ever meta in the game. Only under certain circumstances does crafting allow you better gear than loot and that is if you prioritize specializing in what you want to craft, probably specializing in blacksmith, and then you still need parts (obtained by looting/purchasing) to craft anything game changing.
I'd say in general that both have their purpose. I would not want to wait for looting to get me some decent tools, but that is my play style, so I typically dump points into miner and blacksmith so I can get blue tools ASAP. Early game crafting gets you what you need, but later game looting gets you what you want. Crafting holds a pretty strong place yet because you just can't always find a blue whatever, but you can craft one if you invest so I think it is fine this wa...

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    madmole on Forums - Thread - Direct

This is a known issue. We are planning on enabling the helper that leads you to the next volume of zombies before you are at 90% or whatever, because I've had that same thing happen to me a dozen times, and 2 hours of real time into a T5 and get ripped off out of your reward because you can't find a few remaining monster closet sucks.

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    madmole on Forums - Thread - Direct

I highly doubt there will ever be NPC's living in your base doing stuff for you. Mainly because 8 players on a server, if each had 5 npcs the zombie counts would be non existent, and also it has never been a stretch goal or roadmap item.

There is a bit of that in the game. You make corn bread, then you can make chili dogs.

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    madmole on Forums - Thread - Direct

I'm not sure what you are talking about, crafting to me is always way more rewarding than looting. I haven't seen a single game where I looted a blue T3 gun before I crafted one. So crafting gets you to near top tier way before looting can.
Also you can craft all but the best stuff with common mats, iron tools are made from very basics, but they are pretty good. So yes you can sit in your base for the most part and craft quite a lot.


09 Aug

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    madmole on Forums - Thread - Direct

Not without risk of getting a critical on your vehicle. It might be similar to the current system, where you can take a few hits but multiple in a row will lead to catastrophe.

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    madmole on Forums - Thread - Direct

Seems to me that 7th book in the set is always the rare one.

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    madmole on Forums - Thread - Direct

Why bother building a fort if a bicycle was all you needed to survive the apocalypse? We want players to build a fort. The vulture swarm might be temporary, once vehicle crits are in perhaps hitting a few zombies and your vehicle breaks down, then you are out in the middle of nowhere with nowhere to run, etc. That is the same thing but on top of dying you have to walk to your vehicle after the horde and repair it. Which one seems better? I kind of like the latter because with some skill you might evade them, but it wouldn't be nearly impossible like it is now. At the end of the day it is just a few pre A19 players complaining about it. Had you just picked up the game you'd just accept the fact that vehicles are not a good idea on horde night.

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    madmole on Forums - Thread - Direct

I'm sure we will fine tune that.

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    madmole on Forums - Thread - Direct

This is pretty much how I feel about it.
It is our job to decide what is too easy and what seems like a reasonable tactic to survive. Everything has a time/material/item cost to it.


It is fine to further self impose/role play restrictions beyond vanilla, or mod it, or mess with settings but the stock vanilla game should be an increasing challenge to survive each 7 days. Of course we give tools and loot and perks to keep up with or exceed that challenge and a variety of ways to do it. What methods you use are up to your play style and there will always be debates about which are most effective, what feel cheesy, etc.

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    madmole on Forums - Thread - Direct

TFP's aim is to close any super cheesy loop holes on survival. Stun locked bears, driving safely from hordes with zero effort are good examples where we need to resolve it. You can't expect a player to use self restraint.

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    madmole on Forums - Thread - Direct

There are no bolts or hardware in a couch, its just wood with fabric really.

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    madmole on Forums - Thread - Direct

Legendary will be sort of like finding another tier, or be how a pink stone axe is compared to a brown iron pick. You might see a yellow legendary Iron pick that is arguably better than a pink steel pick. A choice!