almost 2 years ago - Stona - Direct link

The previously announced

economy update

has been put into effect.


UH-1C, UH-1C XM-30, UH-1D

— Battle rating has been changed to 8.7 in all game modes.


Helicopter PvE has been moved from the Test tab of the Events menu. Statistics from this mode are now recorded to player statistics. Helicopter PvP has been disabled.


Minimap marker delay has been changed from 1 to 3 seconds.


A bug has been fixed where the radio command delay was set to 30 sec. The delay is now 1 second.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.








Naval repair costs rise


You have noticed an increase in the repair costs of almost all ships and boats, and we’d like to comment on that. We have also noticed this change while preparing the economy update and tried to understand its causes. It turned out that over the past half a year there were several spikes of the naval statistics indicators which indirectly affected the repair costs. These spikes stemmed directly from the damage model changes implemented in the recent game updates, as well as from the naval game modes changes. These effects were not intended, but the economy for obvious reasons depends on the damage model and other game mechanics. The Naval dev team has been informed about the situation and taken control of it. At the same time, the automatic calculation of naval economy has been adjusted to limit the repair cost rise by 10% maximum, instead of 20%. We kindly remind you that this restriction doesn’t apply to vessels released after the previous economy update in order to make their parameters more correct and relevant to the statistics as soon as possible.

Differences in parameters of the same or similar vehicles in economy by rank


The new economy model using the rank of vehicles equalizes a vehicle’s profitability and net profit by the unit of time for all vehicles of the same economic rank (internal service indicator of a vehicle, defined by its rank and position in the tech tree). In your comments, you pointed out identical vehicles with different repair costs and reward multipliers. Firstly, we have to note that the repair costs and reward multipliers are not the target economic indicators. They serve to set up a required profitability and net profit parameters for each vehicle and should not be compared directly. Secondly, many vehicles, especially naval and aircraft, have normalized repair costs, i.e. smoothed towards previous values and aimed to achieve target values over several economic updates. For example, the values of rank VII vehicles now have values that are close enough to the target ones.

In our previous economic updates, some vehicles, especially high tier, were boosted to achieve target values faster. In some cases it is useful and able to highlight the rank-based economy. At the same time, it is also able to introduce quite radical changes, which we try to avoid.

Upcoming changes to the tech trees


Alongside the previously announced changes to the tech trees, the following changes are also scheduled:

ZSU-23-4 and ZSU-37-2 一 switch places;


ZSU-37-2 一 the battle rating in AB mode has been reduced from 8.3 to 8.0.

almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 2 years ago - magazine2 - Direct link


  • The previously announced economy update has been put into effect.
  • UH-1C, UH-1C XM-30, UH-1D — Battle rating has been changed to 8.7 in all game modes.
  • Helicopter PvE has been moved from the Test tab of the Events menu. Statistics from this mode are now recorded to player statistics. Helicopter PvP has been disabled.
  • Minimap marker delay has been changed from 1 to 3 seconds.
  • A bug has been fixed where the radio command delay was set to 30 sec. The delay is now 1 second.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.