tibermoon

tibermoon



16 Dec

Comment

Originally posted by tibermoon

Oof, sorry about this, folks. We’re working on it as fast as we can.

In the mean time, just so you know: I’ve noticed a lot of people commenting that they’re restarting their search after a few minutes. You definitely don’t want to do that—the way MM works, it gets more forgiving the longer it runs (until it times out), so if you restart it every few minutes you’re shooting yourself in the foot.

Next revision is now live, attempting to better balance the MM rules so that we’re still trying to balance the teams as best we can, but we don’t want top-tier players left out in the cold. Give it a whirl, feedback welcome.


15 Dec

Comment

Originally posted by MegadetH_44

Thanks for your response, I got the Valiant rank just before the update, then matchmaking time went from 50s to 6min, but the couple games I had were only with high skill players, that was great, but then I got kicked out of 3 games just after joining the lobby and got the "leaver penalty". Since then, I just can't find a game even if I wait for the full 10 minutes.

I appreciate that you are trying to improve MM and the couple games I played were awesome but I can live with a wider skill range as long as I'm not playing with/against teams with 3 people with lvl 6-10 like it was before :-)

The “getting kicked out of lobbies” thing is a separate issue from matchmaking, but yup, it’s on our radar and under investigation.

Glad to hear you’re getting better matches, albeit after a longer wait. The next revision will attempt to get the “best of both worlds.” :)

Comment

Oof, sorry about this, folks. We’re working on it as fast as we can.

In the mean time, just so you know: I’ve noticed a lot of people commenting that they’re restarting their search after a few minutes. You definitely don’t want to do that—the way MM works, it gets more forgiving the longer it runs (until it times out), so if you restart it every few minutes you’re shooting yourself in the foot.


14 Dec

Comment

Originally posted by RDT2

For both modes, or are you currently just focusing on Fleet Battles match making at this time?

Both.


13 Dec

Comment

Originally posted by jo_berry_writes

I put a link to this post in the Squadrons team Slack channel :) Thank you all so much.

As Jo said: Thanks folks! This sort of thread really means a lot to the team. :)


12 Dec

Comment

Originally posted by miztaziggy

It used to be about 10 to 60 seconds for me solo. I'm currently galactic ace rank, but it was always the same no matter how high the rank from Hero up to Ace.

Duo used to be roughly the same. 3 stack used to be a little longer, up to 3 minutes. 4 and 5 stack could take 3 to 5 minutes.

Right now, solo is impossible. I've queued about 10 to 15 times, each time it's timed out after 10 mins. Tried a duo queue and that worked after 15 minutes, but the lobby crashed. Tried a 4 stack and that landed us in a game vs a 5 stack after 5 mins. The enemy team all good level, which is good, but our 'random' player was pretty poor. The enemy team were 2 legend, 2 valiant and 1 placement account, which looked to be an obvious smurf account. One of our guys in legend 2 lost over 60 points.

Got to say, me and some of my team mates I play with have just lost all motivation to play now. Not being salty about it, but we queue for a LONG time as a 4 stack, then get a game again...

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Thanks for the info, and sorry to hear that! We’ll get it sorted out ASAP.

Comment

Originally posted by TheNerfherder38

Yup. I hit Legend a few days ago and after waiting about 2 hours total trying to get into various fleet battles (between just saying ‘f**k it’ and trying out the new ships in practice mode), I’ve given up. I’ve played FB on this game almost every day since launch, and now I’m shut out.

What would you* say your average matchmaking wait time was before? And if you play Fleet Battles, what is your current rank? It would help with diagnosing the best way to adjust the formula.

  • “You” = Anyone reading this who’s at a high skill level and is struggling to matchmake this weekend but previously didn’t have trouble.
Comment

Thank you for your feedback. We made several changes to MM yesterday to improve match quality (i.e. fewer one-sided blowouts). The tradeoff is somewhat increased matchmaking times. The goal is certainly not to make it impossible for people on the outside of the bell curve to find matches, however.

We’re observing telemetry (and player feedback like yours) over this weekend to see where the pain points are, and then will make further adjustments to address it.


11 Dec

Comment

Originally posted by EA_Charlemagne

Shoutout to /u/tibermoon for personally taking this on. He was determined to do right on this.

Eh, I'm just being a pain in everyone's ass as always. The credit for this feature goes to Lead Gameplay Programmer Pat Lalonde! :)


09 Dec

Comment

Originally posted by elwyn5150

Back at launch, I'd wait a maximum of 3 minutes to find a match. I'd get in and play with people from other countries and it was fine.

These days, I'll wait for 8 minutes to try to play Fleet Battles vs AI then quit. Then I'd try to play Dogfight and wait for 8 minutes then quit and not try again for a few days.

Gotcha, thanks!


08 Dec

Comment

Originally posted by elwyn5150

Still broken in Australia.

Ok. Could you please elaborate on what you mean by "broken"? Bad lag? Long waits to find a match? Can't find matches at all?

Comment

Bug, unfortunately. Fix is in the upcoming patch.


07 Dec


04 Dec

Comment

Originally posted by skerpz

Is MMR based entirely on win/loss or does it take something more granular like points scored or K/D into account? Or is that a trade secret?

It takes more into account than just win/loss.

Comment

Originally posted by RDT2

To further clarify, the game has a non-public skill ranking for each player in each mode and this skill ranking is used for match making. Your current player level and operation rank are not included in that skill ranking, correct?

Correct. Individual MMR is not the ONLY factor in matchmaking by any means, but it certainly factors in (moreso now than before).

Player level is purely based on how much you’ve played, and does not factor into matchmaking as it’s not a reliable indicator of skill.

Operation rank (SR) is similar to MMR but has some of its own rules. It is not used for matchmaking.

Note: Our recent changes affect both MMR and SR calculations. So you may notice the amount of SR you gain/lose from playing ranked matches is different from (and hopefully better than) before.

Comment

Originally posted by EA_Charlemagne

Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.

Those definitely don't count. weeps softly for his win rate

Comment

Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.

Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)

Comment

Originally posted by Awing-pilot-woman-23

No actually the bug I'm referring to is before you start the mission not half way throw. It is after you have chosen your ship and they cutscene where the cruiser-carrier enters the mon cala system.

In that case, no, I’ve not heard any reports of a bug like that until now. Please officially report it here so it can be tracked and investigated: https://answers.ea.com/t5/STAR-WARS-Squadrons/ct-p/star-wars-squadrons-en


02 Dec