Yep, it is the same as internal_error
merging in to the other post to keep tabs.
Yep, it is the same as internal_error
merging in to the other post to keep tabs.
I understand communication is lacking and I’ve pressed for an update. I’ve also stressed that this is our most concerning issue at current.
It’s no secret that we’re having a hard time with this.
There are some potential remedies in the upcoming patch but we don’t know exactly how this will interact with the internal_error (Error Code: 2007). Failing that, additional logging has been added to help our developers pin it down.
I promise, once I have more to share, I will - please believe me when I say I’m not purposely withholding any information.
IMPORTANT! We have released an experimental
branch in Steam, which includes:
Backend Error
FIX. We understand this hasn’t worked for everybody, and are continuing to investigateinternal_error
(Error Code: 2007
)nonexisting_channel
(Error Code: 2001
)Please note that the additional logging supports our investigation and will not necessarily solve the underlying issue for you at this time. We encourage anybody with these issues to use this branch, so we can continue work on addressing these issues as quickly as possible.
cTYPtKTsfMDsLHAV
experimental - Experimental Builds
should now be within the listexperimental - Experimental Builds
…I need to stress that the same people dropping content and activating Twitch Drops are not the same people who work on network or engine issues.
We should be able to retrieve the appropriate data without requesting console logs, but I’m asking for confirmation right now, for my own sanity!
Okay, so, I’ve confirmed that it is still helpful for us to see console logs.
Thank you!
Wow. Did anything change on your network or PC that could explain it suddenly working?
You won’t need to use the experimental
branch in this case.
I’ve sent your logs to development too.
<3
I am merely the communication peasant, I have no say on anything deeper. Believe me, I am sick to death of this issue too! I am hounded for it on various channels without people realising I am no developer, but I’m working 12-16 hour days every day to pass relevant information on to development because I want these issues resolved as much as you do, honestly!
Thank you for the additional information.
Local servers would only be for solo play. Private lobbies (2-4 players) would still run on dedicated servers.
POTENTIAL FIX NOW LIVE on the experimental
branch for internal_error
( Error Code: 2007
)
cTYPtKTsfMDsLHAV
experimental - Experimental Builds
should now be within the listexperimental - Experimental Builds
It should auto-update. Try relaunching Steam
Scrap that. It’s broken - we’re reverting.
SECOND POTENTIAL FIX NOW LIVE on the experimental
branch for internal_error
(Error Code: 2007
)
~~Already have the experimental
branch selected? You might need to restart the Steam client for the download to initiate. ~~
### PLEASE READ THE INSTRUCTIONS BELOW FULLY! THANK YOU.
1. Open the Steam client
2. Right-click Darktide in your Steam library
3. Select ‘Properties’
4. Select ‘Betas’
5. Enter the password cTYPtKTsfMDsLHAV
6. Select ‘Check Code’
7. Select the ‘None’ dropdown, and experimental - Experimental Builds
should now be within the list
9. Select experimental - Experimental Builds
10. Close the pop-up window
11. A +43mb download should now start
12. Play!
13. Post here to let us know the outcome
We’re reverting!
The latest build has been reverted due to the induced crashes.
No more new builds today, unfortunately. We’ve picked up some really valuable information, and appreciate all of you who have taken the time to try it out.
I don’t know if we’ll be pushing any new experimental
builds tomorrow - I’ll keep you posted.
THIRD POTENTIAL FIX NOW LIVE on the experimental
branch for players impacted by internal_error
(Error Code: 2007
).
Already have the experimental
branch selected? You might need to restart the Steam client for the download to initiate.
cTYPtKTsfMDsLHAV
experimental - Experimental Builds
should now be within the listexperimental - Experimental Builds
This makes me so happy! Fingers crossed all around!
FOLLOW-UP FROM:
We are aware of and looking in to the internal_error
and Error Code: 2007
(same error) being reported.
It should be noted that we do not support IPv6-only networks at this time.
Please help us out by including the information listed below in your report:
Issue Description:
Crash Report (If Applicable):
[Please see instructions on how to provide a crash report in the pinned Topic]
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
Platform:
[Steam/Microsoft Store]
Player ID:
[Steam ID/Steam Profile URL/GamerTag]
Approx. Time of Issue & Timezone:
[MM/DD/YYYY, 00:00AM/PM] [TIMEZONE]
Upload Console Log:
Existing reports may be merged here, to help us keep track of the issues being reported.
The experimental
branch will mirror the release branch, and the release branch will contain everything experimental
once had (minus the crashing, we hope…).
So you should be able to play as normal on either branch.
Thank you!
The rollout of new servers with launch should continue to mitigate the issue. Keep us posted.