about 1 month ago - /u/SOLIDAge - Direct link

Update goes live at 11am CT.

After a long journey through Early Access, full of ups and downs, we are finally excited to release Wayfinder.

Wayfinder has been a passion project from the start, and from our entire crew at Airship, we appreciate every person who has played the game and given us positive and negative feedback.

Without that passion, Wayfinder would not be what it is today. While the game didn't start off where we finished, we're incredibly proud of the game we've made and you've told us that our decisions have resulted in a vastly superior and FUN Co-Op ARPG!

Enjoy.


Overview

New Wayfinder - Lora the Vessel
New Overland Zone - The Crucible
New Lost Zones - The Shattered Foundry & The Aegis Vault
6 New Weapons
15+ New Armor sets
35+ New Housing items
Updated tutorial
NVIDIA DLSS
Performance Improvements


Lora

Lora is the vessel of a primal spirit—a deadly force that frightens even her allies. An orphan with few memories of her past, she’s determined to master this power before she loses anyone else.

  • (Passive) Channeling: Lora channels the power of her Avatar by damaging enemies with attacks and abilities. Once her power has fully charged, she enters the Channeling state empowering her abilities.
  • Clobber: Launch a spirit fist forward, smashing through enemies in its path.
    • Channeled: Lunge forward expelling a massive spirit fist, causing additional break damage and knocking enemies back. Clobber’s cooldown is reset whenever Lora enters Channeling.
  • Possession: The Avatar exerts its presence, granting Lora a damage shield that reflects damage back to attackers for a short duration; Lora and nearby allies also gain a protective aura that reduces incoming damage.
    • Channeled: The Avatar manifests to pull in and smash nearby enemies; all party members gain the reflective damage shield in addition to the damage reduction aura.
  • Seismic Launch: Quickly dash forward, damaging any enemies in front of you.
    • Channeled: Knocks back enemies while reducing incoming damage. The dash can be held and charged for increased distance.
  • Unleash: Unleash your spirit, transforming into the Avatar. The Avatar regenerates health, is greatly resistant to all damage, and can pummel enemies with its fists.

Lora has 8 collectible armor sets and 2 cosmetic personas.


The Crucible

The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started and pen the world a dark fate.

  • Brand new open-world area to explore
  • Brand new traversal mechanic to use in the Crucible - The Hookshot!
  • 2 brand new Lost Zones!
    • The Shattered Foundry
    • The Aegis Vault

Combat Updates

  • Vesper-III weapon ability Null Zone: The shield now pulses damage every second; damage increases with the amount of Locked and Loaded charges consumed.
  • Covetous weapon ability Golden Touch: Increased damage from the initial hit (2.0); increased damage from the Deceiver Bite (5.0); increased radius of the Deceiver Bite (500 → 750); re-applying a mark will cause the first one to explode and apply a fresh mark.
  • Draken Maw weapon ability Aftermath: Increased damage to 12.5 over 4 hits (up from 9.0); added re-orientation windows throughout; improved responsiveness while using each level of momentum, players should feel less locked in.
  • Queen's Pyre weapon ability: Increased damage at each level of momentum (4/5/6); increased radius.
  • Grendel’s Leap is now combo-enabled.
  • Replaced magic defense with max health on Ransom.
  • Leveled out all Epic Accessory drop rates to be in line with each other.
  • Added previously unobtainable mutator accessory sets to 2x mutator combination loot pools.
  • Adjusted multiple quests & events in Lower Skylight to take place further into the Highlands.
  • Increased health and damage of level 38 mythic hunts.
  • Improved hit impact visuals.
  • Improved HUD buff tray.
  • Added new combat feedback on all weapons.
  • Improved handling of the dialogue system at the end of hunts.

Performance & Tech

  • Added Nvidia DLSS 3 support.
  • Updated default settings.
  • Interacting with the Gloom Wall no longer causes major FPS drops.
  • Fixed various PS5-related memory crashes.
  • Changed the way shaders cache to reduce stutter.
  • Updated Steam Deck default settings for a better experience.
    NOTE: If updating to 1.0, it is recommended to reset the in-game graphics settings to default.
  • Various Frostmarch optimizations.
  • Various menu optimizations.
  • Added Ultra-Wide support for non-standard resolutions.
  • Add support for dynamic "background" art on non-standard monitors / standard screen resolutions.
  • Fixed various issues with the 16:10 aspect ratio.

Misc Fixes

  • Fixed a few animation issues with the friendly Trickster.
  • Fixed multiple overlapping chest spawns.
  • Fixed multiple areas where players could get out of bounds.
  • Fixed SO MANY toe catch and collision issues.
  • Fixed multiple UI navigation issues.
  • Fixed multiple localization issues.
  • Fixed multiple item description issues.
  • Fixed multiple objective issues with various Jobs & Bounties.
  • Fixed an issue where the player would lose long-term buffs after traveling.
  • Fixed not being able to put small housing items on mantels.
  • Fixed an issue causing infinite load screens when joining a game through the Find Party menu.
  • Fixed multiple issues with host/client replication.
  • Fixed enemies spawning in the clouds during the Seeds of Corruption event.
  • Fixed an issue in cross-play causing tracked quests to become untracked after travel.
  • Fixed an issue where clients could not invoke the radial menu.

Known Issues

  • In some cases, both the text and audio language settings will be blank. Resetting to default will fix this issue.
  • Additional Performance improvements are coming soon to all Open World areas.
  • Some users may experience excessive hitching on Nvidia drivers version 565.90. We recommend you either roll back to an older driver or do a clean install.
  • Players on Steam Deck may experience performance issues after updating to 1.0 or using a cloud save; resetting the in-game graphics settings to default will correct this.
  • Clients might be unable to complete the main story quest Unraveling Doubt. Play as the host or solo to get around this.
  • Loading icon will be displayed in place of an item after Awakening and character or weapon back to back.
  • Switching characters while performing important event or quest actions will not always grant progress.
  • UI does not update immediately after reducing Gloomstones to shards.
  • “Roots of Evil” quest causing crashes.

Post 1.0

Today we launch 1.0 and we're excited to deliver THE game that you can play forever. From the start the goal with this conversion was to make good on delivering a complete product.

We believe that 1.0 stands on it's own and is a great value at $24.99. With no fomo, no MTX, no live service you can play at your own pace which means play it daily forever, or finish it and move onto your next favorite game - that is perfectly healthy!

With that said, we do have some plans to deliver a few updates before end of the year. Any support past this would require game sales to hit our projections so that we're able to continue developing it while financially sustaining our studio.

Coming before end of 2024.

  • Official PC Mod Support
  • Performance patch further improving open world areas
  • Eventide rewards and items
  • Bug fixes and more optimizations
  • Save slots

Possibly coming before end of 2024

  • Nightmare Difficulty
  • Hardcore Mode

What COULD post 1.0 Wayfinder support look like?

  • The Raid we had been working on pre conversion
  • Additional Weapons
  • A new open world area
  • A new lost zone
  • New mutators & and more
External link →
about 1 month ago - /u/SOLIDAge - Direct link

Update goes live at 11am CT.

After a long journey through Early Access, full of ups and downs, we are finally excited to release Wayfinder.

Wayfinder has been a passion project from the start, and from our entire crew at Airship, we appreciate every person who has played the game and given us positive and negative feedback.

Without that passion, Wayfinder would not be what it is today. While the game didn't start off where we finished, we're incredibly proud of the game we've made and you've told us that our decisions have resulted in a vastly superior and FUN Co-Op ARPG!

Enjoy.


Overview

New Wayfinder - Lora the Vessel
New Overland Zone - The Crucible
New Lost Zones - The Shattered Foundry & The Aegis Vault
6 New Weapons
15+ New Armor sets
35+ New Housing items
Updated tutorial
NVIDIA DLSS
Performance Improvements


Lora

Lora is the vessel of a primal spirit—a deadly force that frightens even her allies. An orphan with few memories of her past, she’s determined to master this power before she loses anyone else.

  • (Passive) Channeling: Lora channels the power of her Avatar by damaging enemies with attacks and abilities. Once her power has fully charged, she enters the Channeling state empowering her abilities.
  • Clobber: Launch a spirit fist forward, smashing through enemies in its path.
    • Channeled: Lunge forward expelling a massive spirit fist, causing additional break damage and knocking enemies back. Clobber’s cooldown is reset whenever Lora enters Channeling.
  • Possession: The Avatar exerts its presence, granting Lora a damage shield that reflects damage back to attackers for a short duration; Lora and nearby allies also gain a protective aura that reduces incoming damage.
    • Channeled: The Avatar manifests to pull in and smash nearby enemies; all party members gain the reflective damage shield in addition to the damage reduction aura.
  • Seismic Launch: Quickly dash forward, damaging any enemies in front of you.
    • Channeled: Knocks back enemies while reducing incoming damage. The dash can be held and charged for increased distance.
  • Unleash: Unleash your spirit, transforming into the Avatar. The Avatar regenerates health, is greatly resistant to all damage, and can pummel enemies with its fists.

Lora has 8 collectible armor sets and 2 cosmetic personas.


The Crucible

The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started and pen the world a dark fate.

  • Brand new open-world area to explore
  • Brand new traversal mechanic to use in the Crucible - The Hookshot!
  • 2 brand new Lost Zones!
    • The Shattered Foundry
    • The Aegis Vault

Combat Updates

  • Vesper-III weapon ability Null Zone: The shield now pulses damage every second; damage increases with the amount of Locked and Loaded charges consumed.
  • Covetous weapon ability Golden Touch: Increased damage from the initial hit (2.0); increased damage from the Deceiver Bite (5.0); increased radius of the Deceiver Bite (500 → 750); re-applying a mark will cause the first one to explode and apply a fresh mark.
  • Draken Maw weapon ability Aftermath: Increased damage to 12.5 over 4 hits (up from 9.0); added re-orientation windows throughout; improved responsiveness while using each level of momentum, players should feel less locked in.
  • Queen's Pyre weapon ability: Increased damage at each level of momentum (4/5/6); increased radius.
  • Grendel’s Leap is now combo-enabled.
  • Replaced magic defense with max health on Ransom.
  • Leveled out all Epic Accessory drop rates to be in line with each other.
  • Added previously unobtainable mutator accessory sets to 2x mutator combination loot pools.
  • Adjusted multiple quests & events in Lower Skylight to take place further into the Highlands.
  • Increased health and damage of level 38 mythic hunts.
  • Improved hit impact visuals.
  • Improved HUD buff tray.
  • Added new combat feedback on all weapons.
  • Improved handling of the dialogue system at the end of hunts.

Performance & Tech

  • Added Nvidia DLSS 3 support.
  • Updated default settings.
  • Interacting with the Gloom Wall no longer causes major FPS drops.
  • Fixed various PS5-related memory crashes.
  • Changed the way shaders cache to reduce stutter.
  • Updated Steam Deck default settings for a better experience.
    NOTE: If updating to 1.0, it is recommended to reset the in-game graphics settings to default.
  • Various Frostmarch optimizations.
  • Various menu optimizations.
  • Added Ultra-Wide support for non-standard resolutions.
  • Add support for dynamic "background" art on non-standard monitors / standard screen resolutions.
  • Fixed various issues with the 16:10 aspect ratio.

Misc Fixes

  • Fixed a few animation issues with the friendly Trickster.
  • Fixed multiple overlapping chest spawns.
  • Fixed multiple areas where players could get out of bounds.
  • Fixed SO MANY toe catch and collision issues.
  • Fixed multiple UI navigation issues.
  • Fixed multiple localization issues.
  • Fixed multiple item description issues.
  • Fixed multiple objective issues with various Jobs & Bounties.
  • Fixed an issue where the player would lose long-term buffs after traveling.
  • Fixed not being able to put small housing items on mantels.
  • Fixed an issue causing infinite load screens when joining a game through the Find Party menu.
  • Fixed multiple issues with host/client replication.
  • Fixed enemies spawning in the clouds during the Seeds of Corruption event.
  • Fixed an issue in cross-play causing tracked quests to become untracked after travel.
  • Fixed an issue where clients could not invoke the radial menu.

Known Issues

  • In some cases, both the text and audio language settings will be blank. Resetting to default will fix this issue.
  • Additional Performance improvements are coming soon to all Open World areas.
  • Some users may experience excessive hitching on Nvidia drivers version 565.90. We recommend you either roll back to an older driver or do a clean install.
  • Players on Steam Deck may experience performance issues after updating to 1.0 or using a cloud save; resetting the in-game graphics settings to default will correct this.
  • Clients might be unable to complete the main story quest Unraveling Doubt. Play as the host or solo to get around this.
  • Loading icon will be displayed in place of an item after Awakening and character or weapon back to back.
  • Switching characters while performing important event or quest actions will not always grant progress.
  • UI does not update immediately after reducing Gloomstones to shards.
  • “Roots of Evil” quest causing crashes.

Post 1.0

Today we launch 1.0 and we're excited to deliver THE game that you can play forever. From the start the goal with this conversion was to make good on delivering a complete product.

We believe that 1.0 stands on it's own and is a great value at $24.99. With no fomo, no MTX, no live service you can play at your own pace which means play it daily forever, or finish it and move onto your next favorite game - that is perfectly healthy!

With that said, we do have some plans to deliver a few updates before end of the year. Any support past this would require game sales to hit our projections so that we're able to continue developing it while financially sustaining our studio.

Coming before end of 2024.

  • Official PC Mod Support
  • Performance patch further improving open world areas
  • Eventide rewards and items
  • Bug fixes and more optimizations
  • Save slots

Possibly coming before end of 2024

  • Nightmare Difficulty
  • Hardcore Mode

What COULD post 1.0 Wayfinder support look like?

  • The Raid we had been working on pre conversion
  • Additional Weapons
  • A new open world area
  • A new lost zone
  • New mutators & and more
External link →
about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by SunsetSpark

will the price be changing? or is there going to be a release sale or anything like that

edit: saw you replied to someone else with the same question

10% off to celebrate leaving EA, no price increase after that.

about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by EckimusPrime

Does it come to Xbox today?

No, Xbox will be available in the following weeks. Goal is to have it out before end of the month.

about 1 month ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 month ago - SOLIDAge - Direct link


Wayfinders! The time has come!
After a long journey through Early Access, full of ups and downs, we are finally excited to release Wayfinder.

Wayfinder has been a passion project from the start, and from our entire crew at Airship, we appreciate every person who has played the game and given us positive and negative feedback.

Without that passion, Wayfinder would not be what it is today. While the game didn't start off where we finished, we're incredibly proud of the game we've made and you've told us that our decisions have resulted in a vastly superior and FUN Co-Op ARPG!

Enjoy.



Overview
  • New Wayfinder - Lora the Vessel
  • New Overland Zone - The Crucible
  • New Lost Zones - The Shattered Foundry & The Aegis Vault
  • 6 New Weapons
  • 15+ New Armor sets
  • 35+ New Housing items
  • Updated tutorial
  • NVIDIA DLSS
  • Performance Improvements




Lora Lora is the vessel of a primal spirit—a deadly force that frightens even her allies. An orphan with few memories of her past, she’s determined to master this power before she loses anyone else.

(Passive) Channeling: Lora channels the power of her Avatar by damaging enemies with attacks and abilities. Once her power has fully charged, she enters the Channeling state, empowering her abilities.

Clobber: Launch a spirit fist forward, smashing through enemies in its path. Channeled: Lunge forward, expelling a massive spirit fist, causing additional break damage and knocking enemies back. Clobber’s cooldown is reset whenever Lora enters Channeling.

Possession: The Avatar exerts its presence, granting Lora a damage shield that reflects damage back to attackers for a short duration. Lora and nearby allies also gain a protective aura that reduces incoming damage. Channeled: The Avatar manifests to pull in and smash nearby enemies, and all party members gain the reflective damage shield in addition to the damage reduction aura.

Seismic Launch: Quickly dash forward, damaging any enemies in front of you. Channeled: Knocks back enemies while reducing incoming damage. The dash can be held and charged for increased distance.

Unleash: Unleash your spirit, transforming into the Avatar. The Avatar regenerates health, is greatly resistant to all damage, and can pummel enemies with its fists.

Lora has 8 collectible armor sets and 2 cosmetic personas.



The Crucible The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started and pen the world a dark fate.

  • Brand new open world area to explore
  • Brand new traversal mechanic to use in the Crucible - The Hookshot!
  • 2 brand new Lost Zones! The Shattered Foundry & The Aegis Vault




Combat
  • Vesper-III weapon ability Null Zone: The shield now pulses damage every second, damage increases with the amount of Locked and Loaded charges consumed.
  • Covetous weapon ability Golden Touch: Increased damage from the initial hit (2.0), Increased damage from the Deceiver Bite (5.0), Increased radius of the Deceiver Bite (500 → 750), Re-applying a mark will cause the first one to explode and apply a fresh mark.
  • Draken Maw weapon ability Aftermath: Increased damage to 12.5 over the 4 hits (up from 9.0), Added re-orientation windows throughout, Improved responsiveness while using each level of momentum; players should feel less locked in.
  • Queen's Pyre: Increased damage at each level of momentum (4/5/6), Increased radius.
  • Grendel’s leap is now combo-enabled.
  • Replaced magic defense with max health on Ransom.
  • Leveled out all Epic Accessory drop rates to be in line with each other.
  • Added previously unobtainable mutator accessory sets to 2x mutator combination loot pools.
  • Adjusted multiple quests & events in Lower Skylight to take place further into the Highlands.
  • Increased health and damage of level 38 mythic hunts.
  • Improved hit impact visuals.
  • Improved HUD buff tray.
  • Added new combat feedback on all weapons.
  • Improved handling of the dialogue system at the end of hunts.
  • Added total owned gold along with re-roll cost to the Job & Bounty boards.

Bug Fixes
  • Fixed various echoes and abilities targeting Silo’s clone.
  • Fixed a calculation error with the bonus damage on hit consumables (WP & AP) resulting in the consumables dealing excessive amounts of damage.
  • Fixed an issue causing defensive powers from Accolades to be removed after traveling.
  • Fixed an issue with the Prowess talent not being applied after travel.
  • Interacting with the Gloom Wall no longer causes major FPS drops.
  • Fixed various PS5 related memory crashes.
  • Changed the way shaders cache to reduce stutter.
  • Updated Steam Deck default settings for a better experience.
  • Fixed multiple overlapping chest spawns.
  • Fixed SO MANY toe catch and collision issues.
  • Fixed multiple UI navigation issues.
  • Fixed multiple localization issues.
  • Fixed multiple item description issues.
  • Fixed multiple objective issues with various Jobs & Bounties.
  • Fixed an issue where the player would lose long-term buffs after traveling.
  • Fixed not being able to put small housing items on mantels.
  • Fixed multiple issues with host/client replication.
  • Fixed enemies spawning in the clouds during the Seeds of Corruption event.
  • Fixed an issue in cross play causing tracked quests to become untracked after travel.
  • Fixed an issue where clients could not invoke the radial menu.

Performance & Tech
  • Added Nvidia DLSS 3 support.
  • Updated default settings.
  • Various Frostmarch optimizations.
  • Various menu optimizations.
  • Added Ultra-Wide support for non-standard resolutions.
  • Add support for dynamic "background" Art on non-standard monitors / standard screen resolutions.
  • Fixed various issues with the 16:10 aspect ratio.
  • Miscellaneous fixes.

Known Issues
  • In some cases both the text and audio language settings will be blank. Resetting to default will fix this issue.
  • Additional Performance improvements are coming soon to all Open World areas.
  • Some users may experience excessive hitching on Nvidia drivers version 565.90. We recommend rolling back to an older driver or doing a clean install.
  • Players on Steam Deck may experience performance issues after updating to 1.0 or loading a cloud save. Resetting the in-game graphics settings to default will correct this.
  • Clients might be unable to complete the main story quest "Unraveling Doubt". Play as the host or solo to get around this.
  • Loading icon will be displayed in place of an item after Awakening and character or weapon back to back.
  • Switching characters while performing important event or quest actions will not always grant progress.
  • UI does not update immediately after reducing Gloomstones to shards.
about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by ImDoingMyPart_o7

The Criitical Roll pack isn't showing anywhere on PS5 EU still.

I've been looking forward to the update! Well done to the team and thanks folks, diving in now.

We are aware that it isn't showing up in the EU and Asia PSN, we're working with Sony to correct.

about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by TrueLolzor

I guess I did this to myself, but it's very sad there is no kind of prestige system or anything, and my maxed out self will have to do the entire new huge location with all it's quests and stuff with basically the same gear and level without progressing my character at all.

There is a prestige system. It’s called awakening characters and weapons.

about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by Isaiah8200

Technically, you could create another save file but it’s a bit more complex. I remember Solidage had said how we could do it but personally I don’t recall how it was.

Yeah just zip up your old save file and make a new one.

about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by Just-Wing-4683

Total disappointment, having invested a lot of money so that in the end all the paid skins became free, how disgusting, the progress doesn't matter if it was lost, but the skins were what kept me here. xddd

And unfortunately, the other option would’ve been that the game and all those skins just went wait forever.

about 1 month ago - /u/SOLIDAge - Direct link

Originally posted by RikuoAmero

Just wanted to confirm with anyone, but is the Critical Role add-on available for anyone who has access to the Australian PS Store?

It is not. We’re currently working with Sony Europe to get it resolved and hope to have it fixed soon! Sorry!

30 days ago - /u/SOLIDAge - Direct link

Originally posted by Bl0oBloo

Any known way of getting around the Roots of Evil crash? I appear to be kinda stuck in that regard :/

No. Per the known issues it’s a problem we hope to patch today.

30 days ago - /u/SOLIDAge - Direct link

Originally posted by moosecatlol

I keep seeing "no MTX," but I can clearly see 30 "Horse Armors" bundled together in the DLC page.

I don't understand.

No that’s a Supporter Pack that’s totally disconnected from the main game that when purchased directly supports ourselves and Critical Role for those that wish to go above and beyond and support two independent publishers.

30 days ago - /u/SOLIDAge - Direct link

Originally posted by Wonderful-Union-2855

Hey guys just a quick question here since i wasnt able to find out this specific information anywhere, is it possible to explore the open world areas with a friend? Or just the dungeons and the other contents the game provides?

The game supports full co-op in all areas.

28 days ago - /u/SOLIDAge - Direct link

Originally posted by iFR4M3Z

Is it possible to get pad support for the steam version? I initially played on console and very much prefer pad. The game doesn't read my controller at all.

The game fully supports controller on PC.