madmole

madmole



30 Jun

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    madmole on Forums - Thread - Direct

That's coming in A21 yet lol. There will be an option to disable it though

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    madmole on Forums - Thread - Direct

I'm not sure but I like seeing what equipment you have at level 57 instead of end game stuff at level 30 in previous alphas.


29 Jun

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    madmole on Forums - Thread - Direct

Once full they no longer generate heat.

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    madmole on Forums - Thread - Direct

Thank you for the kind words, we can't please everyone with every change, but we do feel the game improving over the years and have some crazy good stuff to share over the last 2 alphas and think that this would be most peoples stranded on a desert island game they would pick.


15 Jun

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    madmole on Forums - Thread - Direct

This. It's just not that great of a mod. Coffee esp blackstrap coffee is my go to drink, not only does it give me stamina I need to combat zombies, ride my bike for weeks at a time, it increases ore harvest so it's 10000x better than the water purifier mod IMO, but takes constant effort to keep a supply of it.

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    madmole on Forums - Thread - Direct

If anything we had it backwards all those years using murky water for anything other than brewing a poison just seems wrong. Now, you use your clean water to craft with, it makes more sense and it's impossible to boil too much and be screwed. Like wtf can't I make glue with this perfectly good drinking water?

Yeah but you won't get any bug fixes that RNG might get in between versions.

Didn't think we needed to? Every game with a shrinking crosshair over the years does it this way, I thought it was common shooter knowledge. Did you never notice the crosshair shrink as you aimed? You didn't think anything of it? You can aim at a wall and see impacts and tell the rays do not hit dead center but somewhere inside the crosshair.



It's a dew collector not a rain collector. Still though, we didn't want to rely on weather since it's so random. Also we don't really track chunks that are unloaded and doing t...

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14 Jun

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    madmole on Forums - Thread - Direct

Sounds like you should just turn down the difficulty until you are adjusted to the new networking. We are tuning it so you don't get hit from a crawler 10 feet away, but it won't get significantly easier. Tougher zeds are stronger now, maybe you need to look at the poi and biome difficulty. If you see a lot of skulls you aren't ready for it, go to the forest biome and level up and do the tier 1s and 2s until you get better gear or a higher level.

There seems to be some bugs with getting multiple crits from one hit or bleed has no cooldown we are looking into.

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    madmole on Forums - Thread - Direct

This is beyond epic!

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    madmole on Forums - Thread - Direct

Ideally we could have a black border around text so it reads over any background.

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    madmole on Forums - Thread - Direct

Vocal minority like usual. Some people hate changes, but will come back later and say it was a good change and they were knee jerking. Water is supposed to be a rare commodity in an apocalypse, not all you can drink buffet on day 1.

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    madmole on Forums - Thread - Direct

There were several reasons to change it.
1.) Water was never a survival issue before. It was something you did once, go craft 500 jars, fill them up and your done for your entire play through.
2.) With unlimited duct tape people could craft OP quantities of things early game. Now its a choice, do use my water to craft duct tape, or do I drink it.

3.) Water jars is some leftover minecraft mechanic the engine had when we started and never a design we wanted. One less wasted slot in inventory.

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    madmole on Forums - Thread - Direct

It was always a placeholder.

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    madmole on Forums - Thread - Direct

I usually build near a mine and mine all night after I sort all my loot from the day in my containers or work on my base.

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    madmole on Forums - Thread - Direct

There are no wolves in the forest now. This is part of a larger progression goal that is ongoing.


24 Apr

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    madmole on Forums - Thread - Direct

I build different bases for different builds. I got rekt on day 7 relying on my walls to keep them out until morning, I couldn't believe how fast they got in without me killing them non stop like usual. But to me getting rekt gives me motivation to try harder so I added a melee room up front this time and a few doors they will have to get through this time (in theory).

We will support dyes on the new outfit. All POIs including REKT got updated because there is now full art support to decorate them as envisioned in the concepts.


21 Apr

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    madmole on Forums - Thread - Direct

Probably already have well over 50... there are 3 variants of each one already, standard, feral and radiated.

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    madmole on Forums - Thread - Direct

I'd be ok with tint variations.
It's not that we also wouldn't want to see more zombies, it's a matter of it would delay gold even further and we're focusing on going gold.
It's one of those things that would not move the needle on sales even .01% too. New customers don't care if we add more zombies. I'm not that interested in more zombies without new behaviors. I wrote up a bunch of great zombie designs with behaviors but coders don't have time so more zombies or variations is just meh, and doesn't get us closer to gold or more sales so selling the idea is impossible, as well as we have to make room in the memory footprint for all these new bandits yet.
At best we could add a few and put them into specific biomes so that memory can handle it, and it would still be the same problem, repetitive in each biome.
Maybe we can leverage the character system to add a new zombie head to a player outfit and make some survivor zombies easily using the already in...

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    madmole on Forums - Thread - Direct

After how many hours has the clone army put you and your friends off? Hundreds or even thousands? Our job isn't to infinitely entertain old customers, it's to make a great game. By the time the zombies get old you would have to have a ton of hours. Minecraft has one zombie, a skeleton and a creeper, spider a blob and a few dozen other rare spawn enemies and made billions, it hasn't hurt their sales to have just one zombie skin.
I don't think there are any plans for any new zombies, but I have designs for them. There's tons of bandits coming, that will freshen up the encounters plenty. I have been asking for mud covered rotting skeleton type zombies like the later seasons of the walking dead for a while now, but again, we have enough to go gold with. We can always add more post gold or for DLCs and stuff.

We made a conscious decision 10 years ago not to do this because A, it would have been hard to look good with Voxels, and B, the game is set in Arizon...

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20 Apr

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    madmole on Forums - Thread - Direct

We can ALWAYS add more zombies. Adding more zombies doesn't put a check mark on the many empty checkboxes we have on the gold list.

Most of the new outfits look the same on each sex.


18 May

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    madmole on Forums - Thread - Direct

We can consider it. Now that it requires great effort to reach the top skill level crafting Q6 doesn't feel so bad.