about 2 years ago - Konception - Direct link

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/322

Please leave any feedback you have here.

Thank you!

about 2 years ago - Boggzy - Direct link

about 2 years ago - Boggzy - Direct link

We determined that double pings were lasting too long, so Sonarman was adjusted to affect that.

As of now there is no plan to free respec sub skills as that changes to them don't fundamentally change the desired playstyle.

Regarding speeds, all ships have a speed that generally correlates to their ability to project across the battlefield. Destroyers have generally short engagement ranges and move the fastest. Cruisers have larger engagement ranged and move a bit slower, while BB's have the largest engagement ranges and move the slowest. Submarines have relatively short engagement ranges and therefore have to be able to reposition accordingly. The jump from 8 to 10 is keeping in line with the increasing map sizes as tiers increase.

As for the underwater speed, we will continue to watch and see if this becomes and unmanageable problem, but the game is arcade, not realistic, so the reality that submarines in real life cannot travel quickly underwater has to come second to the needs of gameplay. We know that can be frustrating, but scale of the ships and engagement ranges are also amplified to make games last 10-20 minutes when real life battles took hours.

about 2 years ago - Ahskance - Direct link

We extended the duration of the Second Ping. Because of that, the Second Ping lasts a long time, which a Single Ping is fairly short.

Sonarman makes Single Pings more comfortable, but Double Pings last a shorter duration. In effect, you would take it if you're less able to land Double Pings.

about 2 years ago - Ahskance - Direct link

The skill does not make Second Pings unworkable. It just makes them less long.

Having a more comfortable Single Ping, but having a Double Ping that's still over 40+ seconds is still capable.