How do you address the radical difference between Pro level play and even the highest level of ranked, non-pro play? As it stands with the example of the latest Viper nerfs, the focus seems solely on faciliating pro-play while ignoring the issues in ranked.
It should come as no surprise to anyone that organized, pro play is massively different than even the best ranked game, and as a result there are fundamental differences in how the game is played. This in turn results in different usages in agents, with Viper being a very notable example. While I can sympathize with the goal of wanting to push players towards becoming better, having agents / maps / gameplay designed for organized pro-play and expecting them to function similarly in ranked, which is inherently disorganized, seems like a pipedream that will leave many that never reach that level disappointed.
Hey! This is a great question. I also appreciate you challenging the perceived mindset while also being super respectful.
Candidly, this is a really difficult space, and I think deeper topics like this are probably better handled over voice than text. I think there are a few things I can highlight, though:
- When we make content, we do aspire for it to be relevant in as many environments as possible. That means across the spectrum of skill (lower skill to higher skill) as well as across the spectrum of coordination (lower coordination to higher coordination).
- Pro play is high skill, high coordination.
- Playing in Premier with a crew of lower ranked friends might be low/medium skill, high coordination.
- Playing in high level solo queue would be high skill, low coordination. Et cetera.
- I agree that some of our content doesn't feel as relevant as it could be across some of these variables. Some things feel a lot bet...