vkromas

vkromas



27 Mar

Comment
    vkromas on Forums - Thread - Direct

Thanks for posting. At one point we had to start shutting things down; I think you came in at the time when that started happening.

Comment
    vkromas on Forums - Thread - Direct

We will. We just need some litmus tests done before we can start adding different campaigns and layers. Todd and Pann will let you know as soon as those things come on. Keep your eyes peeled for it.

I also just really wanted to relay the info that the horses in the Sun temple had a name but I had to remove them to make them objects instead of NPCs. SOMEONE kept killing them during our testing cycles. They were really clever names, too.
Artax
Hunter Horse Helmsley
Man O' War

I spent like 5 minutes coming up with those names, too. RIP.

Comment
    vkromas on Forums - Thread - Direct

This sounds like a potential bug. Do you mind cross-posting this in the bug thread, please? I'm not sure if it's fully intended.


26 Mar

Comment
    vkromas on Forums - Thread - Direct

THE HORSES HAD A NAME BUT I HAD TO REMOVE IT BECAUSE THEY KEPT KILLING MY SON!

His name was Hangman Hunter Helmsley RIP

This is an issue we're trying to adjust currently. BOLO for a fix in the future.


16 Sep

Comment
    vkromas on Forums - Thread - Direct

I'm also going to drop a few links here for you if you want a bit more in-depth info on Cooking and Alchemy.

https://crowfall.com/en-US/news/articles/cooking-with-valkro/

https://www.youtube.com/watch?v=_xzOjCslFrU

Comment
    vkromas on Forums - Thread - Direct

Hello! Let me see if I can at least answer a few of these points real quick.

That's still in the initial plan for plant gathering. Right now, the quality of mats collected from plants are either common or rare depending on the plant but this may (or may not) expand to include all quality tiers in the future. The current amount yielded on harvesting is pretty consistent for all players at the moment, but could potentially change if the reaping skill becomes trainable.

So this is an interesting question and I'm curious to know what feedback I'll get after I answer this. Initial


11 Sep

Comment
    vkromas on Forums - Thread - Direct

Hello! Someone gave me a heads up about this thread and I thought it would be a good idea to pop in here and say a few things. The absolute first of which is that, even though Crowfall is currently a live product, it is in no way, shape, or form, completed. I've mentioned this before a few times, but one of the unique attributes of working on a live game is the ability to iterate after a few play cycles.

I'm going to use our skill trees as an actual example of this iteration cycle to hopefully paint a bigger picture of how the iteration process on a live product can work. Up until a few cycles ago our talent trees didn't exist and everything was tied to a skill tree, and those trees were really in-depth. After some observation, play testing, and brainstorming, the vessel talent trees were drafted up and added as a way to add a bit more customization without passive training.

We have a lot of talks internally about our current systems and how they a...

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16 Aug

Comment
    vkromas on Forums - Thread - Direct

I believe this is correct with the exception of it being its own stat. I think it's tied to our adjective system and the messaging with it is a little fuzzy.

Comment
    vkromas on Forums - Thread - Direct

Ahhh ok I see now. This is a bug in 5.100 but should be fixed in 5.110. When I was testing it the "Can equip" field was visible and said "TMPLR".

Comment
    vkromas on Forums - Thread - Direct

I believe it's a Templar only discipline and looks to work with the Templar Execute power. I don't think it's intended to be equipable on the other classes. That sounds like a bug.

Comment
    vkromas on Forums - Thread - Direct

Looking at our data, I believe this is the intention of the Finish Him! minor discipline. @Balathan


09 Aug

Comment
    vkromas on Forums - Thread - Direct

Powers are legit my achilles heel but I can try to dig into this a bit further.

If I'm reading this right, it does an additional percentage of weapon damage, but I'm not 100% certain of this. @mhalashace or @thomasblair Do you have any more info you could share about the above powers questions?


04 Aug

Comment
    vkromas on Forums - Thread - Direct

This is all such great info! Thanks for streaming, and as always, I'll try my best to answer any of your questions if you have any related to design.


01 Aug

Comment
    vkromas on Forums - Thread - Direct

Holy double-posts! Sorry y'all. I think I deleted all the dupes

Comment
    vkromas on Forums - Thread - Direct

This is actually intentional. Since you can put things on the survival tray, like consumables (food, potions, bandages) it was setup as a shortcut to be able to drag things to this tray with ease of use. Thanks for the bug report!


29 Jul

Post
    vkromas on Forums - Thread - Direct

5.100 Patch Notes and 5.100 Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to The Bug Thread.

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post
    vkromas on Forums - Thread - Direct

5.100 Patch Notes and 5.100 Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to The Feedback Thread.

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post
    vkromas on Forums - Thread - Direct

7/30/19
Crowfall Pre-Alpha Build 5.100.0
The Fortunes of War

To report any issues or bugs, please go here: 5.100 LIVE Bug Reports

To report feedback, please go here: 5.100 LIVE Feedback

For an up-to-date list of known issues please go here: 5.100 Known Issues

Class Powers:

Knights and Templars now have their Basic Attack Damage modified by Power Cost Multiplier like all other classes.


The Ranger Traps and Druid Orbs should no longer fall through wall flooring and should thunk properly.

Templar:

Devotion should now show flytext.

Crafting:


26 Jul

Post
    vkromas on Forums - Thread - Direct

5.100 Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to The Feedback Thread.

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Comment
    vkromas on Forums - Thread - Direct

Not fired, but I did just received a severe lashing for this.

Anyway, we're closing this thread down and putting up a new one. Thanks all!