Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




10 Dec



Heroes, welcome Back to Ubersreik!
Our second DLC brings with it version 1.4, update #43. Which includes plenty of bug fixes and tweaks, three new missions and five new weapons for players who own Back to Ubersreik.

https://store.steampowered.com/app/975400/Warhammer_Vermintide_... Read more

Heroes, it is time to return to where it all began!

Today we are excited to release the second DLC for Warhammer: Vermintide 2, Back to Ubersreik on PC. Upon discovering an Ubersreik Lodestone, Olesya – the resident spy-master and grey wizards – sends you back to an illusion of Ubersreik. Everything appears to be … sort of the same. Fight your way through three remastered levels to uncover the dark truth hidden within the city.

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07 Dec


06 Dec


05 Dec

Heroes,
Welcome to update #6 for Vermintide 2. Introducing Mouse Keyboard Support and major re-balancing of weapons, traits, enemies, and more.

FIXES

Memory optimisations
Added social wheel icon over remote player’s heads

  • Fixed a crash that could occur when Rasknitt casts one of his warp lightning spells.
  • ...
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03 Dec


29 Nov

Welcome to the latest instalment of our Community spotlight for Warhammer: Vermintide 2 – an opportunity to feature the genius creations and creators from our community.

Win Fatshark Socks

Before we begin, we would like to remind you to send your creations – be it tutorials, fan art or videos to [email protected] with your address for a chance to win a pair of the elusive and sought-after Fatshark socks!

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28 Nov


23 Nov


19 Nov

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
https://steamcommunity.com/games/552500/announcements/detail/3406306156802854839
The notable change from the final beta phase and the live patch is:

Drakegun and Flamestorm Staff
  • Non-critical hits no longer damages Chaos Warriors. Now only...
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This is the release of the Big Balance Beta in to the live game - officially known as Patch 1.3 - update #42.

When it comes to Balance, the job is never really done, so our focus for this patch was to make some broad adjustments to underused weapons, change up the level 20 talent row and shifting Temporary Hit Points to be more of a moment to moment benefit rather than a more enduring crutch. We've also made effort to shuffle the meta and bring THP away from ranged gameplay and reward melee combat instead.

We’re not done in terms of balance, but we’re happier with where the game is right in 1.3, and as always we welcome your feedback here, or in any of our social channels.



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17 Nov


16 Nov



This is the Release Candidate for the Big Balance Beta. It will stay live for the weekend and provided nothing outlandish happens or is noted we plan on putting it live early next week.

When it comes to Balance, the job is never really done, so our focus for the Balance Beta was to make some broad adjustments to:
  • Under utilised weapons, such as Shield Weapons and Brace of Pistols (etc).
  • Put Temporary Hit Points in a place where they're useful for the fight you're in, and not a crutch that persists throughout a run.
  • Bring up careers that needed some love, such as WHC and Battle Wizard (etc).
  • Adjust combat metas to encourage more melee by shifting THP away from ranged.
We're not done, but for this beta, we're happier with where the game is right now, a... Read more