Original Post — Direct link
over 3 years ago - /u/shaedyn - Direct link

Originally posted by jakelear

My guess would be that there is a race condition in the victory state check. Attackers can still win after all players have died, so perhaps the conditional for checking attack’s victory state is slightly slower than the defense check, meaning that the code path to determine defense victory completed slightly quicker. It could be, as others have stated, desync and the sever thought you died first (despite your client clearly showing the opposite). I would assume killfeeds are server-authoritative but who knows

VAL gameplay dev here - pretty much what /u/jakelear said!

If the last two players die on the same frame, it looks like the attackers will always win the round in the current patch. We'll look at changing this so that the team that survived longest wins. edit: I'll chat with the team about how we want this to work.

Raze ult (and explosives in general) should kill the player closest to the center of the explosion first, so as long as you don't shoot yourself in the feet, you should win these!

Sorry you were robbed here, /u/JoelTomy, we won't let your sacrifice be in vain. o7

over 3 years ago - /u/shaedyn - Direct link

Originally posted by jakelear

My fault jumping to solutions on a saturday morning - I'll discuss with the team :]

over 3 years ago - /u/shaedyn - Direct link

Originally posted by _JoelTomy_

/u/shaedyn you got a report on a fix or something?

you got a report on a fix or something?

Hey, I do - sorry for the delay. The team took last week off to recharge, so we just discussed today.

Here's a rough patch note preview (this would be in 3.04):

Fixed an issue that caused attackers to win if all living players died simultaneously before the spike was planted (e.g. from the same Raze Showstopper). The defending team will now win in these rare cases, since they successfully prevented the attackers from planting.

Behavior is unchanged if either team outlives the other - an elimination victory is awarded to the team that survives longer.

Per the second paragraph there, we decided to limit the scope of this change to just fix this specific case for now, without a larger change to from-the-grave kills.

over 3 years ago - /u/shaedyn - Direct link

Originally posted by earthbound2eric

Interested to see where this discussion went if you have the chance!

We made a change in 3.04 so that defenders now win simultaneous team wipes pre-plant. We decided to keep the change focused on this specific issue for now.

Thanks again for bringing this to our attention!

https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-3-04/