over 2 years ago - Stona - Direct link

Please note official statement on cancelling changes to inventory items.

Please note all specifications and dev server details are subject to change and NOT FINAL.

Changes marked with
blue/red
font


Known Bugs:

New vehicles in update may have inaccuracies in characteristics, armour and weaponry settings.


The armour model for new ground vehicles in update is “work in progress” for adjustment and improvement.


Some new aircraft lack c*ckpits.


Some ground vehicles lack a visible crew.


On some aircraft, wing components may not be displayed correctly.


There may be no icons for some equipment.


There may be a lack of localization for some equipment.


Sound might not play for some events.


Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials


Laser target designation is disabled for laser seekers on guided bombs and aircraft air-to-surface missiles. Target lock is temporarily available only by directing the aircraft nose towards the target point.


New vehicles


Aircraft


USA

A-7E



Germany

MiG-21 SPS-K (Premium)


MiG-21bis SAU



USSR

МiG-23 MLD



Great Britain

Boomerang Mk1, Mk2 — (updated model)


Jaguar GR.1A



China

V-12D



Sweden

AJ37 Viggen



Ground vehicles


Germany

Wiesel 1A4


Wiesel 1A2


Ozelot



USSR

2S25M



Great Britain

Ystervark



China

ZLT-11



Italy

VCC-80/30



France

EBR (1951)



Sweden

Strf 9040B



Helicopters


USSR

Мi-24А — (detailed c*ckpit has been added)



Naval Fleet


USA

PT-174


USS Mitscher



USSR

МPK Pr.201М



Great Britain

HMS Marlborough



Italy

RN Tigre

New locations and missions

New location for naval battles “Vyborg Bay”.


New location for air battles “Bourbon Island”, including two missions: “Ground Strike” and “Operation”.


New location ‘Aral Sea’ for ground vehicle battles.


New missions “Operation: Afghanistan” and “Operation: Vietnam”, based on the Enduring Confrontation logic. The missions’ size are 128x128 km.

Ground Vehicle model, damage model, characteristic and weaponry changes:

BMP-3 — sight magnification after researching the “Sodema” module has been corrected.


IS-7 — turret armour has been converted to voluminous armour.


Tiger II (H), Tiger II (H) Sla. 16, Tiger II (10.5 cm KwK) — gun mantlet and the turret front have been converted to the voluminous armour.


Priming of the HESH fuse has been corrected to an equivalent of 4mm armour (report).

Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry

AV-8A, AV-8C, Harrier GR.1, harrier GR.3 — ammo capacity of the 30mm ADEN Mk.4 guns has been reduced from 200 to 130 rounds (report).


F7F-1, F7F-3 — .50 Browning M2 belt combinations have been changed from early to late variants (report).


P-38J, P-38L, P-38K — .50 Browning M2 belt combinations have been changed from early to late variants.


I-185(М-82), I-185(М-71) — separate bomb drop for 100kg bombs, and separate rocket launch for RS-82 and RBS-82 rockets have been introduced .


30mm NR-30 gun — belt combinations have been changed from early to 1974 variants.


F-4EJ Kai Phantom II — GBU-38 JDAM guided bombs have been added, with corresponding modifications to research.


MiG-23M — flares and chaff have been changed to larger calibre, with increased brightness and chaff dispersion.


МiG-27М — flares and chaff have been changed to a larger calibre, with increased brightness and chaff dispersion.


Jaguar A — AS-30L missile and the pods with guided bombs BGL-400 and BGL-1000 have been added, with corresponding modifications to research. “Framework” module has been moved to tier I. ATLIS II laser/electro-optical targeting pod has been introduced to weapon presets.



Other

B-48 Firecrest, B18A, B18B, T18B-1, T18B-2 — a bug has been fixed where parts of the flaps may remain when the flaps are detached.


MiG-15bis ISh — a bug has been where parts of the pylons may remain when the wings are detached.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:

PT-200, PT-314, PT-656, PT-556 — ammo capacity of the 12.7mm Browning and 20mm Oerlikon guns has been increased.



Naval characteristics, physics and damage model:

Damage from fires and fire damage model have been fixed — conditions of occurrence, damage and spreading of fires have been reworked and corrected:

Fires with main calibre turrets, elevators and shell rooms — dynamics and damage from fire when it spreads down from turrets and elevators to the shell rooms. Now the player has time to quickly extinguish it before the fire begins to damage the elevator or shell room. If the fire is not extinguished, it will go out on its own after 30-45 seconds, but at the end of the burning time, with a certain probability, it can cause detonation of the cellars.


Internal fires — spread of fires to the adjacent rooms has been fixed. Now, if a module with a crew is separated from the neighbouring modules by armour or ship structure. The fire won’t spread. The fire will cease over time, inflicting some damage to the module.


Effect of fire on torpedoes, sea mines, and depth charges — chance of detonation when affected by fire has been corrected. Every second of the inflicted damage, the chance of detonation now equals 1-3%.


Water surface detonation of HE shells with direct fuzes has been fixed — all HE shells with direct action fuzes now detonate when hitting the water’s surface.


USS Wyoming — thickness of the stern traverse has been increased.


HMS Invincible —thickness of the rear armour plate of the main bridge has been fixed.


USS Trenton, USS Raleigh, USS Detroit — model of fuel tanks and elevators have been corrected. The position of the main calibre ammo stowage has been corrected.


USS Aylwin — position of the elevators has been fixed in the damage model.


HMS York — armouring of the shell rooms, tiller compartment and traverses has been fixed. The shell room of the auxiliary calibre and the central artillery post have been repositioned.


IJN Suzuya — seaplanes and their positions have been changed. They have been removed from catapults and mounted on the deck storage. One Kawanishi E7K remains.


IJN Mogami — seaplanes and their positions have been changed. They have been removed from catapults mounted on the deck storage. One of three Aichi E13A has been changed to the Kawanishi E7K. Three Nakajima E8N have been added.


Emden, K2, Z15 Erich Steinbrink, Z20 Karl Galster — armour shields on the 20-40mm turrets have been separated from guns to become independent parts.


HMS Norfolk — size of the shell room armour has been corrected. Armouring of elevators for the main calibre guns has been added in the area of top armour plates of the shell rooms.


HMS Dreadnought - roof and deck armouring in the conning towers have been increased. Deck armouring has been increased in the areas of the 1st and 4th main calibre turrets



Naval Visual models and visual parts:

HMS Hawkins — armour plates for the second main calibre turret have been corrected in accordance to the model.


IJN Sendai — position of the fire control tower has been fixed in xray mode.


IJN Furutaka — graphic artefact has been removed from the upper part of the stern fuel tank.


HMS Mohawk, HMS Eskimo, HMCS Haida — a bug with the missing effect of smoke funnel destruction has been fixed.


Kirov, Maxim Gorky, Voroshilov - boats mounted near the aft main calibre turret are now removed during battle, consequently, aiming angles in the main caliber turrets have been increased.

Economy and research

The difference in rewards in SL and RP for the destruction of ground vehicles of different classes - light/medium tank, heavy tank, SPG, Anti-Aircraft (for other types of vehicles, the division of rewards by class will not be used) has been removed.



All newly obtained universal back-up vehicles, orders and wagers will now have validation time to be activated and expiration time (for orders). All relevant data added to their description.


Attention: all previously obtained universal back-up vehicles, orders and wagers to be used within a lengthy period of time, as now stated in their description.




Some of the wagers have been changed (only applies to newly received items):

“Mission Maker” — The number of stages has been changed from 10 to 3. The minimum reward has been changed from 50,000 to 75,000 SL, maximum reward has been changed from 500,000 to 400,000 SL.



“Wing Breaker” — The number of stages has been changed from 10 to 3. The minimum reward has been changed from 12,500 to 50,000 SL, maximum reward has been changed from 500,000 to 300,000 SL.



“Best Squad” — The number of unsuccessful attempts have been changed from 4 to 3, the maximum reward has been changed from 500,000 SL to 250,000 SL.



“Hero of the Sky” and “Thunderer” combined into one wager — “Unstoppable”.


Interface

Detailed information about the amount of score awarded for each type of action in battle has been added to the game statistics. Information is displayed in the tooltip for a total score in the statistics and is available for each player during battle, in the after battle statistics window and in replay.

Game mechanics

Rules for aircraft respawn costs in RP have been recalculated for ground RB mode:

The influence of the session’s Battle Rating has been reduced for basic aircraft costs (without mounted weapons) from 20% to 10% while maintaining the same minimum cost. For example, for fighters, the base cost is now 480-540, instead of 480-600 RP;


The parameters in the influence of devastation power of selected secondary weaponry on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 9% of the host’s cost instead of the previous 13%, and for a 2,000 kg bomb - 37% instead of 25%;


Mounted weaponry costs have been introduced, instead of fixed costs for spawning into battle. Basic cost is now 520-580 RP (depending on the session’s BR), and the mounted weapons costs are between 3-37% of the host’s costs;


The above mentioned changes afftect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session’s BR) and maximal (with the most devaststing preset available) spawn costs remain pretty much the same.




Please note! The changes listed below relate to the stat points where players are sorted in the respective in-game menus, and do not affect Silver Lions and / or Research Points earnings.


Dependence on points awarded in the difference between the player's Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.


The accrual of points for a loss of vehicles in the amount of 30% of the points awarded to the enemy for destruction (for all types of vehicles) has been added. At the same time the number of points awarded upon receiving damage has been changed: for ground vehicles from 30 to 5, for fleet from 5 to 1. This mechanic hasn’t been used for aircraft.


The basic number of points (with zero difference in BR) accrued for the destruction of ground vehicles has been changed and now doesn’t depend on the type of target:

Light and medium tank: 126 → 150;


Heavy tank: 180 → 150;


Anti-aircraft: 90 → 150;


SPG: 144 → 150.


The number of points awarded for damaging enemy ships has been increased from 0.1 to 0.15 for each unit of damage. At the same time, points for destruction of the enemy have been reduced from 75 to 40, for assistance in the destruction of the enemy from 20 to 15 and for hitting the enemy from 3 to 2.


The accrual of points when being close to the enemy (relevant for all types of vehicles) has been removed.


The accrual of points when playing in ground vehicles while being in line of sight of enemy players has been removed.


A mounted armament reward multiplier (in Silver Lions) has been introduced for the scored points when damaging or destroying enemy bases, in order to reduce the difference of the statistics points between aircraft of the same rank with different bomb load.


The number of points earned for damaging and destroying enemy bases has been increased by 10% to 70% for aircraft of ranks I-III.


The number of points earned for destroying AI-controlled ground vehicles and ships in air RB mode has been reduced by 40%.


Sound

Sound events for shell bursts on different surfaces have been separated for HE shells and shells without explosive mass (or with a small amount of explosive mass). New corresponding sound events have been created.


New sound events for shell bursts of a calibre of 205mm and above have been added.


For ships weighing 6,000 tonnes or above, new power plant sounds have been introduced, as well as for the water displaced by the ship's hull while in motion.



Discussion Thread

over 2 years ago - Stona_WT - Direct link

Please note official statement on cancelling changes to inventory items.

Please note all specifications and dev server details are subject to change and NOT FINAL.

Changes marked with
blue/red
font


Known Bugs:

New vehicles in update may have inaccuracies in characteristics, armour and weaponry settings.


The armour model for new ground vehicles in update is “work in progress” for adjustment and improvement.


Some new aircraft lack c*ckpits.


The model of the Jaguar GR.1A presets with guided bombs, imay not have the pod and may have pylon elements for missiles.


Some ground vehicles lack a visible crew.


On some aircraft, wing components may not be displayed correctly.


There may be no icons for some equipment.


There may be a lack of localization for some equipment.


Sound might not play for some events.


Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials


Laser target designation is disabled for laser seekers on guided bombs and aircraft air-to-surface missiles. Target lock is temporarily available only by directing the aircraft nose towards the target point.


Missing final textures on some missiles.

Features in this Open Dev

For HE and AP shells of 120 mm calibre or above, the ability to create volumetric funnels similar to aerial bombs or missiles on the landscape has been added. Use the appropriate vehicles to test your performance. This will help us gather the necessary statistics.



New vehicles


Aircraft


USA

A-7E



Germany

MiG-21 SPS-K (Premium)


MiG-21bis SAU



USSR

МiG-23 MLD



Great Britain

Boomerang Mk1, Mk2 — (updated model)


Jaguar GR.1A



China

V-12D



France

AD-4NA (premium)



Sweden

AJ37 Viggen



Israel

Spitfire LF Mk.IX Weizman's


A-4E Skyhawk



Ground vehicles


Germany

Wiesel 1A4


Wiesel 1A2


Ozelot



USSR

2S25M



Great Britain

Ystervark



China

ZLT-11



Italy

VCC-80/30



France

EBR (1951)



Sweden

Strf 9040B



Helicopters


USSR

Мi-24А — (detailed c*ckpit has been added)


Mi-28NM



Naval Fleet


USA

PT-174


USS Mitscher



USSR

МPK Pr.201М



Great Britain

HMS Marlborough



Italy

RN Tigre

New locations and missions

New location for naval battles “Vyborg Bay”.


New location for air battles “Bourbon Island”, including two missions: “Ground Strike” and “Operation”.


New location ‘
Aral Sea
’ for ground vehicle battles.


New missions “Operation: Afghanistan” and “Operation: Vietnam”, based on the Enduring Confrontation logic. The missions’ size are 128x128 km.

Location and mission updates

Models of buildings in the aircraft locations “Ruhr”, “Berlin” and “Stalingrad” have been improved.


Models of buildings on airfields have been improved.

Ground Vehicle model, damage model, characteristic and weaponry changes:

BMP-3 — sight magnification after researching the “Sodema” module has been corrected.


IS-7 — turret armour has been converted to voluminous armour.


Tiger II (H), Tiger II (H) Sla. 16, Tiger II (10.5 cm KwK) — gun mantlet and the turret front have been converted to the voluminous armour.


Priming of the HESH fuse has been corrected to an equivalent of 4mm armour (report).


Physically correct tracks have been added for:


USSR

PT-76B


PT-76-57


Т-60


Т-70


ZUT-37


BМ-8-24



China

PT-76


Type 63-I



Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry

AV-8A, AV-8C, Harrier GR.1, harrier GR.3 — ammo capacity of the 30mm ADEN Mk.4 guns has been reduced from 200 to 130 rounds (report).


F7F-1, F7F-3 — .50 Browning M2 belt combinations have been changed from early to late variants (report).


P-38J, P-38L, P-38K — .50 Browning M2 belt combinations have been changed from early to late variants.


I-185(М-82), I-185(М-71) — separate bomb drop for 100kg bombs, and separate rocket launch for RS-82 and RBS-82 rockets have been introduced .


30mm NR-30 gun — belt combinations have been changed from early to 1974 variants.


F-4EJ Kai Phantom II — GBU-38 JDAM guided bombs have been added, with corresponding modifications to research.




F-4E - AGM-62A Walleye I guided bomb has been added.


MiG-23M — flares and chaff have been changed to larger calibre, with increased brightness and chaff dispersion.


МiG-27М — flares and chaff have been changed to a larger calibre, with increased brightness and chaff dispersion.


Jaguar A — AS-30L missile and the pods with guided bombs BGL-400 and BGL-1000 have been added, with corresponding modifications to research. “Framework” module has been moved to tier I. ATLIS II laser/electro-optical targeting pod has been introduced to weapon presets.


Optical seekers on air-to-surface missiles and guided bombs are now able to lock on to both ground units, and an area on the surface.


AGM-65A, AGM-65B — lock on distance has been specified. For tanks like the M60, the distance is now ~3 and ~6 km respectively.


Kh-29T — now able to lock on to ground targets.



Other

B-48 Firecrest, B18A, B18B, T18B-1, T18B-2 — a bug has been fixed where parts of the flaps may remain when the flaps are detached.


MiG-15bis ISh — a bug has been where parts of the pylons may remain when the wings are detached.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:

PT-200, PT-314, PT-656, PT-556 — ammo capacity of the 12.7mm Browning and 20mm Oerlikon guns has been increased.



Naval characteristics, physics and damage model:

Damage from fires and fire damage model have been fixed — conditions of occurrence, damage and spreading of fires have been reworked and corrected:

Fires with main calibre turrets, elevators and shell rooms — dynamics and damage from fire when it spreads down from turrets and elevators to the shell rooms. Now the player has time to quickly extinguish it before the fire begins to damage the elevator or shell room. If the fire is not extinguished, it will go out on its own after 30-45 seconds, but at the end of the burning time, with a certain probability, it can cause detonation of the cellars.


Internal fires — spread of fires to the adjacent rooms has been fixed. Now, if a module with a crew is separated from the neighbouring modules by armour or ship structure. The fire won’t spread. The fire will cease over time, inflicting some damage to the module.


Effect of fire on torpedoes, sea mines, and depth charges — chance of detonation when affected by fire has been corrected. Every second of the inflicted damage, the chance of detonation now equals 1-3%.


Water surface detonation of HE shells with direct fuzes has been fixed — all HE shells with direct action fuzes now detonate when hitting the water’s surface.


USS Wyoming — thickness of the stern traverse has been increased.


HMS Invincible —thickness of the rear armour plate of the main bridge has been fixed.


USS Trenton, USS Raleigh, USS Detroit — model of fuel tanks and elevators have been corrected. The position of the main calibre ammo stowage has been corrected.


USS Aylwin — position of the elevators has been fixed in the damage model.


HMS York — armouring of the shell rooms, tiller compartment and traverses has been fixed. The shell room of the auxiliary calibre and the central artillery post have been repositioned.


IJN Suzuya — seaplanes and their positions have been changed. They have been removed from catapults and mounted on the deck storage. One Kawanishi E7K remains.


IJN Mogami — seaplanes and their positions have been changed. They have been removed from catapults mounted on the deck storage. One of three Aichi E13A has been changed to the Kawanishi E7K. Three Nakajima E8N have been added.


Emden, K2, Z15 Erich Steinbrink, Z20 Karl Galster — armour shields on the 20-40mm turrets have been separated from guns to become independent parts.


HMS Norfolk — size of the shell room armour has been corrected. Armouring of elevators for the main calibre guns has been added in the area of top armour plates of the shell rooms.


HMS Dreadnought - roof and deck armouring in the conning towers have been increased. Deck armouring has been increased in the areas of the 1st and 4th main calibre turrets



HMS Colossus — armouring on the ship’s funnels and bow traverse have been fixed. The thickness of the bow armoured deck and bow armoured belt has been corrected. The armoured conning tower communication tube has been added. Armour thickness on the conning room has been corrected



Naval Visual models and visual parts:

HMS Hawkins — armour plates for the second main calibre turret have been corrected in accordance to the model.


IJN Sendai — position of the fire control tower has been fixed in xray mode.


IJN Furutaka — graphic artefact has been removed from the upper part of the stern fuel tank.


HMS Mohawk, HMS Eskimo, HMCS Haida — a bug with the missing effect of smoke funnel destruction has been fixed.


Kirov, Maxim Gorky, Voroshilov - boats mounted near the aft main calibre turret are now removed during battle, consequently, aiming angles in the main caliber turrets have been increased.



USS Helena — The animation for the fire control tower array rotation has been fixed.



Interface

Tooltips in X-Ray view for a cannon’s fire rate will now be displayed without rounding to whole numbers. For example 3.8 rounds/min instead of 4 rounds/min.

Economy and research

The difference in rewards in SL and RP for the destruction of ground vehicles of different classes - light/medium tank, heavy tank, SPG, Anti-Aircraft (for other types of vehicles, the division of rewards by class will not be used) has been removed.

Interface

Detailed information about the amount of score awarded for each type of action in battle has been added to the game statistics. Information is displayed in the tooltip for a total score in the statistics and is available for each player during battle, in the after battle statistics window and in replay.

Game mechanics

Rules for aircraft respawn costs in RP have been recalculated for ground RB mode:

The influence of the session’s Battle Rating has been reduced for basic aircraft costs (without mounted weapons) from 20% to 10% while maintaining the same minimum cost. For example, for fighters, the base cost is now 480-540, instead of 480-600 RP;


The parameters in the influence of devastation power of selected secondary weaponry on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 9% of the host’s cost instead of the previous 13%, and for a 2,000 kg bomb - 37% instead of 25%;


Mounted weaponry costs have been introduced, instead of fixed costs for spawning into battle. Basic cost is now 520-580 RP (depending on the session’s BR), and the mounted weapons costs are between 3-37% of the host’s costs;


The above mentioned changes afftect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session’s BR) and maximal (with the most devaststing preset available) spawn costs remain pretty much the same.


Please note! The changes listed below relate to the stat points where players are sorted in the respective in-game menus, and do not affect Silver Lions and / or Research Points earnings.


Dependence on points awarded in the difference between the player's Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.


The accrual of points for a loss of vehicles in the amount of 30% of the points awarded to the enemy for destruction (for all types of vehicles) has been added. At the same time the number of points awarded upon receiving damage has been changed: for ground vehicles from 30 to 5, for fleet from 5 to 1. This mechanic hasn’t been used for aircraft.


The basic number of points (with zero difference in BR) accrued for the destruction of ground vehicles has been changed and now doesn’t depend on the type of target:

Light and medium tank: 126 → 150;


Heavy tank: 180 → 150;


Anti-aircraft: 90 → 150;


SPG: 144 → 150.


The number of points awarded for damaging enemy ships has been increased from 0.1 to 0.15 for each unit of damage. At the same time, points for destruction of the enemy have been reduced from 75 to 40, for assistance in the destruction of the enemy from 20 to 15 and for hitting the enemy from 3 to 2.


The accrual of points when being close to the enemy (relevant for all types of vehicles) has been removed.


The accrual of points when playing in ground vehicles while being in line of sight of enemy players has been removed.


A mounted armament reward multiplier (in Silver Lions) has been introduced for the scored points when damaging or destroying enemy bases, in order to reduce the difference of the statistics points between aircraft of the same rank with different bomb load.


The number of points earned for damaging and destroying enemy bases has been increased by 10% to 70% for aircraft of ranks I-III.


The number of points earned for destroying AI-controlled ground vehicles and ships in air RB mode has been reduced by 40%.

Graphics

Fire effects and explosions on ground vehicles have been reworked. Ammo rack fires have been separated for different types of vehicles (with and without armoured ammunition lagers). The muzzle fire effect with an open breech has been added.

Sound

Sound events for shell bursts on different surfaces have been separated for HE shells and shells without explosive mass (or with a small amount of explosive mass). New corresponding sound events have been created.


New sound events for shell bursts of a calibre of 205mm and above have been added.


For ships weighing 6,000 tonnes or above, new power plant sounds have been introduced, as well as for the water displaced by the ship's hull while in motion.

over 2 years ago - Stona - Direct link

Are you sure? Have you tried to type the name in search box in map selection menu?

over 2 years ago - Stona - Direct link

It's available via random battles. Simply try to start new ground battle.

over 2 years ago - Stona - Direct link

Please note! The changes listed below relate to the stat points where players are sorted in the respective in-game menus, and do not affect Silver Lions and / or Research Points earnings.


Dunno for now, sorry.

over 2 years ago - Smin1080p - Direct link

We currently have no evidence it was possible to carry 4. There are only a few museum examples which show 4 missiles which appear to have been done for display. Proof of that capability would be needed.

over 2 years ago - Smin1080p - Direct link

A photo would be sufficient providing it showed an actual service aircraft and not a museum piece. So far the only photos have been of Jaguar Internationals in museums with 4 missiles just for display.

over 2 years ago - Stona - Direct link

Please note official statement on cancelling changes to inventory items.

Please note all specifications and dev server details are subject to change and NOT FINAL.

Changes marked with
blue/red
font


Known Bugs:

New vehicles in update may have inaccuracies in characteristics, armour and weaponry settings.


The armour model for new ground vehicles in update is “work in progress” for adjustment and improvement.


Some new aircraft lack c*ckpits.


The model of the Jaguar GR.1A presets with guided bombs, imay not have the pod and may have pylon elements for missiles.


Some ground vehicles lack a visible crew.


On some aircraft, wing components may not be displayed correctly.


There may be no icons for some equipment.


There may be a lack of localization for some equipment.


Sound might not play for some events.


Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials


Laser target designation is disabled for laser seekers on guided bombs and aircraft air-to-surface missiles. Target lock is temporarily available only by directing the aircraft nose towards the target point.


Missing final textures on some missiles.

Features in this Open Dev

For HE and AP shells of 120 mm calibre or above, the ability to create volumetric funnels similar to aerial bombs or missiles on the landscape has been added. Use the appropriate vehicles to test your performance. This will help us gather the necessary statistics.



New vehicles


Aircraft


USA

A-7E



Germany

MiG-21 SPS-K (Premium)


MiG-21bis SAU



USSR

МiG-23 MLD



Great Britain

Boomerang Mk1, Mk2 — (updated model)


Jaguar GR.1A



China

V-12D



France

AD-4NA (premium)



Sweden

AJ37 Viggen



Israel

Spitfire LF Mk.IX Weizman's


A-4E Skyhawk



Ground vehicles


Germany

Wiesel 1A4


Wiesel 1A2


Ozelot



USSR

2S25M



Great Britain

Ystervark



China

ZLT-11



Italy

VCC-80/30



France

EBR (1951)



Sweden

Strf 9040B



Helicopters


USSR

Мi-24А — (detailed c*ckpit has been added)


Mi-28NM



Naval Fleet


USA

PT-174


USS Mitscher



USSR

МPK Pr.201М



Great Britain

HMS Marlborough



Italy

RN Tigre

New locations and missions

New location for naval battles “Vyborg Bay”.


New location for air battles “Bourbon Island”, including two missions: “Ground Strike” and “Operation”.


New location ‘
Aral Sea
’ for ground vehicle battles.


New missions “Operation: Afghanistan” and “Operation: Vietnam”, based on the Enduring Confrontation logic. The missions’ size are 128x128 km.

Location and mission updates

Models of buildings in the aircraft locations “Ruhr”, “Berlin” and “Stalingrad” have been improved.


Models of buildings on airfields have been improved.

Ground Vehicle model, damage model, characteristic and weaponry changes:

BMP-3 — sight magnification after researching the “Sodema” module has been corrected.


IS-7 — turret armour has been converted to voluminous armour.


Tiger II (H), Tiger II (H) Sla. 16, Tiger II (10.5 cm KwK) — gun mantlet and the turret front have been converted to the voluminous armour.


Priming of the HESH fuse has been corrected to an equivalent of 4mm armour (report).


Physically correct tracks have been added for:


USSR

PT-76B


PT-76-57


Т-60


Т-70


ZUT-37


BМ-8-24



China

PT-76


Type 63-I



Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry

AV-8A, AV-8C, Harrier GR.1, harrier GR.3 — ammo capacity of the 30mm ADEN Mk.4 guns has been reduced from 200 to 130 rounds (report).


F7F-1, F7F-3 — .50 Browning M2 belt combinations have been changed from early to late variants (report).


P-38J, P-38L, P-38K — .50 Browning M2 belt combinations have been changed from early to late variants.


I-185(М-82), I-185(М-71) — separate bomb drop for 100kg bombs, and separate rocket launch for RS-82 and RBS-82 rockets have been introduced .


30mm NR-30 gun — belt combinations have been changed from early to 1974 variants.


F-4EJ Kai Phantom II — GBU-38 JDAM guided bombs have been added, with corresponding modifications to research.




F-4E - AGM-62A Walleye I guided bomb has been added.


MiG-23M — flares and chaff have been changed to larger calibre, with increased brightness and chaff dispersion.


МiG-27М — flares and chaff have been changed to a larger calibre, with increased brightness and chaff dispersion.


Jaguar A — AS-30L missile and the pods with guided bombs BGL-400 and BGL-1000 have been added, with corresponding modifications to research. “Framework” module has been moved to tier I. ATLIS II laser/electro-optical targeting pod has been introduced to weapon presets.


Optical seekers on air-to-surface missiles and guided bombs are now able to lock on to both ground units, and an area on the surface.


AGM-65A, AGM-65B — lock on distance has been specified. For tanks like the M60, the distance is now ~3 and ~6 km respectively.


Kh-29T — now able to lock on to ground targets.



Other

B-48 Firecrest, B18A, B18B, T18B-1, T18B-2 — a bug has been fixed where parts of the flaps may remain when the flaps are detached.


MiG-15bis ISh — a bug has been where parts of the pylons may remain when the wings are detached.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:

PT-200, PT-314, PT-656, PT-556 — ammo capacity of the 12.7mm Browning and 20mm Oerlikon guns has been increased.



Naval characteristics, physics and damage model:

Damage from fires and fire damage model have been fixed — conditions of occurrence, damage and spreading of fires have been reworked and corrected:

Fires with main calibre turrets, elevators and shell rooms — dynamics and damage from fire when it spreads down from turrets and elevators to the shell rooms. Now the player has time to quickly extinguish it before the fire begins to damage the elevator or shell room. If the fire is not extinguished, it will go out on its own after 30-45 seconds, but at the end of the burning time, with a certain probability, it can cause detonation of the cellars.


Internal fires — spread of fires to the adjacent rooms has been fixed. Now, if a module with a crew is separated from the neighbouring modules by armour or ship structure. The fire won’t spread. The fire will cease over time, inflicting some damage to the module.


Effect of fire on torpedoes, sea mines, and depth charges — chance of detonation when affected by fire has been corrected. Every second of the inflicted damage, the chance of detonation now equals 1-3%.


Water surface detonation of HE shells with direct fuzes has been fixed — all HE shells with direct action fuzes now detonate when hitting the water’s surface.


USS Wyoming — thickness of the stern traverse has been increased.


HMS Invincible —thickness of the rear armour plate of the main bridge has been fixed.


USS Trenton, USS Raleigh, USS Detroit — model of fuel tanks and elevators have been corrected. The position of the main calibre ammo stowage has been corrected.


USS Aylwin — position of the elevators has been fixed in the damage model.


HMS York — armouring of the shell rooms, tiller compartment and traverses has been fixed. The shell room of the auxiliary calibre and the central artillery post have been repositioned.


IJN Suzuya — seaplanes and their positions have been changed. They have been removed from catapults and mounted on the deck storage. One Kawanishi E7K remains.


IJN Mogami — seaplanes and their positions have been changed. They have been removed from catapults mounted on the deck storage. One of three Aichi E13A has been changed to the Kawanishi E7K. Three Nakajima E8N have been added.


Emden, K2, Z15 Erich Steinbrink, Z20 Karl Galster — armour shields on the 20-40mm turrets have been separated from guns to become independent parts.


HMS Norfolk — size of the shell room armour has been corrected. Armouring of elevators for the main calibre guns has been added in the area of top armour plates of the shell rooms.


HMS Dreadnought - roof and deck armouring in the conning towers have been increased. Deck armouring has been increased in the areas of the 1st and 4th main calibre turrets



HMS Colossus — armouring on the ship’s funnels and bow traverse have been fixed. The thickness of the bow armoured deck and bow armoured belt has been corrected. The armoured conning tower communication tube has been added. Armour thickness on the conning room has been corrected



Naval Visual models and visual parts:

HMS Hawkins — armour plates for the second main calibre turret have been corrected in accordance to the model.


IJN Sendai — position of the fire control tower has been fixed in xray mode.


IJN Furutaka — graphic artefact has been removed from the upper part of the stern fuel tank.


HMS Mohawk, HMS Eskimo, HMCS Haida — a bug with the missing effect of smoke funnel destruction has been fixed.


Kirov, Maxim Gorky, Voroshilov - boats mounted near the aft main calibre turret are now removed during battle, consequently, aiming angles in the main caliber turrets have been increased.



USS Helena — The animation for the fire control tower array rotation has been fixed.

Interface

Tooltips in X-Ray view for a cannon’s fire rate will now be displayed without rounding to whole numbers. For example 3.8 rounds/min instead of 4 rounds/min.

Economy and research

The difference in rewards in SL and RP for the destruction of ground vehicles of different classes - light/medium tank, heavy tank, SPG, Anti-Aircraft (for other types of vehicles, the division of rewards by class will not be used) has been removed.

Interface

Detailed information about the amount of score awarded for each type of action in battle has been added to the game statistics. Information is displayed in the tooltip for a total score in the statistics and is available for each player during battle, in the after battle statistics window and in replay.

Game mechanics

Rules for aircraft respawn costs in RP have been recalculated for ground RB mode:

The influence of the session’s Battle Rating has been reduced for basic aircraft costs (without mounted weapons) from 20% to 10% while maintaining the same minimum cost. For example, for fighters, the base cost is now 480-540, instead of 480-600 RP;


The parameters in the influence of devastation power of selected secondary weaponry on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 9% of the host’s cost instead of the previous 13%, and for a 2,000 kg bomb - 37% instead of 25%;


Mounted weaponry costs have been introduced, instead of fixed costs for spawning into battle. Basic cost is now 520-580 RP (depending on the session’s BR), and the mounted weapons costs are between 3-37% of the host’s costs;


The above mentioned changes afftect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session’s BR) and maximal (with the most devaststing preset available) spawn costs remain pretty much the same.


Please note! The changes listed below relate to the stat points where players are sorted in the respective in-game menus, and do not affect Silver Lions and / or Research Points earnings.


Dependence on points awarded in the difference between the player's Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.


The accrual of points for a loss of vehicles in the amount of 30% of the points awarded to the enemy for destruction (for all types of vehicles) has been added. At the same time the number of points awarded upon receiving damage has been changed: for ground vehicles from 30 to 5, for fleet from 5 to 1. This mechanic hasn’t been used for aircraft.


The basic number of points (with zero difference in BR) accrued for the destruction of ground vehicles has been changed and now doesn’t depend on the type of target:

Light and medium tank: 126 → 150;


Heavy tank: 180 → 150;


Anti-aircraft: 90 → 150;


SPG: 144 → 150.


The number of points awarded for damaging enemy ships has been increased from 0.1 to 0.15 for each unit of damage. At the same time, points for destruction of the enemy have been reduced from 75 to 40, for assistance in the destruction of the enemy from 20 to 15 and for hitting the enemy from 3 to 2.


The accrual of points when being close to the enemy (relevant for all types of vehicles) has been removed.


The accrual of points when playing in ground vehicles while being in line of sight of enemy players has been removed.


A mounted armament reward multiplier (in Silver Lions) has been introduced for the scored points when damaging or destroying enemy bases, in order to reduce the difference of the statistics points between aircraft of the same rank with different bomb load.


The number of points earned for damaging and destroying enemy bases has been increased by 10% to 70% for aircraft of ranks I-III.


The number of points earned for destroying AI-controlled ground vehicles and ships in air RB mode has been reduced by 40%.

Graphics

Fire effects and explosions on ground vehicles have been reworked. Ammo rack fires have been separated for different types of vehicles (with and without armoured ammunition lagers). The muzzle fire effect with an open breech has been added.

Sound

Sound events for shell bursts on different surfaces have been separated for HE shells and shells without explosive mass (or with a small amount of explosive mass). New corresponding sound events have been created.


New sound events for shell bursts of a calibre of 205mm and above have been added.


For ships weighing 6,000 tonnes or above, new power plant sounds have been introduced, as well as for the water displaced by the ship's hull while in motion.

over 2 years ago - Smin1080p - Direct link

We are aware of the reason why the overwing pylons exist, but we currently have no evidence if the wiring was added to allow for 4 missiles or the wiring was simply switched between upper and lower. Thus some form of proof is required showing that or showing 4 Sidewinders mounted.

over 2 years ago - Smin1080p - Direct link

It has is integrated countermeasure dispensers by the engines and we don't have jammer pods yet.

over 2 years ago - Smin1080p - Direct link

It would have been a decision taken on the source material we have. So if you believe its incorrect and have information to show otherwise, please submit a report.

over 2 years ago - Smin1080p - Direct link

It has nothing to do with historical / unhistorical loadouts. Its a question if its even technically possible to mount 4. There just is not evidence showing it can right now.

over 2 years ago - Smin1080p - Direct link

The aircraft did not have the capabilities required to even use them.