Valorant

Valorant Dev Tracker




06 Dec

Comment

Originally posted by LordDoucheNozzle

Its what people been asking for. For a long time now. It needs to be a permanent mode though

If it goes well, we'll make it permanent! We just didn't want to assume that it'd be evergreen without getting player feedback, so we're using the beta phase to evaluate how the mode does. We're interested in two main things:

  1. Do players enjoy a short core game mode like this?
  2. If yes, is this the version of the mode we should make evergreen, or should we make changes to it?

Keep your eyes peeled for surveys and share your feedback!

Comment

Originally posted by KarwinGaming

It says beta in the picture on the tweet so hopefully this is just to get feedback before permanently implementing it.

That's the intent, yeah! We're hoping that some version of Swiftplay ends up feeling right for the game long-term, but we very much want to leverage player feedback around whether

A) Y'all want this mode to be evergreen B) This is the version of the mode you want (or if we should make changes)

Keep your eyes peeled for surveys coming your way, and share your feedback!


05 Dec

Comment

Originally posted by Quinicky

Sadly it's not fantasy, elemental or futuristic but I giving want some goofy skins, like Neptune, smite, divine swine etc.

Always good giggles in a intense game

TIL Neptune and Smite and Divine Swine are the same theme category

Comment

Originally posted by Quinicky

Sadly it's not fantasy, elemental or futuristic but I giving want some goofy skins, like Neptune, smite, divine swine etc.

Always good giggles in a intense game

Smite is goofy now?

Comment

Originally posted by Cry0x

I love the singularity black hole style skin. And I will get this skin if there is a nice finisher.

Its sad if I see people hate on lower tier skins. I personally only buy premium high tier bundles because I like the animations and finisher. But you can clearly see the creativity and work going into all of the skins. Except the smite skinline of course.

Correct, Smite had extra creativity.

Comment

Originally posted by LlamaLegacy

Thanks for the interview, really gives a different perspective on how skins are made (and yes, smite is the best skin in the game)

Thanks for reading it!

I'm waiting for the full Smite loadout.

Comment

Originally posted by stranger666

TLDR:

  • Cryrostasis skin line is premium, has finisher VFX, banner, gets icy/snowy as you sneak around slowly but the ice breaks off when you shoot

  • Talks about the popularity of "elemental" skins such as fire ,water, electric. Art team member admits smite skinline wasn't executed well

  • Idea for skinline based off a russian sniper sitting in the snow waiting for his target, eventually becoming covered in ice

  • Dev mentions it's frustrating when people criticize non premium skin releases after they drop a big one

Smite is either the best skin in the game or the worst.


04 Dec

Comment

Originally posted by pm-me-cute-butts07

I know it's not 100% final and you're all probably swamped with complaints on it but do you think one of y'all can take some time to explain what made y'all nerf Sage again?

Specifically the self-heal, since it's the one causing the most controversy, please.

Definitely not final! I'm a Sage main; I love Sage. The reason is pretty simple: Sage was stronger than most agents, even on attack. We hit the self heal since it is the thing she needs the least to do her job well as a supportive Sentinel. We left the ability to self heal some so she can continue to have the flexibility folks love when the situations make sense.


03 Dec

Comment

Originally posted by MPH2210

Btw, it isn't specified - does the Sage heal on herself / teammates stay on the same duration and different tick rate or same tick rate but longer / shorter duration of the heal? Huge difference imo

Same durations overall

Comment

Originally posted by Ozone416

Mfers just reworked the entire game in one patch

Yes sirrrrrrrrrrr


02 Dec


01 Dec


30 Nov


29 Nov

Comment

I generally mute them. While I agree you might miss out on some comms, I often find that toxic players do not provide good comms. For example they might spend the entire game complaining instead of making call outs. I also often find that I play better after I mute. For example I have had games where I am doing really poorly and then I mute the toxic player and I start playing well and end up winning the game.