wildcardced

wildcardced



12 Jun

Comment

Originally posted by rororoxor

you tell me

I will

Monday

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Originally posted by StuartJJones

Hey Ced, just wanted to say that I appreciate your engagement with the community. It's a refreshing change and makes me feel Ark has turned a corner!

Thanks man!

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Originally posted by Gimli_Son-of-Cereal

I think Atlas went a step in the right direction with land claims; a game like ARK could use a similar feature, only instead of claiming an entire island you'd claim a radius with a tool sort of like the dino leash.

Yea it's an interesting approach and I've been keeping an eye. Some challenges with that will be what determines the amount of land you can claim or the radius you get. Tribe size? Or can you just place several claim 'flags' down to make a larger radius? This will likely solve pillar spam but doesn't really address the land claim issue imo. It just removes the visual element of it. If that's all you're trying to address, it might work fine.

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There's no easy solution for this. Whenever you change the minimum requirements needed to establish land ownership people will just do that instead. So if it was 1 pillar before and we changed it to 4 foundations - people would just move to 4 foundations. Claiming land will be an interesting problem to solve for similar open world games with open building.

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Originally posted by Le_Martian

Might be nice to have some sort of community forum in-game that we could get announcements and give feedback

Ya, I was thinking of a nice in-game way to poll players (nonobtrusive/opt-in). because the reality is that everyone that plays doesn't necessarily visit Reddit or Twitter.


11 Jun

Comment

Originally posted by BlackbeardARK

God, I hope you're lying.

He's not. But to clarify, there are no plans for console at the moment.

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Originally posted by MoarTeaPls

Glad to see it's being looked at. Disregarding all of the "it's the answer!!11!!!" people, ofc this only qualifies as a proof-of-concept at this time. I mean, instakilling players is maybe a little extreme for an exploit blocker lol. It seems that the player's actions could simply be interrupted so they couldn't do anything, and after a time they could have a forced logoff so when they log back on they are transported outside the mesh.

But imo, it's a good concept and the mod does prove it has value. So I'm glad you all are checking it out.

Just please remember, "Perfect is the enemy of good". No software company has ever tested all possible use cases before release, right? And meshing is a big, major issue which is taking time and effort away from forward development. If this idea can be used to counter a large portion of mesh exploits, I'd call that a win.

Edit: also, this is a fantastic candidate for a public test server. You would be able to collect mass...

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The mod has value, even for unofficial servers, and we're interested to see how these tests go. I'll be keeping an eye on its progress. In terms of a test server, the official network is a great one. I talked to the network/enforcement team and we have nearly 45 million mesh detection points. It just goes to show how much data is really needed to refine it.

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Hearsay

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Originally posted by ShenziSixaxis

Give it time to see how he'll actually perform. He hasn't had time to go through publicity messes or experience any burnouts. Frankly, this is his first few days on the job and they're in very good circumstances with everyone hyped with E3 going on and the new creature having been announced.

Hopefully it'll keep up.

Well said. But my first publicity mess was HOD and the meshing uproar. That's actually when I first stepped into the role. But to your point, only time will tell.

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Originally posted by air401

Other than f**king hate having to track shit through twitter, f**king hate twitter. Sure i guess he's okay.

Agreed - I'll try and branch out :) What's your preferred method?

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Originally posted by Gunnnsen

I'd anwer with another question: Have the maps itsself ever been tested? Have all areas bees tested? How long did Wildcard test?

I guess the answers will be the same...

€dit: By the way, the developer of the mod already made a Plugin finally fixing ORP in Ark, it works so well better than the amateurish ORP that WildCard implemented. Seem like he is a way better developer than all the Wildcrad developers together, so I have high hopes he can fix those things that Wildcard is not able to fix (or not willing, Wildcard does not do bugfixes as seen in thousands of instances)

We have about 45 million data points of testing :) Again, this is not a knock on the mod or the modder. They're doing great work!

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Originally posted by wildcardced

The team is taking a look :) Thanks for the heads up!

Just to follow up on this. When we talk about mesh detection in the patch notes, this is what we have in place now. It doesn't take automated action yet and you may be wondering why. In some cases, it's very easy to detect when someone is in the mesh - which are all the cases you are seeing here. As said by one of the veteran ARK modders about this solution

"Ok, it detects when a player is inside a mesh. But is it smart enough to not kill you when you are inside a cave, ie. under the terrain legitimately? Or to know when you are not in inside a mesh, but in a inaccesible area between terrain and meshes (usually rocks? Probably not. "

This video isn't showing the failures - and there will be numerous. I commend the dev in this video but I would caution people from reading YouTube titles and assuming meshing is fixed from a 13 minute video that only shows a few cases. Has this been tested on all maps? Has it been tested on all areas of the maps? How long has ...

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10 Jun

Comment

Originally posted by MoarTeaPls

That's a great stopgap solution. For PvP servers, I think the players would be fine with the consequences. For PvE servers, just blocking the actions and popping a report so the player is aware of what's wrong would be a better answer, I think.

...anyone told Wildcard yet?

/u/wildcardced

The team is taking a look :) Thanks for the heads up!


07 Jun

Comment

Originally posted by PhettyX

Do you even know what you're arguing for?

And lol at the other comment saying this game isn't dead when the playerbase has tanked, there are half as many servers and none of them are anywhere near as full as they used to be.

The antivaxx stuff is even funnier. I've given you link after link proving you wrong but you refuse to accept facts that don't align with your views. The game has issues, but it's far from dead or dying and it never has been.

Not sure where people are getting their numbers from. CCU is healthy on all platforms for this game - especially one that is 4 years old. With that said, yes, there are bugs that need addressing and likely haven't been addressed for a while. What's important to note, is that we aren't done or giving up on ARK.

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Well that escalated quickly.


05 Jun


14 May

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Originally posted by arowz1

Lol so everything not retweeted by survivetheark is not of value then? I’ll just let Jen, Chris and the Panda know that. They are constantly tweeting very useful info that never gets retweeted. Thanks for blocking me on twitter btw, made my timeline a lot less grimy. Destroyer of PrimPlus, Breaker of Fun Ideas, The First Demoted Dev, True Heir to the Poop Crown.

My only point is that if you don't like the content of someone you are following - you should probably stop following them and just look at the main account / official posts for information.

Edit: I'll do my best to make sure all relevant stuff makes it into an official post / community crunch

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Originally posted by arowz1

Employees need WC twitters for WC stuff and personal twitters for personal stuff. Over the past few years, every WC employee on twitter has tweeted complaining about having players comment on their personal posts with game related stuff. Easily avoided, along with avoiding spoilers, if they just had one account purely for WC related stuff. I'm shocked WC doesn't require this.

I do see your point. Honestly, for anything official, you can just follow @survivetheark and check out the community crunch. Especially now that we're pulling relevant info. It's pretty common for CM's to just have one account that they tweet from and a company/game account that many can tweet from. Anything of value said from a personal twitter will be retweeted or mentioned in the crunch. If you dont want to see personal tweets, you should probably unfollow and just follow @survivetheark.