about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/3082128694476843798]here[/url].
about 3 years ago - Yuzu - Direct link
Hello everyone,

Here is our monthly development update to let you all know about what we are working on and what you can expect in the upcoming content updates.

Recent improvements in our Studio’s workflow and structure allow us to both work on short-term content and improvements, as well as bigger long-term updates. We are thus currently working on a major update that will bring game-changing features to the game, and for which we have very strong ambitions. With that in mind, we do plan on taking the time needed to fully develop this major update, and we will tell you more about it as the development progresses.

In the meantime, our goal is to have content patches be released regularly, that will add new environments, monsters, skills and skills variations, as well as new items, end game activities, and other core features improvements; and to ensure that we can have every new feature thoroughly tested before releasing them, they will be split and added throughout several content patches.

Bloodstorm: Part II will bring new environments, new monsters, the Loot Filter improvements, animation improvements, and bug fixing. While we worked on these features, we also decided to add some additional quality of life improvements based on your feedback, which required a small enough development time for us to add to our next update, on top of the other additions and improvements that it will bring to the game.

The content patches that will be released after Bloodstorm: Part II are of course already being worked on, and, while we already announced that they will bring the Crafting UI and Summons Improvements, they will also each come with more new content and improvements. While we work on these, we will monitor your suggestions and, when possible, add them on top of the already planned content if the development time required is small enough, or have them queued for a release on a future content patch if it isn’t.

Finally, working on new content does not mean we do not work on bug fixing, we will keep on releasing bug fix patches, both resolving existing issues that still need to be addressed, or potential new issues that might appear with new content being released.

We will keep on improving the game, and we will always do so with your feedback and suggestions in mind while keeping you all updated on our progress and plans in these monthly development updates.

Thank you all for your support, and have a great day.





Recent Wolcen: Lords of Mayhem Posts

10 months ago - CoTTo
10 months ago - CoTTo