Original Post — Direct link

Currently the combat report only tells you the number of enemies and allies blinded by your flashes. This isn’t as helpful as it could be because after the flash changes, a micro-flash is effectively closer to missing the flash than full-blinding somebody.

Enemies - if people are consistently turning away from your flashes, knowing this allows you to adjust how you’re flashing for better effect.

Allies - flashing behind teammates is a legit strategy now but full-flashing your team is obviously a major mistake. Knowing which one happened after each round would help people learn how to be better flashers.

Also self-flashes shouldn’t show up in the “allies blinded” stats. Intentionally flashing behind yourself to peek currently displays the same text as if you full-flashed a teammate. We’re all painfully aware of the times we flash ourselves. There’s no real reason it needs to be in the combat report at all and currently it just muddies the picture of the effect our flashes are having on the match.

External link →
over 3 years ago - /u/RiotSwade - Direct link

Thanks for the feedback WhatTheChef! This is a great idea. I am currently the lead ui designer for in game work and we will absolutely take this feedback to heart when we have the availability to restructure the combat report.

The combat report has been on our radar for a few months and we would love to update it in the somewhat near future, but I can’t put a timeframe on this for you. We have a lot of exciting updates for the in game space planned and some that are higher priority. I just wanted to confirm that we do want to give players more granularity when it comes to this feature.

Any other feedback or ideas to include in an update are always appreciated. I’m always lurking trying to gather ideas from our players, so keep them coming!