over 4 years ago - Weikath - Direct link

German cruiser Mainz, tier VIII

In game, Mainz will have good range and firing speed and relatively good survivability for a ship armed with 150 mm guns, familiar to players of Nürnberg and Königsberg. She'll also have a decent torpedo armament.


Hit points – 42500. Plating - 27 mm.

Main battery - 4x3 150 mm. Firing range - 17.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 960 m/s. Maximum AP shell damage - 3900. AP initial velocity - 960 m/s. Reload time - 7.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 154 м. Sigma – 2.00.

Torpedo tubes - 4x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 18x2 37.0 mm. 12x4 20.0 mm. 12x2 105.0 mm.
AA defense short-range: continuous damage per second - 147, hit probability - 85 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 319, hit probability - 90 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 119, hit probability - 90 %, action zone 0.1-5.2 km;

Number of explosions in a salvo - 6; explosions damage - 1400.

Maximum speed - 32.0 kt. Turning circle radius - 720 m. Rudder shift time – 10.5 s. Surface detectability – 15.3 km. Air detectability – 7.5 km. Detectability after firing main guns in smoke – 8.4 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Hydroacoustic Search;
2 slot - Defensive AA fire;
3 slot - Fighter.

Italian cruiser Gorizia, tier VII

Gorizia was one of the Zara cruisers built in 1930. The main feature of this ship will be the presence of hydroacoustic search consumable. Therefore, unlike other Italian cruisers, Gorizia can actively use the exhaust steam smoke generator not only for protection, but also for attack. However, the availability of hydroacoustic search is compensated by that this ship has no torpedo armament.


Hit points – 37100. Plating - 16 mm.

Main battery - 4x2 203 mm. Firing range - 15.6 km. Maximum AP shell damage - 4800. AP initial velocity - 900 m/s. Maximum SAP shell damage - 5050. SAP initial velocity - 900 m/s.
Reload time - 16.5 s. 180 degree turn time - 25.7 s. Maximum dispersion - 140 м. Sigma – 2.00.

AA defense: 4x1 40.0 mm. 16x2 100.0 mm. 4x2 13.2 mm.

AA defense short-range: continuous damage per second - 46, hit probability - 85 %, action zone 0.1-1.5 km;

AA defense mid-range: continuous damage per second - 53, hit probability - 90 %, action zone 0.1-2.5 km;

AA defense long-range: continuous damage per second - 88, hit probability - 90 %, action zone 0.1-4.6 km;

Number of explosions in a salvo - 3; explosions damage - 1120.

Maximum speed - 33.0 kt. Turning circle radius - 580 m. Rudder shift time – 9.8 s. Surface detectability – 14.0 km. Air detectability – 7.0 km. Detectability after firing main guns in smoke – 8.3 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Exhaust smoke generator
3 slot - Spotting Aircraft
4 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120)s; Charges 2 (3) );
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary.

over 4 years ago - Umbaretz - Direct link

You should keep your eyes on devblog today ;)