Guild Wars 2

Guild Wars 2 Dev Tracker




15 May

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Nope! 😉

10 May

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Here's an early look at the Lonely Tower fractal, live on May 21! Immediately following the foundation of the Astral Ward, Eparch finally returned to Tyria to strike back against Isgarren's "betrayal"–this time, with a full entourage. Help Isgarren, Mabon, and Dagda navigate the crumbling halls of the Wizard's Tower and push the Kryptis back where they came from.
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We've got another sneak peek of the May 21 game update for you--see what's new in the Wizard's Vault starting next week!
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Next week's game update includes Tier 2 of Obsidian legendary armor, and we've got a first look at it today!

09 May

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Our latest studio update is live to tell you about the next major update for Secrets of the Obscure, WvW and PvP updates, schedule of upcoming festivals and bonus events, the next skills and balance update, and more! Read the news post here!
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You may have noticed some changes to the appearance of certain pieces of Obsidian legendary armor. We've been working on some updates to several armor pieces in response to your feedback: Asura medium helm: Added cutouts for the ears Charr heavy helm: Reshaped to better accommodate charr ears and horns Charr medium and light pants: Updated to improve the fit on the tail Charr heavy boots: Updated for a better fit on charr claws. Our plan was to ship these to you in an upcoming game update, but they went live a bit earlier than planned. Since they were finalized and ready to go, we're going to leave them as is. Thank you as always for your feedback, and enjoy the early update!

07 May

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I moved this to the bugs forum--I checked and it's not something we removed deliberately, so we're looking into it. Sorry this is happening!
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Thanks everyone for jumping in and offering to help. @WickedRabies.7036, hope you got your mastery!
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Thanks to all of you for flagging this issue, and thanks to the mods for merging the threads and pointing me in this direction! I asked someone to look into this!
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A little belated, but thank you for taking a bit of time to share that you are enjoying this setup! I shared this with the Live Team too.

01 May

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Hey all! I'd like to make sure I understand and hear more about some of the feedback, so I've quoted a few posts below and asked the authors to expand on their thoughts. Since the changes to Siege Dampener and Siege Disruptor were in separate updates than the wall/gate repair change, are those changes you think should be reverted in general, or do you feel they're no longer valid changes alongside the other changes made in the last patch? For the lowered stats on the Keep Aura, you mentioned that you feel it was overkill, but didn't say that's one of the changes that should be reverted. Do you feel it should be, or do you think it should be left alone? Can you elaborate on your thoughts a bit? I'm interested in what specific changes you're thinking of and why they aren't working for you. Since catapults have always been usable on inner and outer walls, are you feeling that the recent changes caused that to become an iss... Read more

30 Apr

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Well first of all, congrats on successfully raising your siege turtle! If you haven't already found it, the Siege Turtle Advent Pack is currently available, and the Kaineng Lights set contains some siege turtle skins as well. To touch on your actual question as well, returning items rotate in and out of the gem store every week, with a different category rotating each week. You can check the "What's In Stock" section of our gem store blog posts, published every Tuesday on our website. The current mount selection will rotate on May 24.
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Hey everyone, I've been keeping an eye on this conversation and talking to several people on the team about this change. I want to let you know first that we will be making an adjustment in an upcoming build to reduce the cooldown from 90 seconds to 30 seconds. To give some context on this change and what led to it, jade tech offensive and defensive protocol effects are intended to give players a temporary boost of power at the start of combat, not to maintain those boons permanently—which invalidates many skills, traits, relics, and so on. We also discovered a bug associated with players having both effects at the same time in a particular order, which allowed players to apply the full duration of both boons on demand in certain situations. In the April 16 game update, when we corrected the issue, we also adjusted the cooldown to more accurately reflect the intent for the jade tech protocol effects. However, the change to 90 seconds didn't account for smaller, shorter s... Read more
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Hey everyone, I've been keeping an eye on this conversation and talking to several people on the team about this change. I want to let you know first that we will be making an adjustment in an upcoming build to reduce the cooldown from 90 seconds to 30 seconds. To give some context on this change and what led to it, jade tech offensive and defensive protocol effects are intended to give players a temporary boost of power at the start of combat, not to maintain those boons permanently—which invalidates many skills, traits, relics, and so on. We also discovered a bug associated with players having both effects at the same time in a particular order, which allowed players to apply the full duration of both boons on demand in certain situations. In the April 16 game update, when we corrected the issue, we also adjusted the cooldown to more accurately reflect the intent for the jade tech protocol effects. However, the change to 90 seconds didn't account for smaller, shorter s... Read more

29 Apr

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Hello! I can let you know that we do audit and update that list periodically based on various factors, including evolving regulations.

26 Apr

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Here are the worlds for EU: * Augury Rock (FR), Abaddon's Mouth (DE) * Aurora Glade (EN), Gunnar's Hold (EN) * Baruch Bay (SP) * Blacktide (EN), Piken Square (EN) * Desolation (EN), Fissure of Woe (EN) * Drakkar Lake (DE), Ruins of Surmia (EN) * Elona Reach (DE), Underworld (EN) * Far Shiverpeaks (EN), Dzagonur (DE) * Fort Ranik (FR), Vizunah Square (FR) * Gandara (EN), Arborstone (FR) * Ring of Fire (EN), Kodash (DE) * Riverside (DE), Miller's Sound (DE) * Seafarer's Rest (EN), Jade Sea (FR) * Vabbi (EN) * Whiteside Ridge (EN) Here are the worlds for NA: * Blackgate, Eredon Terrace * Borlis Pass, Northern Shiverpeaks * Crystal Desert, Yak's Bend * Darkhaven, Stormbluff Isle * Dragonbrand, Ferguson's Crossing * Fort Aspenwood, Henge of Denravi * Gate of Madness, Kaineng * Jade Quarry, Anvil Rock * Maguuma, Ehmry Bay * Sanctum of Rall, Devona's Rest * Sea of Sorrows, Sorrow's Furnace * Tarnished Coast, Isle of Janthir

25 Apr

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Hey everyone, I want to let you know that several of us have been following and discussing this thread for the past week. The team is reviewing the full conversation as well as some smaller, more specific details, so they'll probably be hopping into this thread to ask for clarification from some of you on various details.

23 Apr

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This thread is locked but the topic is not closed! Please keep bringing your QOL requests and suggestions in the new thread!
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As we mentioned in our recent blog post, the Guild Wars 2 Live Team has been working for the past few years to address player problems and introduce improvements to areas of the game, such as the new-player experience, crafting, group encounters, and more. Hearing from you, the Guild Wars 2 community, is a big part of this work! I review your QOL requests and share them with the Live Team weekly to keep them updated about what's on your mind, and the QOL thread has been invaluable for that. The previous thread recently passed the 10,000 replies mark and that seems like a good milestone to begin a new, less overwhelming thread to collect and track QOL requests. The previous thread can be found here for anyone who wants to read past requests. Thank you for all of your input on this topic and please keep the QOL requests coming!
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As we mentioned in our recent blog post, the Guild Wars 2 Live Team has been working for the past few years to address player problems and introduce improvements to areas of the game, such as the new-player experience, crafting, group encounters, and more. Hearing from you, the Guild Wars 2 community, is a big part of this work! I review your QOL requests and share them with the Live Team weekly to keep them updated about what's on your mind, and the QOL thread has been invaluable for that. The previous thread recently passed the 10,000 replies mark and that seems like a good milestone to begin a new, less overwhelming thread to collect and track QOL requests. The previous thread can be found here for anyone who wants to read past requests. Thank you for all of your input on this topic and please keep the QOL requests coming!