shonai_

shonai_



02 Oct

Comment
    shonai_ on Forums - Thread - Direct

Im not Boggzy, but nevertheless will provide some clarity.

If you had Khaba researched&purchased, you will keep her (obviously)


If you had Khaba researched, but sold her, you will get her back free of charge


If you had Khaba researched, but never purchased her, you will get her free of charge


If you had Khava researched and then reset her tech tree and didn't researched her again, you will get her free of charge.

So, in other words: it is sufficient to research Khabarovks once (no need to purchase her, also resetting the line doesn't affect this) to get her when the changes will come.

Hope that helps


29 Aug

Comment
    shonai_ on Forums - Thread - Direct

Thanks for the nice visual represenation of data you've collected (and also to everyone here for staying cool)

We've also collected our data on Friday and started to analyze it, but regrettably couldn't complete it and prepare a statement. We will be back in the beginning of the coming week with information and further actions.


17 Aug

Comment
    shonai_ on Forums - Thread - Direct

Im really sorry, but indeed as a person more used to communicating with community members and CCs in Discord, I was much more used to AprilWhiteMouse, not LittleWhiteMouse.

@LittleWhiteMouse, please, let me know, if you feel that it should be corrected everywhere, and sorry once again for that.

Comment
    shonai_ on Forums - Thread - Direct

No, "CC mess" is not going anywhere. We understand the issue and treat it seriously. CC Program will have to be adjusted and repaired, it's a fact. However, we can't do it within a few days. But it's already being worked on. In this statement, we focused on things that are actionable now.

Absolutely. A Devblog will follow with all the details on Missouri problem. Sorry for not doing it earlier, we did want to do it yesterday but did not manage to finalize all the stuff. It will be published within a couple of hours.

As for other problems that has led to this situation (there are many; we fully understand it's not just one Missouri issue), we will address them one by one. We decided not to share the whole plan, because it's not finalized AND because I doubt in this situation words will mean a lot. We will try our best to earn back some of the trust from the community with some actual changes and actions.

I agree that...

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Post
    shonai_ on Forums - Thread - Direct

Hello everyone,

We are awfully sorry that LittleWhiteMouse and other CCs are no longer a part of our Community Contributors Program, and we’d like them to know they will be missed. We respect their decision and want to thank them for their contributions, devotion, and passion for the game and program over several years. We wish all of them best of luck and hope that they will stay in touch with us nevertheless, we will always be here to talk.

We understand that there are several causes that have led us to this situation and that we have upset and disappointed many of our CCs and players. While some of these causes are self-explanatory, and our commitment to fix them remains, there are a few specific points we’d like to comment on:

We appreciate the community feedback about Missouri being obtainable via Random Bundles exclusively in 0.10.7. We've been discussing this since last week and decided to add an alternative way to purchase ...

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24 Dec

Post
    shonai_ on Forums - Thread - Direct

We adjusted the parameters of some ships based on their performance. The changes will be applied to Italian battleships and cruisers, Max Immelmann and some other ships.

Read more: https://blog.worldofwarships.com/blog/108


27 Oct

Post
    shonai_ on Forums - Thread - Direct

Commanders, we extended the current test period of submarines until 04:00 UTC, 31 of October to give you more time and opportunities to try out the new class and its updated mechanics

In order to enter the test, you need to download the TST client and log in with your account from the main server. More details about joining the test and how to play submarines and against them are available in the article: https://worldofwarships.com/en/news/public-test/submarine-testing/

Good luck and fair seas!


10 Feb

Post
    shonai_ on Forums - Thread - Direct

We've already announced the new Soviet cruiser subbranch and its features, and today we would like to share the stats of the new ships.

Changes to researchable Soviet cruisers:

Updated stock hull geometry and visuals for the cruisers Budyonny, Shchors, and Dmitri Donskoi, as well as their AA and secondary guns composition;


Dmitri Donskoi's researchable hull B will no longer be available.

Features of the Soviet heavy cruisers:

Effective armor piercing shells: They have high armor penetration for cruisers, good ballistics, and a short fuse arming time (0.022 seconds), which lowers the number of overpenetrations. These shells also have improved ricochet angles: it is possible starting from 55 degrees and guaranteed from 65 degrees;


These strengths are offset with an average reload time and special accuracy settings: at long ranges, the dispersion ellipse of the new sub-branch shi...

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Post
    shonai_ on Forums - Thread - Direct

We continue to test the modified plating for cruisers and Tier VI-VII battleships as well as the updated "Inertia Fuse for HE Shells" skill. Today we would like to tell you about the upcoming changes and the reasoning behind them.

We are going to closely monitor the impact of these changes on both the general game balance and the individual battle efficiency of certain ships. If necessary, the IFHE skill and some ships may yet be subject to additional balance corrections to maintain their efficiency.

The main goals we want to achieve with these changes:

The interaction between cruisers of the same Tier should be obvious. For example, cruiser HE shells with a caliber of 152 - 155 mm should penetrate the armor of cruisers of the same tier without additional conditions. This will make gameplay on certain cruisers more comfortable and make the "Inertia Fuse for HE Shells" skill optional for them;


Increase cruisers' s...

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14 Jan

Post
    shonai_ on Forums - Thread - Direct

Japanese battleship Yashima, tier X


Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima.

Hit points – 97200. Plating - 32 mm.

Main battery - 3x2 510 mm.
Firing range - 26.6 km. Dispersion at this range - 272 m.
Sigma – 2.10.
Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity - 720 m/s.
Maximum AP shell damage - 19400. AP initial velocity - 720 m/s.
Reload time - 35.0 s.
180 degree turn time - 60.0 s.

Secondary Armament:
2x3 155.0 mm, range - 7.0 km.
Maximum HE shell damage – 2600. C...

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09 Jan

Post
    shonai_ on Forums - Thread - Direct

German cruiser Hindenburg, tier X:

The main battery reload time was lowered from 10.5 to 9.8 s.

The new lowered reload time will increase the cruiser's overall combat efficiency.

American battleship Montana, tier X:

Restoration of hit points by Repair party consumable was increased from 0.5% to 0.66% of maximum hit points per second.

Montana's Repair party will be the same as of other USA battleships.

Soviet battleship Kremlin, tier X:

AA guns' amount of hit points is halved.

Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed.

... Read more

19 Dec

Post
    shonai_ on Forums - Thread - Direct

Commanders!

Please pay attention to additional information and changes regarding latest DevBlog post about Unique Upgrades.

First of all, we thank you for your feedback and suggestions. While moving Unique Upgrades to Research Bureau is a necessary step to evolve this system, we decided to prolong the existing Unique Upgrades missions for the whole year 2020. That means that you have plenty of time complete them at reasonable pace without the fear of loosing already received progress.

Also, as initially stated, you still can receive these missions until Update 0.9.1.

What's even more important, we appreciate your concerns about big changes to the gameplay aspect of Unique Upgrades themselves. We're happy to clarify: there are none. Unique Upgrades are meant as a way to customize your ship with a fair trade-off, and we are keeping them such.

What we want to do with the announced changes is:

...

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10 Dec

Post
    shonai_ on Forums - Thread - Direct

British aircraft carrier Indomitable, tier VIII:

The speed of bombers will return to cruising speed slower after using engine boost.

The aiming reticle of Indomitable's bombers shifted too much during tests. New settings will make the speed change longer and attacking with the engine boost will become easier.

British heavy cruisers:

We continue to adjust the parameters of British heavy cruisers according to the results of the latest test iteration. The changes will highlight the strength of these ships in fighting at medium and close range: it will take shells of 234 mm caliber a little bit longer to hit their target with the new ballistics, though it will be most noticeable at long range.

Shell parameters are updated:

Shells of 190 mm caliber (Tier V Cruiser Hawkins):

Ballistics were changed. Now the shell will need less time to travel the same distance. For example, ...

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02 Aug

Post
    shonai_ on Forums - Thread - Direct

German cruiser Siegfried, tier IX:

Secondary battery firing range increased from 5 to 7.6 km;


Secondary armament reload time lowered from 4 to 3.6 s;

Siegfried has powerful guns that can deal good damage at long ranges due to accuracy and caliber, and the ship's armor layout helps in surviving return fire. The main battery characteristics make it difficult to effectively fight destroyers and lightly armored targets at close range. The changes will allow Siegfried to deal damage at close distance while the main battery is reloading even without skills or upgrades. This will increase the ship's efficiency at close range, supplementing the Hydroacoustic search with 6 km detection range of ships and torpedoes.

French cruiser Colbert, tier X:

Chance of HE shell causing a fire is lowered from 9% to 7%;


Main battery reload time increased from 3 to 3.5 s;


Main ba...

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12 Jul

Post
    shonai_ on Forums - Thread - Direct

French destroyer Vauquelin, tier VII:

Maximum torpedo damage lowered from 18 400 to 14 833;


Main caliber guns reload time increased from 4.8 to 5 s.

Recent changes significantly increased Vauquelin's torpedo efficiency: the destroyer started to deal almost the same amount of damage with them as with main caliber guns. To balance the total damage done by the ship, the damage of torpedoes was lowered and the reload time of main caliber guns was increased.

French destroyer Guepard, tier VI:

Main caliber guns reload time increased from 5.2 to 5.6 s.

The change will balance Guepard with same tier destroyers in terms of her total damage output.

Please note that the information in the Development Blog is preliminary.


10 Jul

Post
    shonai_ on Forums - Thread - Direct

French destroyer Siroco, tier V:

Detectability range by air is lowered from 3.36 km to 2.7 km;


Main Battery Reload Booster and Engine Boost consumables are changed place. Now, Siroco's consumables are arranged in the same order as the researchable French destroyers.

French destroyer Vauquelin, tier VII:

Detectability range by air is reduced from 4.38 to 3.51 km.

French destroyer Kleber, tier X:

Detectability after firing main guns in smoke is increased from 3.3 to 3.63 km.

Detectability ranges by sea, and after firing main caliber guns in smoke, for French destroyers is corrected considering the basic detection range from sea.

French cruiser Colbert, tier X:

Detectability range by air is increased from 6.0 to 7.41 km.

Soviet cruiser Smolensk, tier X:

Detectability range by air is increased from 5.64 ...

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03 Jul

Post
    shonai_ on Forums - Thread - Direct

In this post we bring you three pieces of major news:

A new system of ship upgrades: Naval Training Center;


Rework of Consumables: Premium consumables become Free;


Matchmaker improvements: Limits for battles tier.

Naval Training Center

It is no secret that the framework of our game is based on the progress from tier to tier and reaching the top of the branch - the tier X ship. At the same time, events such as "snowflakes" for the New Year showed that veteran players are interested in playing different ships of different tiers, however, the game does not sufficiently encourage it.

We are glad to present to you a new part of the game - Naval Training Center. Now you can strengthen a ship of tier VI+ (absolutely any - premium, ARP, obtained for coal or acquired for free experience). Improvements are sequential, not selective. This means you first have to apply a level 1 upgrade t...

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Post
    shonai_ on Forums - Thread - Direct

ST, priority air defense sector

The mechanics and visual components of the priority air defense sector, as we promised earlier, will be updated.

The purpose of the changes - in accordance with the wishes of the community to make the priority sector more convenient and understandable and also give a tangible result.

The boost to AA defense is now activated in a much more convenient way: you need to point the camera in the desired direction and activate it by pressing the button. At the same time, as before, the efficiency of the other sector will be reduced.

Immediately after activation, the defending player receives an instant result, a burst of damage is immediately inflicted on the attacking wave caught in AA range by way of a percentage reduction of the current hit points of the attacking squadron. If there are no enemy aircraft in the air defense area at the time of activation, no damage will be done. Instant damage...

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28 Jun

Post
    shonai_ on Forums - Thread - Direct

Dear players,

As 0.8.5 changes have brought much needed and requested AA DPS consistency, seems like in many cases the plane losses became slightly excessive, and CV efficiency was nerfed too much. While we do like the change, we still need to keep CV efficiency reasonable. Over weekend and early next week we intend to observe the situation very closely, determine the amount of needed changes to plane HP, and implement a hotfix. Unfortunately, only live server data will help us to polish the change, preserving its core concept – more rewarding and meaningful anti-air defense.

Stay tuned for more news, and we sincerely apologize for any inconvenience.


13 Jun

Post
    shonai_ on Forums - Thread - Direct

French destroyer Siroco, tier V:

Torpedoes are changed:

Damage is lowered from 14 883 to 12 233;


Speed is lowered from 60 to 57 knots;


Range is lowered from 9 to 7 km;


Detectability range is lowered from 1.3 to 1.2 km;


Flooding chance is lowered from 246% to 199%.

Siroco's main strengths are, like that of researchable French destroyers, effective main caliber guns and the Main Battery Reload Booster consumable. Tests have shown that Siroco's torpedoes are too effective for the ship with such features, and thus they are replaced with weaker ones with a range closer to the destroyer's detection range.

French destroyer Mogador, tier IX:

Main caliber guns reload time is increased from 7.5 to 8 s.

Reload time increase allows Mogador to be balanced with her classmates in term...

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