We waited a whole month for a patch full of nothing
We have a lot of changes going on in the 3.0 patch. The tough thing is, a lot of them interact with each other, so we need ALL of them ready to be worth shipping together. For example, let’s say we’re adjusting an agent’s number of charges on an ability as well as the cost of that ability. But, we’re also updating the weapon/ability economy pretty substantially. Shipping one of those in 2.11 and the other in 3.0 is kinda needlessly disruptive, and they’ve been tuned as a bundle internally; it’d make that agent just feel really weird for 2.11 or require us to shake up their costs again for the second patch in a row on 3.0 to feel correct. We’d like to avoid patterns like that if we can.
TL;DR is that we know it’s a bit disappointing to have empty updates like this, but we think it’ll lead to a better overall experience. 3.0 and 3.1 have a good clip of changes in them!