vkromas

vkromas



26 Jul

Post
    vkromas on Forums - Thread - Direct

5.100 Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to The Feedback Thread.

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to [email protected].

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

Post
    vkromas on Forums - Thread - Direct

Crowfall Pre-Alpha Build 5.100.0
The Fortunes of War

To report any issues or bugs, please go here: 5.100 LIVE Bug Reports for 7/26/19

To report feedback, please go here: 5.100 Feedback

For an up-to-date list of known issues please go here: 5.100 Known Issues

Vault and Banks:

Fixed an issue with visual difference between front end vault and back end vault.

Discipline Powers:

Naiad Fountain: Fixed an issue with the reticle.

Class Powers:
Druid:

Commune with Nature will only trigger the Essence Drain, and group restoration while the caster has th


24 Jul

Post
    vkromas on Forums - Thread - Direct

Crowfall Pre-Alpha Build 5.100.0
The Fortunes of War

To report any issues or bugs, please go here: 5.100 Test Bug Reports

To report feedback, please go here: 5.100 Test Feedback

For an up-to-date list of known issues please go here: 5.100 Known Issues

Vaults and Banks:

A Fix for the following issue has been added: the World Bank doesn't go in-front of other UI when being focused.

Chat:

Fixed an issue with chat channel messages getting overwritten.

Crafting:

Disciplines no longer receive crafting assembly bonus when upgraded.

Discipline Powers


23 Jul

Post
    vkromas on Forums - Thread - Direct

Crowfall Pre-Alpha Build 5.100.0
The Fortunes of War

To report any issues or bugs, please go here: 5.100 LIVE Bug Reports

To report feedback, please go here: 5.100 Live Feedback Reports

For an up-to-date list of known issues please go here: 5.100 Known Issues

Please Note: There is a known issue with the ability to equip two of the same major disciplines. A fix is in progress and will invalidate any duplicate disciplines equipped and could potentially cause lost data.

New Items for 5.100.00

Randomized equipment and gear have been added to war tribe loot tables.


19 Jul

Post
    vkromas on Forums - Thread - Direct

7/19/19
Crowfall Pre-Alpha Build 5.100.0
To report any issues or bugs, please go here: 5.100 Bug Reports

To report feedback, please go here: 5.100 Feedback

For an up-to-date list of known issues please go here: Known Issues

Campaigns and Maps:

Removed "Chicken Ticker" debuff from Starter Hunger shards.

EKs:

Fixed an issue that prevented players from using Recall in EKs.

Items and Crafting:

Increased Base Template durability on Rings and Necklaces.


Baguette Cut Diamond stat is now Additional Risk Difficulty Reduction.

Vendors:

Buying


30 May

Comment
    vkromas on Forums - Thread - Direct

Hi! I'm going to be skewing your results because I just chose a poll value at random so I could see the results. Sorry about throwing off your poll position!

Bookmarking this thread though. Seems like this is an ongoing conversation that's a pretty big topic lately and maybe we can use some of the feedback and ideas that come from these threads in the future.


22 May

Comment
    vkromas on Forums - Thread - Direct

Thank you!

Also, I was able to wrangle Blair into responding to the dev partner forum post here:

I'm going to go ahead and close out this thread and direct any other questions you may have to that particular forum. Thanks all!

Comment
    vkromas on Forums - Thread - Direct

Morning all, please forgive me, I've been dealing with an awful case of food poisoning and I'm just now able to come up for some air. I meant to follow up on this specific issue yesterday but I was kept from doing so by other forces. Let me rally some folks and I'll pop back in shortly, with some answers.


17 May

Comment
    vkromas on Forums - Thread - Direct

I also just want to take a moment to reiterate something. I really do appreciate all the engagement taking place, not just here but in other areas like Discord, Twitch, and Twitter. I just hope this doesn't come across as feeling hollow or like I'm just repeating the same phrase, but I legitimately thank you all for your objective comments and questions. Making a game isn't easy, but it definitely helps that you all have as much passion about our game as we do.THANK YOU!

Comment
    vkromas on Forums - Thread - Direct

Oh my gosh, I would love this! Let me talk with a few people and see if we can maybe do something along these lines. No promises, but I know I'm personally interested in this!

Comment
    vkromas on Forums - Thread - Direct

I think I've mentioned this before, but this is definitely something we're cognizant of in house. We're working on actually playing more like players now rather than game devs. In fact, I just heard someone say "I played this last night and as I player I think it needs tweaking". It's just one of those difficult aspects of game development, but we're working on doing more engagement with our game. Our game is pretty intimidating and we are going to try and make strides to continue to iterate on it.


The Advantage/Disadvantage system is something we've talked about and still want to do. It's just a matter of scheduling it and planning for it accordingly. Most of y'all have played live products before so you understand that balancing is an ongoing thing, and it's something we're also aware of. It's an ongoing process that can feel pretty weird from both sides of the fence and we're still trying to find our cadence between balancing what's a...

Read more

16 May

Comment
    vkromas on Forums - Thread - Direct

You bring up some good points, especially how we could potentially be overwhelming new players or confusing them. We're in an interesting point in our dev cycle at the moment where we are still trying to create a game loop, entice new players, and also keep our current player base engaged. It's a tough line to toe, in all honesty, and from the sidelines it might seem very confusing, because we have so many irons in the fire. I don't have an easy answer for you with this specific subject because it really isn't an easy subject to tackle. From my understanding the concept of Gods Reach was introduced as a way to introduce new players to our game mechanics while also supplementing them with a new player experience. We're still working on this process and we've got some other things going through the pipe that may also facilitate game play for our more advanced players where what you just said (choices matter) will in fact be present.

With all that being said, it's just...

Read more
Comment
    vkromas on Forums - Thread - Direct

It's an interesting thought and I totally understand why someone would want some kind of exchange for their vessel. The concept of exchanging vessels is a notion we've been kicking around, we're just not sure how to go about it with a well thought out system. On top of that, we're also trying to nail down our remaining must have tech asks. Your suggestion is a cool concept for sure, we'll just have to be smart about how we can go about this when we get the ability to get some more tech time. Definitely making a note of this one when we get a bit more bandwidth and time to polish.

Comment
    vkromas on Forums - Thread - Direct

Oh, one other thing I touched on earlier; this subject is such a huge topic that I'm going to try and do at least one more followup live stream for this. Hopefully we'll have some more feedback on the leveling curve changes, maybe some more bug fixes with XP amounts with sacrifice items, and an opportunity to answer some of the more advanced questions. It's hard to talk about all of these things in just one live stream, so if I didn't touch on a point you were curious about please know I didn't intentionally ignore it or forget it. I think next stream will also be a bit more organized and may even include even more player feedback.

With that said, are there any lingering questions, concerns, or general curiosity that I haven't even touched up that you would like to hear more about? Thanks again for all the quality constructive feedback; it really does help!

Comment
    vkromas on Forums - Thread - Direct

Here I go, again not saying everything I should. What can I say, I'm just so excited about this discussion that I'm not painting the full picture.

So, an upcoming feature that's currently in the works is introducing an item quality to disciplines which will also require a like quality vessel to slot those disciplines. I'm going to hold off on saying any more about this since Thomas Blair may have a better explanation for it, but hopefully this aspect will still keep some of that Shadowbane feel to it.

Comment
    vkromas on Forums - Thread - Direct

I knew some of y'all would call this out and I'm glad you did. I think this leads into an even bigger discussion about retro-fixing things, especially the crafting loop. With our current campaign cadence, time is an extremely high factor in not only leveling a current vessel, but collecting mats, organizing groups to help search for those rare materials and motherlodes, and crafting items. I can definitely see as a player how these specific aspects can compound into an even more stressful experience. I can totally sympathize when you collect these rare items and then get hit with a FLAWED assembly; it can be pretty disheartening and frustrating. Let me look at how our current recipes are set up and see what things we can do to help mitigate that problem. I can't make any promises on specific items just yet, but I'm all about looking at things as they are and seeing if there is something we can do to help alleviate some of the big pitfalls.

Comment
    vkromas on Forums - Thread - Direct

This vendor might not make it into our next Live update, but he should be visible within the 5.90 release cycle. I'll make sure to call it out in the patch notes.

Comment
    vkromas on Forums - Thread - Direct

This is a fantastic question that I'm not quite sure how to answer since we're still trying to find that balance between level curves, adding more ways to gain XP, and facilitating a better flow. Unfortunately, this specific issue is not going to be an easy fix, and it's going to take some time and collaboration with you all to figure out where our major holes are and how we can adjust accordingly.

Comment
    vkromas on Forums - Thread - Direct

Ah, this is a good question. Ideally, we should have a vendor in place selling those major disciplines at a white quality, which means you'll have a bit more flexibility to test out those disciplines before you commit to them at a higher quality. I'm making that vendor now, actually.

Comment
    vkromas on Forums - Thread - Direct

These are all fantastic questions, thank you for posing them. I think your first question kind of aligns well with the notion of the Advantage/Disadvantage system on character creation, where you are given an amount of stats to play with for more character customization. While it's something we're hoping to incorporate, it probably won't be in the works until a few cycles from now.

Vessel crafting and mounts! Wow, this is a pretty unique idea that I don't know if we've considered at all. I'm writing this one down because it seems like they can facilitate each other, but that will also have to be a backburner concept, at least for now.

As for our procedural maps, this is a fantastic question! We do have knobs and values that try to use as a baseline for generating those worlds. As we've found in the past, sometimes those knobs and values need tweaking. So, while it's a great system and far better in campaign map creation than what we had before, we st...

Read more