Last Epoch

Last Epoch Dev Tracker




15 May

Post
    EHG_Kain on Forums - Thread - Direct

This isn’t technically an issue with warpath, but rather the level and needs to be fixed on a case by case basis. If you’ve encountered this in a specific area, please submit a bug report with a screenshot of where it’s occurring for our level design team to look into that spot.

Post
    EHG_Kain on Forums - Thread - Direct

Looks like the edit was the piece I was missing, you need to be in negative mana for this to occur. I’ll make sure it’s on the Team’s radar, thank you!

Post
    EHG_Kain on Forums - Thread - Direct

Cleric’s Hammer is a trigger itself, a trigger cannot trigger a trigger. If Cleric’s Hammer triggered Healing Hands, it could go into an infinite loop.

Post
    EHG_Kain on Forums - Thread - Direct

Upcoming Bazaar Sales Cleanup

Hello Travelers!

Alongside today’s Patch Notes, we also wanted to provide notice that on Monday, May 20th, we will be cleaning up all records of Redeemed and Cancelled auctions from the Bazaar. This means closed listings prior to the May 20th cleanup will no longer be displaying on your redeem page. With 1.1, we will be introducing an automated cleanup for this, which will remove old Redeemed and Cancelled auctions after a given time period.

Changes

  • Moved the s...
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18 Apr

Post
    EHG_Kain on Forums - Thread - Direct

Changes

  • When portaling to a team member that’s inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing.
  • When health is a fraction of 1, it will now always round up to 1 instead of rounding off resulting in health sometimes displaying as 0

Bug Fixes

UI

  • ...
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10 Apr

Post
    EHG_Kain on Forums - Thread - Direct

Changes

Systems

  • Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
  • Added functionality to Character Delete screen
    • The screen will now display the character class/mastery/level
    • When deleting a character, you are now required to enter the character name to confirm the deletion

...

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26 Mar

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers,

In today’s Patch, we are fixing a list of things for you!

Changes

  • Improvements have been made to Monolith visuals and performance along with several bug fixes

    • Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo
    • Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo
  • Added a fix that will warn players when files must be verified.

  • Fixed Loot filter toggle “X” sensitivity

  • Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items

    • Abyssal Echoes
    • Dancing Strikes (not all parts of th...
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21 Mar

Post
    EHG_Kain on Forums - Thread - Direct

This is just a quick hotfix to revert a tooltip change which stated a change that was not actually made.

Changes

  • Reverted a tooltip change for Gambler’s Fallacy and Soul Gambler’s Fallacy which stated they did not work with channeled skills.
    • This was wording only and functionality has remained unchanged.
    • This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disintegrate at the same time providing it with buffs to compensate and stand better on its own instead of relying on this singular item interaction.

20 Mar

Comment
    EHG_Mike on Forums - Thread - Direct

It’s in review.

Post
    EHG_Kain on Forums - Thread - Direct

Changes

  • Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
  • Replaced the XP Tome sound effect in Echo of a World
  • Flagged more prophecy rewards as “rare/valuable” (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
  • Increased the favor cost multiplier for Glyph of Despair Prophecies
  • You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
  • Added missing name in Graveyard
  • Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
  • Overhauled visuals ...
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13 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

Connection, stability, performance, memory usage, and transition times are all things we are constantly investigating and making small improvements to. Unfortunately there’s no singular notes we can really refer to (at the very least that have any sort of modicum of human readability).

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

In today’s patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you’re interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!

Changes

Campaign

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

...

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07 Mar

Post

Greetings Travelers,

Today’s patch is centered around 2 specific hotfixes.

Bug Fixes

  • Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.

  • Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.


06 Mar

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

For today’s patch we have a bunch of fixes for controller, UI, skills, and more. We’re also spending a moment to comment on Dive Bomb and Ghostflame. Read below for the full notes.

Bug Fixes

Quest

  • Fixed an issue where players would get the Immortal Empire quest before gaining access to that quest state of Elder Gaspar
  • Fixed an issue that caused the elevator to the Council Chambers to never appear after defeating waves of monsters at the end of the Void Assault quest

...

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01 Mar

Post
    EHG_Kain on Forums - Thread - Direct

Fixes a bug where having a hardcore character die could cause the Standard stash data to be reset.

Please see Notice: Hardcore Character Issue for status information and follow-up.