about 1 year ago - Yuzu - Direct link
Hello,

I am Daniel Dolui, Co-founder and Creative Director on Wolcen: Lords of Mayhem.

”Wolcen : Endgame” is the biggest content update Wolcen: Lords of Mayhem ever made, released for free three years after the launch of Wolcen: Lords of Mayhem.
Our team is super excited to see you guys experiencing the new chapter of the game and the whole new endgame system we have created.

Over the past months, we have been working tirelessly to expand the content of the Wolcen: Lords of Mayhem with a new chapter, game mode, monsters, skills, itemization option, and necessary massive changes to the balance of the game to include new content but also make more character builds viable in the game.

More importantly, we have added a new endgame game system in the form of an infinite game loop with increasing challenges and rewards. It even allows your character to gain more and more powers and break all limitations regarding difficulty levels, rewards, and even the possibility to gain more Attribute and Passive Skill Points than before.

To achieve this, we had to re-balance every aspect of the game, including items, the way they are generated, and the way they impact all other game systems.
Wolcen: Lords of Mayhem today is a very different game from what it was three years ago. As I described, It is like a new game experience.

Unfortunately, in order to implement these changes, some previous content would become incompatible. We understand that this decision may be frustrating for many of you, and we sincerely apologize for any inconvenience that this may have caused. However, we know that the acquisition of loot is the heart of an ARPG, and we wanted you to keep all compatible items: they have all been stored in a new storage chest in Stormfall near Mohabi (see image below), you can retrieve and equip them simply by interacting with this new chest.



We also know that the prospect of re-leveling your characters can be daunting, however, we hoped to mitigate that by not only having converted high-level characters start at 40, but by reducing the experience required per level between levels 40 and 90 by up to nearly half: ultimately making reaching level cap a far less disheartening and grindy goal than it was prior to Wolcen: Endgame.

Please know that this decision was not taken lightly, and we explored every possible alternative before arriving at this conclusion.

We believe that these changes will ultimately make the game more enjoyable and rewarding for all players, and we hope that you will give the new version a chance.

We did our best to keep everything that you unlocked prior to Wolcen: Endgame.
  • Active Skills changed a lot so we had to reset the Modifier Trees.
  • All unlocked Skills remain unchanged.
  • All previously unlocked Active Skills have been adjusted to level 40.
  • The Passive Skill Tree changed radically with Wolcen: Endgame, so we had to reset it.
  • All previously unlocked cosmetics, dyes, and pets have been retained.
  • War Table: Our new endgame loop is heavily dependent upon it. We had to reset it.
  • Champion of Stormfall is also used for the news endgame system. We had to reset it
  • However, completed Mirrormaid Ship projects are kept.
  • Attributes have been reset.
  • Items compatible with “Wolcen: Endgame” have been kept and can be found in a new chest in Stormfall (see image above).
  • Quest progress is unchanged.
  • Players who reached our previous endgame will now have to finish Act 4 and then access the new endgame mode.
  • Character’s level hasn’t been changed for players who didn’t reach the endgame or didn’t reach level 45.
However, we had to adjust the level to 40 for all other characters. We understand the frustration of losing time of play and we tried to make everything in the transition as smooth as possible, by providing every eligible character with plenty of unique items to allow for different starter playstyles, and drastically reducing the experience needed to reach the maximum level.

We hope that you can restart the game in an enjoyable way and start hunting for new items again.

There are multiple reasons why we had to reduce character’s level:
  • Act 4 and the new endgame mode are based on a replayable loop that relies on the War Map and Champion of Stormfall.
  • These systems were deeply modified to allow the infinite difficulty mode.
  • A new infinite progression over level 90 has been added and is dependent on the XP curve, which was deeply modified as well to allow this to happen.
  • As we mentioned, a deep rebalancing pass was implemented, especially for endgame content.
  • Because of this, It was necessary that every character could start the game in a safe and stable way. We have defined that the maximum level for this to happen was 40.
We have updated our game for free since our launch in 2020 and as you know we aim to keep developing content for the game in the future and share more awesome game experiences with you. The changes we made were important to be made so we can iterate on a new and stronger basis and create better content in the future.

We also want to assure you that we are actively listening to your feedback and suggestions, and we will continue to make adjustments and improvements based on your input. We value your support and appreciate your understanding as we work to make our game the best it can be.

Thank you for your continued support, and we hope to see you in the game soon.

Sincerely,

Daniel Dolui and the Wolcen: Lords of Mayhem team.





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