8 months ago - EHG_Kain - Direct link

Changes

  • Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
  • Replaced the XP Tome sound effect in Echo of a World
  • Flagged more prophecy rewards as “rare/valuable” (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
  • Increased the favor cost multiplier for Glyph of Despair Prophecies
  • You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
  • Added missing name in Graveyard
  • Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
  • Overhauled visuals and added Scene Variants for Lightless Pits Echo Map

Bug Fixes

Skills & Passives

  • Fixed a bug where Upheaval’s “Master of the Totem” didn’t buff Tempest Strike Totem damage and armor
  • Fixed a bug where Storm Crow’s “Arborist” didn’t buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage
  • Fixed a bug where Swipe’s “Avatar of Stone” doesn’t buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage
  • Fixed a bug where Storm Totem’s “Fulgrite Core” wasn’t providing Flat Spell Lightning damage based on character Shock Chance
  • Fixed a bug where Tempest Strike’s “Heorot Arsenal” node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree.
  • Fixed a bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item)
  • Fixed a bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration.
  • Fixed a bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap
  • Fixed a bug where the Acolyte’s Wraith’s weapons would drift during animation transitions
  • Fixed a bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury
  • Fixed an issue with Acid Flask’s “Alchemist Gift” throwing animation where the trap would spin in place then teleport to its destination
  • Fixed a bug where Acid Flask’s “Alchemist Gift” node did not have a throwing sound
  • Fixed a bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes
  • Fixed a bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall
  • Fixed a bug where Ballista’s “Armed Construction” node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity

Visuals

  • Fixed a bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist
  • Fixed Terrain and floating vegetation in several scenes

UI

  • Fixed a bug where some Game Guide pages couldn’t be linked in chat
  • Several Localization updates

Enemies

  • Fixed bug where Void Despair would spawn in place for a brief second before starting its emerging animation
  • Fixed a bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts

Controller

  • Fixed a bug where advancing dialog with a controller would skip pages if there were multiple.
  • Fixed a bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.

Other

  • Fixed a bug where your stats could become out of sync with the server. This could result in issues such as the client believing you had less movement speed than you did.
  • Fixed a bug where Prophecies could be re-rolled on login in multiplayer
  • Fixed a bug where you could not return to character select while in-game on an offline character
  • Fixed a bug where Vsync was not applying during the Splash Screen (this appears before the login screen)
  • Fixed a bug with pickup range reliability in Multiplayer
  • Fixed some instances of Gates blocking paths in the Preserved Sanctuary Echo map
  • Fixed a bug which caused the game to freeze after switching inputs on the Skills panel

Known Issues

  • When exiting a transform such as Werebear Form, your stat sheet may display your mana regeneration incorrectly. This is only a display issue.
  • Gambler’s Fallacy and Soul Gambler’s Fallacy state they do not work with channeling skills
    • This was wording only and functionality has remained unchanged.
    • This is a change we are intending for 1.1, and the description change got through early. To be transparent, this is a change we are intending, though we are planning to go over Disintegrate at the same time providing it with buffs to compensate and stand better on its own instead of relying on this singular item interaction.
8 months ago - EHG_Mike - Direct link

It’s in review.

8 months ago - EHG_Kain - Direct link

If you’re connected to an old server, such as a pre-existing town, or joining a group which has the same monolith server from before the patch, it can cause these kinds of mismatches to occur for a short while after the patch goes live. The servers should cycle out over the next hour resolving these few discrepancies of old data / stats not displaying correctly. If you go into a new area, everything should be up to date immediately as it requests a new server (this is not the case with entering new echoes in monolith of fate, all of monolith of fate is one server).

8 months ago - EHG_Kain - Direct link

We have nothing against power leveling your friends - it’s why you can skip straight to monoliths in a party, or to get your mastery. Quests have no level requirement at all for this as we want players to be able to group up and play together as smoothly as possible. However gaining experience for being in a particular zone without “being in that zone” as you were immune is not an intended part of playing, and was resulting in power leveling being a bit too strong. You can still power level your friends - just can’t be AFK for it.

8 months ago - EHG_Kain - Direct link

This sounds quite similar to the issue Warpath->Rebuke was experiencing. Is this still occuring after the patch where we fixed this interaction with Warpath and Rebuke?