Eco

Eco Dev Tracker




10 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Crazy Cranium: With enabled funtion of settlements you can't expand your homestead, because reading new skill scroll does not produce claim papers anymore. Only way is using settlement claim papers, placing then in your homestead claimstake.

That is not fully correct, when playing with "No Collaboration" preset or simply manually configuring it, you can still get unrestricted claim papers and stakes when reading skill scrolls, even with Settlements on.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is unfortunately not possible to remove your character from a server to start fresh.

06 Jun

Comment

Originally posted by Majero15993

Can't they extend the meteor timer to spread over 15 weeks?

Sure, but they could simply disable it as well then.


03 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Check this image out, it should help finding the general locations of ores: https://ibb.co/SPHbjTN
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What do you mean with manually gave you deeds? Did you get claim stakes / papers? Did they just transfer an existing deed to you via the cogwheel feature? Did you buy a deed at a Real Estate desk?
Comment

It is not possible to have more than one homestead, including with Settlements off. You shouldn't set that though, as it is a legacy setting that may be removed at any time in the future and saves would no longer be working once it is removed, hence for singleplayer the setting cannot be turned off without manually starting a server.

You can still configure the game to give you extra claim papers and stakes that can be used outside of settlements in Difficulty.eco when reading skill scrolls, similar to how things worked in Update 9. If you use the "No Collaboration" preset for singleplayer, that is the case by default, otherwise you want to set these values:

"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 1.0,

"ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 5.0,

... Read more
Comment

I'd not call it cannibalizing, but the new maintenance and repair system only comes in 10.3 - Blacksmith will make much more obvious sense then.

Comment

You can also use the law system to prevent login during the non-weekend days, but obviously the meteor timer would continue to run. The exhaustion system is also able to not give any hours during weekdays, but the same problem with the meteor appears.

Comment

Originally posted by GaymerDickleedoo

Always under the house, not to be seen. They are an eye sore....

And not like Floating house with stockpile below it... no no.. stockpile underground. Hide them.. they ugly.

I want to commend you for that.


30 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Unfortunately it doesn't seem like this is the case, as of the official Steam documentation Steam Cloud or one's own online service for storing data is still required: https://partner.steamgames.com/doc/features/cloudgaming?l=english

We would reconsider support for the future once that requirement has changed or Steam Cloud is able to deal with games without traditional savegames like ours.

28 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please send your client logfiles after such a crash to [email protected], you can read how to get the logfiles here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

22 May

LFG

Comment

Originally posted by Lloyd_Linguine

You're better off posting on discord for this sort of thing

I don't think so - on our discord we don't have a place for LFG and it's restricted to the regional channels, instead we do Server Ads there. Steam would be another alternative that has a LFG board.


21 May

Comment

That is purposefully no longer possible due to vehicles not being assigned to any specific settlement like normal deeds are and as such any settlement technically being able to take over the ownership the moment the vehicle enters the influence of the town. Unfortunately this was heavily abused.

In a future version we may be able to tie vehicle deeds to the settlement of its owner as well to ensure that they cannot be seized by foreign settlements. There is no guarantee for that happening nor an ETA, though.

You can still (and it should now also work again), ignore authorization for vehicles that are in your influence to move them somewhere more convenient.


19 May

Comment

Something is deleting required game files from your PC, potentially antivirus software.


18 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can't remove your character from a server you joined. You can remove the server from the recent servers list if you don't want to see it anymore.

17 May

Comment

Originally posted by ticklefighter420

I will. I was hoping to find someone beforehand to try and set up a game plan. I’ll probably just do my best to make friends with some gatherers farmers and butchers since I’m planning on going the cooking route. It feels like the most doable as a solo. Look forward to the new season and thanks for the recommendation!

Try posting it in #notice-board channel, WT main channel is a typically quick chat channel where people don't see what was written three minutes ago. (Also WT has restrictions on grouping with companies, so there's stuff involved)

Comment

Originally posted by ticklefighter420

I posted in the white tiger channel on discord before I came to Reddit. Thanks for the helpful advice though.

Also check once server is live in general chat.


16 May

Post
Hey Citizens,
we have just released Hotfix 10.2.4 to address the following issues:

Balance:
  • Changed: Upgrades now also benefit from crafting time reduction by modules and provide some experience towards the Self Improvement skill. (Experience will be revisited later)
  • Fixed: Recipes with static ingredients were not affected by config multipliers.
  • Fixed: Some recipes with static ingredients did not benefit from crafting time reduction by modules.
Civics:
  • Fixed: Civic powers that weren't created during the current play session could not be used by title holders.
  • Fixed: "Ignore Auth" action for laws was not working.