almost 3 years ago - Yuzu - Direct link
Hello Everyone,

After Bloodstorm and Bloodstorm: Part II, Wolcen: Arise is the third content patch for Chronicle1: Bloodtrail.

This content patch brings:
  • The Summons Revamp,
  • New environments,
  • New skills’ damage type variations,
  • A New Cosmetic Armor,
  • Quality of Life improvements,
  • Bug fixing,
We worked on massive changes to how summons look, behave and feel.

If you want more details on what we have planned for our next content patches, feel free to check June’s Monthly Development Update.

Here are the full Patch Notes for Wolcen: Arise.

Thank you again for your support.


  • Complete cosmetic revamp
Models, animations, and visual effects have been entirely redone for all summons and every damage type variant.

Feeding Swarm


Hunting Swarm


Livor Mortis

  • Auto-respawn
As long as the skill is equipped your summons will respawn automatically every 2 seconds for Feeding Swarm and Hunting Swarm and 5 seconds for Livor Mortis until you have your maximum number of summons alive.


  • Teleportation
Pressing a summon’s keybind now causes all your associated summons to teleport and launch a coordinated attack at the cursor’s location.

Feeding Swarm


Hunting Swarm

  • Summons’ power now scale with your character
Summons dealing Physical, Rend or Toxic damage will gain bonus damage from your %material damage. If you change their damage type to Frost, Fire, or Lightning, they will benefit from your %elemental damage, and so on.

Hunting Swarm summons now benefit from your additional projectiles, your %projectile damage…

Note: As scaling is a matter of balancing, we will use your feedback on the current state of the summons in order to fine-tune how they scale with particular affixes, thus, we will keep working on balancing the summons in the upcoming content patches. To help you theorycraft and make relevant builds, here is a list of what the summons currently scale with:
  • Weapon Damage;
  • Total Attributes Bonus Damage;
  • Ailment Damage;
  • Skill’s Flat Damage (Gems, XX damage on spells..);
  • Skill’s %Damage (%damage, %spell damage, %projectile damage…);
  • Skill’s %Damage Type (%material/elemental/occult damage);
  • Projectile Count.
  • Tooltip and damage clarification
The average damage of your summons now appears on their skill tooltips. Every Modifier has been clarified to indicate the % of increased damage it gives.

In addition, the damage display text and the health bars for your summons can now be toggled on and off.


  • Infested Bog
  • Aberrant Marsh

  • The Lunar Armor is now available in Stormfall Palace through the “Mirrormaid’ project.
Female Model


Male Model


  • Wailing Arrows can now be converted to Sacred damage.
  • Anvil’s Woe can now be converted to Aether damage.
  • Slayer’s Flurry can now be converted to Aether damage.

  • Summons can no longer block the character’s path.
  • Summons damage and health bars can now be displayed on screen.
  • Feeding Swarm and Hunting swarm’s icons in the skills bar now display the damage type variant of the skills
  • The maximum combat radius for Summons has been increased from 25m to 40m.
Added in patch 1.1.3.0
  • Health, Rage, and Willpower potions can now be used at any time without delay and without breaking an ongoing channeling skill.a
  • Havar and Mohabi’s items now scale up to the maximum expedition level unlocked.
  • The items obtained as rewards for completing the “Seekers Garrison" and “Stormfall Trade Assembly” projects in Stormfall Palace now scale up to the maximum expedition level unlocked.
  • Clarified and added values to almost every modifier for Feeding Swarm, Hunting Swarm, Livor Mortis, and Parasite, both in the tooltips and skill panels.

  • Fixed an issue where the Rabiaphages would sometimes not fire when aiming the player.
  • Fixed an issue where the unique monster “Queen Amadalah” could be found too frequently.
  • Fixed an issue where the visual effects would not match the type of damage dealt by the bombs from the “Sappers” enemies.
  • Fixed an issue where a grey texture could be seen inside the barrels found in the narrative mission “The Only Lead”.
  • Fixed an issue where Summons health would be scaled down from level 44 to 68.
  • Fixed an issue where the "Aspect of Dawn" second skill "Hammer of the Aurora" recast would sometimes deal no damage.
  • Fixed several tiles and NavMesh issues on expeditions maps.
  • Fixed an issue where the “Harvester” monster would disappear abruptly at the end of its death animation.
  • Fixed an issue where no sound effects would be played on the explosion of the first skill of the Aspect of Infinity “Calamitous Paradox”
  • Fixed an issue where joining another player’s game would restock all the merchants.
  • Fixed an issue where no sound effects would be played when using a damage type variant for “Wailing Arrow” while the Modifier “Aching Accuracy” was selected.
  • Fixed an issue where it was possible to benefit from the increase in stats given by the attributes without confirming them.
  • Fixed an issue where the sword held by the “Corrupted Purifier” enemies would visually glitch out when taking damage.





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