Last Epoch

Last Epoch Dev Tracker




14 May

Comment

Originally posted by HuntedWolf

Ah I see. Great job on the way it currently works though, I love seeing that quick shift from an untidy mess of me picking things up into smooth layers.

On a side note both the sorting and the general use of stash boxes would improve if it didn’t have 17 rows. Nothing goes into 17 so things always end up wonky.

Lol I know, it bothers me so much. That and also how the sort doesn't put 1x1s side by side to make a pair so you don't get that awkward 1x17 section down the right side. We just hired a dedicated UI dev for the first time to redo all these janky old bits of my code floating around.

Comment

Originally posted by HuntedWolf

Can you change the tiebreaker to alphabetical so that unique items are at least sorted into groups with each other?

It's on the list to be updated properly. It doesn't know the name of the item and the tiebreaker is just incidental, it's not actually coded. So it's not just a matter of switching what it's looking at.

Comment

Originally posted by kz9000

Would you guys consider allowing us to vote on what is released? Have a poll going for the month with a few concepts that we could vote on for our favorite. Might increase the hype around a new cosmetic release.

I think it's a cool idea. We don't really have the spare art assets to make concept art for mtx that we don't follow through on. We are just trying to add as much as we can right now as the shop still feels kinda bare. If it is good enough that we would be confident to present it as an option, then we would probably just want to make it regardless. Maybe once we get the mtx options settled a little more.

Comment

Yea, my sorting algorithm was never meant to go into production 6 years ago. All it cares about is object size. It then uses age as an incidental tiebreaker so it just knows that all those 1x1s are "sorted nicely".

Edit: someone just told me they are actually working on this already.

Comment

Originally posted by [deleted]

[removed]

Skill issue

Comment

I’ll link this to our dev team to get their thoughts

Comment

Originally posted by sathwik93

Oh ok thank you for the clarification.

I didn't mean add a sixth skill specialization though. Just a key on which we can only map traversal skills, and does the dodge roll if the binded traversal skill is in cooldown. Said traversal skill doesn't even have to be specialized.

I can understand the concern with extra keybind on ARPG (one comment in this thread mentioned it) but if we most likely have a new button to trigger dodge roll, might as well well xpand it's functionality to trigger a traversal skill if available

But extrapolating your point, I guess it would be difficult for balance and gameplay flow if you seperate out traversal skill as the player can have 5 damage skills available to him instead of four.

Edit: sorry I just saw your request to use evade instead of dodge.

It's less about not wanting to add a 6th button and more about not wanting to add a 6th specialization slot and wanting equal spec slots and ability bar slots which implies the requirement of not adding a 6th non-spec bar slot.

Also, please try to use Evade as we aren't adding a Dodge roll.

Comment

One of the requirements we had for the system was to not add a 6th specializable ability slot. This suggestion would require compromising the other systems in a way we are not comfortable with.

Option 1: delete all of the traversal still trees. It then is just a class specific version of what we are already doing while also effectively deleting 10 skills at the same time.

Option 2: remove one of the other ability slots at the same time. That turns this into us just locking one of the slots on your bar and giving it a coooldown effect.

I can't think of another way to make this work and both of these are non starters for me personally.

It's a neat idea but even if we didn't have to make another of those adjustments, it also increases the complexity of the overall system higher than we want.

This was an option we considered which is why I know the reasons we didn't do it off the top of my head.

Edit: also, please please please start u...

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13 May

Comment

Does it depend on our react to the state of the game?

If yes, not ok. If no, maybe ok but not conclusive.

Post

Eleventh Hour Games is seeking multiple remote, full-time positions for individuals who share a passion for loot-based games, skill trees, and joining a team of dedicated creators. We've just added a new Combat Designer role as well! Check out our hiring page for more information: https://eleventhho...

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Comment

Originally posted by Groovy_Decoy

Not yet. Which way is best to do it? In game? On the Discord? Or On the official forums?

I'm posting it here first hoping to get some confirmation from someone else having the issue to see if theirs can also be attributed to drift.

In game is best

Comment

Originally posted by Groovy_Decoy

Following up on this... Hey u/ekimarcher , would you mind checking out another post I made on this as well? I think I have cracked what is happening.

https://www.reddit.com/r/LastEpoch/comments/1cra3sc/i_might_have_found_the_smoking_gun_for_transplant/

Did you also submit it to the bug reports?

Comment

There will be UX improvements, possibly tier-balance adjustments, and we're planning on slipping in a couple slightly smaller un-announced things - generally the Bazaar will be a core feature that persists in the game's future though


12 May

Comment

Originally posted by SamSmitty

It might already be apart of it, but had shadow banning been discussed? If they get chat banned, they make a new one. If they aren’t sure if they are chat banned, it might slow it down? They would probably still need to be able to whisper and all so they can’t confirm it easily, but if they aren’t sure of what exact phrase got them banned at what time I could help in the conflict.

I can't really go into details on what we do with regards to this but we can shadow chat ban people.

Comment

I agree that our methods aren't providing enough protection against this yet. The current system blocks almost all of it. But the couple percent that does slip through is still really annoying.

Edit: We are actively developing new systems to combat this problem.

Comment

Originally posted by VictusBcb

Just out of curiosity on the matter, why does online have issues with this as opposed to offline being able to just clear their bar? Wondering what makes this issue tick

I don't know off the top of my head. If I was going to start investigating it, I bet that the ability assignment request has a null check in it somewhere that fails if you try and set the ability to nothing. It actually asks the server if it's ok to assign that skill. We try to reduce network calls wherever we can do it's probably checking the null value before it even asks and just isn't bothering because it thinks it's a pointless request. Even though it's not.

Basically someone probably forgot about it.

Comment

Originally posted by CypherdiazGaming

You know what the problem with your shop is?

After 300hrs...

There isn't enough..things in it. I really want to support you guys more cause 35 for 300hrs is fantastic but I just want more options in the shop to support yall more. More cosmetics please. Lol.

Of all the things that could be wrong with a mtx shop, that's probably the best lol. More coming with major patches.

Comment

Others answered the questions well already, just to add that the extra purchase pushing that we do is just a tiny little button that says "shop" just at the bottom of the screen. You don't get any annoying popups or stuff.

Comment

Ok, there is technically a way to do it but it's next level jank.

Fill you action bar with an ability that you have because of passive point investment. Respec your passives such that you don't have that ability unlocked any more. It will automatically remove it from your action bar.


10 May

Comment

Originally posted by Cygnarite

Hold up - new player here who knows the basics of slamming but maybe not the intricacies - you mention that sealed affixes are ignored - is there a way to seal 1/2 affixes I don’t want in a 4 affix exalted so I improve the odds of getting the stat I want on an LP 1/2 slam?

No, please read the rest of that chain, I explain it in detail.

A 1LP unique always has exactly a 25% chance of grabbing any of the main 4 non-sealed affixes it has. Regardless of any sealed affixes or not.

Edit: also, I'm sorry but the post you replied to has the line: "There is no way to bend the odds in your favour."