8 months
ago -
Beda
-
Direct link
Hey everyone, Dev update again! Before you shoot, read on as more info is posted as well. Check it out!
And a bit of more info. Well, first of all, I want to thank all of you for your support, and positive feedback was received on the community address. It is def a step in the right direction. And those of you who still have your doubts and reservations, understandable. We will let our actions ease your concerns once the update is out. Speaking of the update many of you are a bit disappointed we did not give any timelines.
We addressed this before and so it is now. We avoid giving timelines, roadmaps, and dates because we do not want to have a chance of broken words. Our development method is agile. That means dates change, issues arise, and need to be dealt with. So you would prepare for an update on a date which might not come. Not out of some malicious intentions but due to issues that arose in development. We also want to include in our updates as much as possible for you guys. And sometimes it means prolonging the update for a week or 2, and sometimes even longer. Hence we do not give out dates.
However, the promise given last week will be kept here, more communication, So here is a little update on the... well update. Some of the fixes implemented are a bit complex, especially regarding vehicles and the upgraded modularity. For now, it is looking like a partial wipe might be needed for successful implementation. We are working our best to avoid it, but I am still giving you guys a heads-up. More info once we have it.
Some of you also asked for more info about the multiplatform release. We have not given it due to not having anything new to give you. At the point of writing this, multiplatform is still in development and that is pretty much it. For now.
That is all the extra info I have for you at this moment, but we will talk to you all soon. Oh, don't think this post will go without me wishing you all a happy Monday!
-Beda
- Working on item spawning cooldown system.
- Bugfixing.
- Code review.
- Working on movement rework.
- Working on dropship system.
- Working on new NPC health system.
- Working on new anti-cheat methods.
- Implementing Quest system.
- Reworking settlements.
- Reworking some building layouts.
- Optimizations.
- Bugfixing.
- Working on the new trailer.
- Old asset cleanup.
- Working on Quest assets.
- Working on new vehicle damage morphs.
- Working inventory attachment assets.
- Optimizations.
- Bugfixing.
- Reworking weapon animations.
- Working on armband markings.
- Bugfixing.
- Responding to player inquiries.
- Hunting and banning cheaters.
- Steam general discussion and bug reports.
- Testing of upcoming features.
- Various bug reports.
- Managing quest production.
- Working on quest data assets.
And a bit of more info. Well, first of all, I want to thank all of you for your support, and positive feedback was received on the community address. It is def a step in the right direction. And those of you who still have your doubts and reservations, understandable. We will let our actions ease your concerns once the update is out. Speaking of the update many of you are a bit disappointed we did not give any timelines.
We addressed this before and so it is now. We avoid giving timelines, roadmaps, and dates because we do not want to have a chance of broken words. Our development method is agile. That means dates change, issues arise, and need to be dealt with. So you would prepare for an update on a date which might not come. Not out of some malicious intentions but due to issues that arose in development. We also want to include in our updates as much as possible for you guys. And sometimes it means prolonging the update for a week or 2, and sometimes even longer. Hence we do not give out dates.
However, the promise given last week will be kept here, more communication, So here is a little update on the... well update. Some of the fixes implemented are a bit complex, especially regarding vehicles and the upgraded modularity. For now, it is looking like a partial wipe might be needed for successful implementation. We are working our best to avoid it, but I am still giving you guys a heads-up. More info once we have it.
Some of you also asked for more info about the multiplatform release. We have not given it due to not having anything new to give you. At the point of writing this, multiplatform is still in development and that is pretty much it. For now.
That is all the extra info I have for you at this moment, but we will talk to you all soon. Oh, don't think this post will go without me wishing you all a happy Monday!
-Beda