Odd Realm

Odd Realm Dev Tracker




12 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback! I've been meaning to add something like this as I feel the exact same as you. It is frustrating to experience when you don't want that. I want to focus on some of these settings during the 1.0 beta when I can work on more tuning, balance, QoL, and bug fixes.

10 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for your feedback. It's super helpful. I'm doing a bunch of tuning to get 1.0 ready so I'll focus on this to help balance things out.

05 Feb

Version 1.0.0.0 (talked about in the dev diaries) hasn’t been uploaded to either GoG, Steam, or Itch. It is still being worked on.


02 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
No problem!

That info should be on the tooltip when placing the room.

01 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you have people with the carry skill? Make sure they aren't busy doing other jobs.
Comment
    Sleipnir on Steam Forums - Thread - Direct
There is no room quality yet.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Each family will want their own Home room. You can designate a separate, new room by holding left-ctrl.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I commend your skills at using resources from previous games to edit and create weapons, but remember, it's only 'easy' because developers worked hard to make it that way.

Developers have to put in a lot of effort to let modders like you change game data, including textures, animations, and scripts. It's a big task to create a system that allows these changes to work in the game.

Also, many developers hide their game's data and scripts to protect them. Despite this, modding isn't impossible when developers provide the right tools. For Odd Realm, which uses C#/C++ and has its code hidden, I've been working on a way to allow modders to access the resources for the game. This is something that will be fleshed out more when 1.0 is complete.

31 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
The game has to support modding for mods to run on it. This means modders need the capability to edit the game's data and content to some extent. Without the developer providing that functionality, there's nothing for a modder to create a mod with.

Let me give you an example. Let's say the modder wanted to simply add a new weapon to the game. How would they go about doing that? What do they edit? What tools are they even working with? At the very least, they'd need new art assets (sword icon, perhaps some art for how it looks on the character) and new data to tell the game what kind of weapon the item is (how much damage it does, what skill it requires, what sounds it makes, etc). The method of editing and creating that content is provided by the developer. Lastly, how do these mods even get used by the game? Players need some way to select what mods are used in the game. All this functionality is created by the developer. This is lots of work just to get a mod into the ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Mainly just allocation of my time. I'm only one person, and I can't make the game and add modding simultaneously. It is a planned feature for when 1.0 is out, though.

29 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
In settings, if you set "Threat Frequency" to "Never", it should keep these events from happening.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the reports. I'll try to address these issues for the 1.0 release coming out.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'm happy to report that there's a new font coming in the next version.

28 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Open the notifications settings found in the notif window (/ key). It looks like a grey wrench icon on the top right of the notification window. In there, you can edit a few of the various notification settings including entity death. The setting you want to disable for "Entity Death" is in there.

Let me know if that works for you.

26 Jan

Hello and happy new year!

Today I wanted to show off some terrain stuff which will be in the next update as well as some of the other improvements.

https://i.redd.it/euj0kruvmuec1.gif

Terrain and Cave GenerationThe game's terrain gen has taken up a lot of my focus, and I'm super proud of where it's at. With all the biomes, plants and animals in the game, it's an extremely laborious process to work on improving terrain. And it's a big reason why this update has taken so long. But, it's juuuust about done. Let's dive into some things to look forward to.

First off, caves.

...

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Post
Hello and happy new year!

Today I wanted to show off some terrain stuff which will be in the next update as well as some of the other improvements.



Terrain and Cave Generation
The game's terrain gen has taken up a lot of my focus, and I'm super proud of where it's at. With all the biomes, plants and animals in the game, it's an extremely laborious process to work on improving terrain. And it's a big reason why this update has taken so long. But, it's juuuust about done. Let's dive into some things to look forward to.

First off, caves.



The new generation system has a robust set of tools for generating unique and diverse caves (when I say caves, you can assume I include dungeons as well). This is somethin... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'm working on some things which have merchants come into your town and set up shop. It's a lot in the works so I don't want to get ahead of myself, but it should avoid them leaving items on the edge of the map like this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, right! Been a while since I've played that old version. Not great that it's so easily overlooked. Regardless, this won't be an issue in the next version because there's an 'apply all' hotkey for all toggles.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha thanks for the report! Should be fixed for the next version.