madmole

madmole



17 Aug

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    madmole on Forums - Thread - Direct

What no you need a box for every one of those items. Only 161 duct tape, you are slacking!

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    madmole on Forums - Thread - Direct

We need to get it done first

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    madmole on Forums - Thread - Direct

I'm not worried about it. People said they wouldn't use candy LOL.

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    madmole on Forums - Thread - Direct

I'd rather get XP for a successful get away (zombie sees you, but you give him the slip while sneaking). More xp from a kill where you already do 2x+ damage just seems like overkill.

Except we've knocked every HD remake out of the park. So why start fussing now? This is why I don't like talking about stuff bit would rather just show it. Some people visualize it crappy, I see change as awesome.

It is in the list, but also low priority. We'd need a proper dead body manager for it to really work and zombies despawn way too fast for that to work without a dead body manager. At the end of the day the screamer does the same thing, without needing code for corpses to stay longer.

You haven't seen the high priority mobs.

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    madmole on Forums - Thread - Direct

There is a zombie called a birther that is like big momma on steroids that poops out larva zombie. It is a lower priority explore later thing, we will see how it feels with the planned stuff done first.

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    madmole on Forums - Thread - Direct

Negative people astound me with their lack of excitement. What exactly do you think you are "losing"? Yep, we're losing a quick hashed together prototype idea that used UMA stuff pasted together but in the process are gaining 12000 polygons, and a well thought out design, built upon a concepts and refined by senior character artists feedback that will be built from scratch from the top character artists in the industry. Shed some tears for the other two guys who feel this way, the rest of us 12 million owners will feel gratitude and be scared @%$*#! less when we see the new screamer

Maybe as we get more and more mutated zeds in, radiation etc the modern customers won't feel that it is out of place. I'm still waiting for the sea of negative feedback on this.

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    madmole on Forums - Thread - Direct

When its done. It requires a pretty big change to blocks and some kind of conversion process of all the POIs so I don't know if we have time for it yet for A20.

Probably.


16 Aug

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    madmole on Forums - Thread - Direct

Na not really. I made most of the shapes we use to build with though so I had that going for me.

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    madmole on Forums - Thread - Direct

Yes, the cop acid will degrade your gun and armor if you get hit and cause DOT to structures probably.
The fat hawaiian shirt guy will be like pig pen and have a cloud of toxic gas that causes asphyxiation. No more spoilers for a while

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    madmole on Forums - Thread - Direct

That is just a random image off the internet. It would be zombie looking on the "human half" and even the fly would part would be undead ish with holes in its wings and fly feet twisted, etc.
Another pretty crazy gross one here we won't do but it is something you cannot unsee which I like.

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    madmole on Forums - Thread - Direct

It probably isn't 100% done but I'm pretty sure you haven't played an intellect build and you are just saying this from reading the perk trees and have zero actual experience playing it.

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    madmole on Forums - Thread - Direct

I have an idea for a mutated fly human gross looking thing but we were a little worried it might turn into a hornet 2.0 issue that people wouldn't like it.

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    madmole on Forums - Thread - Direct

Some will be very similar to the original like the screamer and fat cop. Spider looks a little more monstrous now and slightly mutated. The screamer has more of a witch look to her and her mouth hinges very wide and has a glasgow smile and rows of sharp teeth, black eyes, etc. There is a radiated zombie with tumors all over his back like the hump back of notre dame almost and he can tear one off and throw it at players causing radiation damage and several others we can reveal as they progress. We are still working on visual design though so things can change some as we work through the iterations.

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    madmole on Forums - Thread - Direct

Patch notes when it is done will reveal all, we don't have a 100% design yet.

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    madmole on Forums - Thread - Direct

Doom and gloom much?
A positive outlook so you could interpret what I write as positive news could do you wonders.
Such as, we won't release lore.doc for people to pick apart and read. Rather the game itself will be the lore in all the dialogue, quest notes and what you take in with your eyes, ears. A picture or in this case, multimedia is worth 100,000 words.


Losing car harvest bugs is a shame? Breaking through a block to see another block with almost as many hit points and seeing it pop up and down is cool in what way? Look at what you gain, no more cars bobbing or frustrating doors that have hidden health pools and changed materials requiring you to change tools mid destruction. I didn't say we'd lose damage models for sure, I said we'd show the model when the hit points are X most likely. But if I had to choose, I'd pick the streamlined option with no bugs than downgrade models with bugs and blocks respawning with a new health bar...

Read more

15 Aug

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    madmole on Forums - Thread - Direct

There will be no lore released. There will be a game which you can see what was done and figure out the lore based on what we did.

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    madmole on Forums - Thread - Direct

We're probably going to phase out downgrade blocks entirely. It is annoying to break a 5000 hit point block to have a 4k one spawn in its place. We will probably swap models when hit points are a x % instead of completely remove one block and replace it with another which has it's own bugs like deforming terrain and cars popping up and down, etc. Not everything has a downgrade model is the short answer though.

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    madmole on Forums - Thread - Direct

We can always put that in. Until water and RWG gets fixed those details don't matter that much IMO. I've yet to see a lake deep enough to swim in, let alone get fully submerged, are you guys playing Navezgane or something?

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    madmole on Forums - Thread - Direct

What part of "there should be no easy way to avoid the horde" don't you get? We could make zeds not swim, but then we would have to make players drown when they run out of stamina so I'd rather not hear all the complaints about drowning and have zombies be able to get to you in the water. We have our own lore that is molded around tower defense, fun and challenge, not Romero lore or whatever flick you think feels real and immersive.

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    madmole on Forums - Thread - Direct

I'm done with A19 unless there is a bug I can help with. I'm working with concept artists on special infected and pipe weapon visual design. That stuff will all be really cool.

I don't know, it would depend if they merge it over or not.