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over 2 years ago - /u/draggles - Direct link

Originally posted by TheWorldisFullofWar

A long awaited social feature

eh?

Players have asked for clans, clubs or guilds since pretty much day 1 of beta. Even if it's not what many folks on the subreddit want, it has been a top ask for a long time

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Mr_Opel

honestly... really good patch in the systems balances side. little things like baron minions being overpowered (for a buff that already gives AP/AD/Armor/Magic resist and often leads to multiple inhibs permanently down) finally addressed... and attempts to fix role imbalance. i'm usually critical of the champion balance changes, but overall really nicely done. Lee-Sin finally getting somewhat nerfed almost makes me want to shed a tear in joy. tryndamere and shyvana finally get some love. But it's these big systems changes (like adding the second rift herald) that tell me the devs are genuinely paying close attention, and give me hope for the future of this game

thank you /u/R0gueFool and the rest of the dev team <3

Thanks! I gotta say when I got the alert I went to show more of the team your kind words. :)

I am very interested to see how the 2nd Rift Herald plays out, and it has been hard not talking about the Tryndamere changes =P.

over 2 years ago - /u/draggles - Direct link

Originally posted by cha0z_

Why there is no 120fps mode for iphone 13 pro and 13 pro max? I would expect it runs great given that the A15 makes a joke of any current android SOC while many of them supports 120fps already. It's sustained performance is higher than the 888+ peak and the phones are out for a lot of time now to test it out.

What issues you bumped to hold back the release of that option? When we can expect that mode into the game, please don't say 2.6...

Because it's such a new phone we're still in testing for it; we have to spend time testing to make sure we don't have any overheating issues as components and hardware specs change (even if it's a straight upgrade)

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by kodabeeer

I appreciate the work the devs for wildrift put in, and that you as well as some other developers interact with us here on the subreddit. I’d like to ask what the teams current view point is for the state of shielding and the power support role has on the dragon lane right now?

Thanks, for the kind words!

Those are some interesting questions with some potentially lengthy answers.

I don't believe we have done a deep dive into "is there too much shielding in the game?" But, speaking for myself anecdotally I think there might be a tad too much shielding. But we have been hesitant to pull power from enchanters, who are typically seen as weak. Despite this games are still very lethal so it isn't at a point where people aren't dying.

As for your second question about the power of the support role. It really comes down to how you are defining power. If you mean winrate of support champions than things are doing fine. But I suspect you are asking more about the agency of the support role (how much control does a role have over the outcome of a game). We think support agency is too low, while the jungle role is too high.

With that said many players are still learning how different the role is from what they are familiar with in LoLPC. Basically supports are seeing a lot of success rushing their boots+active and focusing more on roaming than the traditional "support my lane partner" route. Though even if this play pattern was seen more frequently I don't think it would totally solve the issue.

What are your thoughts on the power of the support role?

over 2 years ago - /u/R0gueFool - Direct link

Originally posted by Vyertenn8

Hi! Sorry for the somewhat unrelated question but I had to ask and I hope you see this: Why was A.Sol nerfed? Genuinely curious, I know the community memes it but I feel that he’s not strong enough to receive a nerf yet

No worries. Basically, this is a case of reddit player perception not matching with our data.

If your interested you can read a bit more about the teams balance framework here: https://wildrift.leagueoflegends.com/en-us/news/dev/dev-balance-framework-update/

This was written before bans were introduced, so it's a tad out of date, but it has all the same core info.

Basically Asol has been very strong, at any elo. And if you were to look at an Asol one trick you would likely see some crazy high winrates, far higher than what we typically worry about in the linked framework.

He isn't a popular champion, though he has a theme that players are really interested in, but his gameplay isn't particularly flashy. This draws players in to try him, but not stick with him.

He is a very strategic champion, and players (understandably) gravitate more towards flashy/tactical champions (look at the popularity/frustration of assassins).

Sorry if I rushed though that, I'm wrapping up for the day, but if you are really interested I have made a few more posts about the unique situation about Asol if you care to dig though my post history.

Tldr His power is hard to feel, but he has been very powerful sense launch.