not_Queen

not_Queen



20 Jun

Post

Question by Ms_claymore

Suggestion/request:

Please include an ingame notification on all platforms the next time you deactivate a feature for a certain amount of time, bonus points for doing so a week before the feature is deactivated.

Players are legit confused why Shrine of Secrets is not available/doesn't update anymore. Not everyone browses reddit or the official forums, reads your blog posts or watches your Developer Streams. Changes like this are important and should be clearly communicated in the game.

Answer

This is true, the in-game communication module isn't the best at the moment. It is planned to be reworked later this year.

Post

Question from Filthybones

Nearly one year ago, Stefan Horvath talked about several rework perks ideas, especially one with Play with Your Food. What is the ETA on this perk? Besides DS, are you currently testing some perk reworks?

Answer

Absolutely, there is a lot of testing going on right now! We are aiming for a mid-chapter patch covering specific perks changes, addons adjustements, new addons and animation changes on charge time (for killers).
For instance, we are changing Tinkerer completely which led to a addon pass


14 Jun

Post

Watch the VOD on Twitch

Hosts

Mathieu Cote - Game Director
Dave Richard - Creative Director
not_Queen - Community Manager
Janick Neveu - Game Designer

Opening video:


By FOXBRUSH STUDIO

News & Announcements

  • Anniversary Activities ! (Auric Cells raffles / Cosplay & Artwork contest / Tournaments / Double Bloodpoints / Huntress mask Sweepstake) Check out the details: ...

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12 Jun

Post

FEATURES & CONTENT

  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmatio...
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07 Jun

Post

Check out the VOD on Twitch

Or on YouTube:

CONTENT

Hosts
Mathieu Cote - Game Director
Philippe Ivanovic - Artistic Director
Janick Neveu - Game Designer

Panel
The Creation of the Chapter 8


06 Jun

Post

Question from mrsmile151

Will we ever get a buff to We're gonna live forever? Killer's BBQ give extra BP and ability too see survivors, and they gain this by doing what they are suppose to do. Survivors have to go out of their way just to get 1 token, and even that's not a guarantee, since another survivor get's the unhook before you even get there. The best way is to take a hit while simply while they are in the dying state or on the shoulder for just 1 token and 99% of cases, that won't help them. Taking a hit while they are being chases is super wonky and you have to pretty much right next to them. I've been in multi-pal cases where I got 4 tokens and still didn't even get double BP at the end of the match.

TL:DR We are using a perk for BP, that's very situational, doesn't really help the team, and doesn't help us.
Perhaps we could get a token for fixing a generator as well?

Answer

Design team answer

WGLF isn't a perk we a...

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05 Jun

Post

Question from Reindin

Almost two years ago on a dev stream you guys agreed that being forced to take a flashlight while being locked in an animation was unfair and unfun.
You told us you were making a change so that killers can move their cameras during pallet breaks and pickup animations.
How close are you to finishing this feature?

Answer

Design team answer

Still something we want to do. But we need a lot of animation resources that we do not have right now to do the job properly. We want to put it on this year's roadmap but as of right now it is in the backlog. We would also like to change the blindness effect because we had a lot of feedback on the white screen effect.


18 May

Post

Questions from the Dead by Daylight Community answered by members of the Dead by Daylight team.

Hosts

not_Queen - Community Manager
Louis McLean - Gameplay Programmer
Stefan Horvath - Gameplay Designer

Questions

1:01 : Wraith quality of life adjustments - Discussion
8:46 : When will the huge perk rework come out?
15:56 : Any plans on reworking Hex perks and Totem mechanics in general?
20:38 : Will it ever be possible to get rid of items / addons?
22:49 : What are the plans to improve lobby functionality?
...

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Post

Question from Mr-Hands

Console patch the same day of the pc release?

Answer

Because this patch bring a lot of new content and changes to game, the process is slower. For this patch, it is very unlikely that will happen.

Post

Question from Belial91

Are there any plans on giving us a type of minimap or birds-eye view of the match at the end screen where we can see the paths each survivor and the killer took in that match?

It would be really cool to see how close you were to the survivors as the killer without realizing and in general it would be a fun feature.

Answer

Design team answer
This is a cool idea!

Post

Question from AELGamer

What changes are being considered for Freddy?

Answer

Design team answer
Those are ideas we want to try out: Improving the base power, modifiying the dream world vision, preventing actions while transitionning in the dream world (generator repair, totem breaking, healing), missed Self Care skill checks do not wake the survivor up anymore.

Post

Question from Arcieth

With more cosmetics coming to the game soon, and cosmetics for licensed characters not being confirmed, is it safe to assume that it's a bad idea to ''main'' a certain licensed character? Because you'll most likely enjoy an original character far more due to more customization options for them.

Answer

No licensed cosmetics are planned for now. We are in contact with licensors but cannot promise anything on the outcome of the discussions.

Post

Question from thatmugshot

Would you ever consider changing the 'press to struggle' button which seems to punish players who experience a dip in connection with their death. A possible change could be 'hold to give up'. That would also avoid the people who spam the button before finding out about the change.

Answer

There is different opinions about this in the Design team. It's not planned to be changed soon.

Post

Question from ms_claymore

In the Emblems PTB # 2 Patch Notes, you listed a large amount of bug fixes and QoL improvements. Do we have to wait for them until the Emblems are ready to be released or is there a chance you'll release a small bug fix & QoL patch prior to that?

Answer

Production team answer
The changes listed in the PTB are coming with the Emblem patch. Some of them are interdependent with the Emblem system and we think it is best to have one patch that has been thoroughly tested than two separated smaller patches.

Post

Question from SundoWave

Are you planning to bring back the old dailies with larger BP rewards? If not, then why?

Answer

Design team answer
We have no plans to bring back the old rewards to the daily rituals. Since the progression has been changed, the high rewards for daily rituals were too high and this is why they got lowered.

Post

Question from leapofdeath

Currently, survivors are able to see killers perks, items, etc. once they are sacrificed. This means they are able to tell the rest of their team what the killer is using, effectively giving a huge advantage over end game perks. Would you consider changing this, so that all perks/add-ons/etc are only visible to players once the match has ended?

Answer

Design team answer
This is something we've wanted to do for a long time. It's in the task list but we don't know when we are going to be able to get to it.

Post

Question from saturos47

Why are you hesitant to toss out small buffs to the worst perks frequently? What harm is there in, for example, buffing the numbers on Prove Thyself a bit?

Answer

There is larger issues that require some fixes and balance before we review the low tier perks. Once we have a good foundation, there will be place for something like a PERK REHAUL and low tier perks will get some attention.

Post

We are currently updating our Livestream / Video schedule to include more activities with the Community and less livestreams. Thank you for your understanding.

YOUTUBE

April 11th, 2019
14:00PM EST
A Mash Up collection of your favorite clips / images from the Community!

ON FORUMS

April 16th, 2019
Legion Update / Gameplay changes
https://forum.deadbydaylight.com/en/discussion/57702/the-legion-update#latest

ON FORUMS

April 16th, 2019
Written Q&A on Legion Update + End Game Collapse questions
The LEGION Q&A
...

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15 May


10 May

Post

Question from El_Barto_227

Lore questions! I love the lore of this game.

  1. We know that the Survivors have the campfire (btw it would be neat to see the campfire area slowly evolve into something more like a lived-in camp over time), but what happens to the Killers between trials?
  2. Are the killers aware of/have met each other?
  3. Why do survivors know how to fix the generators? Is it just a case of initial trial and error + instructions from more experienced survivors, or is the knowledge gifted to them by the Entity in some way?
  4. What's it like at the campfire, now that there's a fairly big group of survivors there. How are they all getting along, any rivalries or animosity growing? Does Ace get on Nea's nerve, or David pick on Dwight etc?
  5. Can Feng Min speak english? If not, I imagine that the other survivors would have a hard time communicating with her, though she is supposedly a loner according to the benedict quote ...
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