War Thunder

War Thunder Dev Tracker




14 Aug

Post
  • A bug which would result in the player’s screen becoming blacked-out while viewing the replay of the their ground vehicle’s destruction has been fixed
  • A bug which would cause elements of the player’s interface to shift to the center of the screen during battles has been fixed
  • A bug where a spectator’s camera could become stuck in one position when a player switched their vehicle to an aircraft/helicopter during ground battles has been fixed
The following vehicles have had the cost of APFSDS rounds corrected as follows:
  • modification level I — 200 Silver Lions
  • modification level II — 300 Silver Lions
  • modification level III — 400 Silver Lions
  • modification level IV — 600 Silver Lions
If a vehicle has access to only one APFSDS round (at level I... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265626306426]here[/url].
Post
    Stona_WT on Forums - Thread - Direct

A bug which would result in the player’s screen becoming blacked-out while viewing the replay of the their ground vehicle’s destruction has been fixed


A bug which would cause elements of the player’s interface to shift to the center of the screen during battles has been fixed


A bug where a spectator’s camera could become stuck in one position when a player switched their vehicle to an aircraft/helicopter during ground battles has been fixed

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




You can leave feedback here

Post
    Stona_WT on Forums - Thread - Direct

A bug which would result in the player’s screen becoming blacked-out while viewing the replay of the their ground vehicle’s destruction has been fixed


A bug which would cause elements of the player’s interface to shift to the center of the screen during battles has been fixed


A bug where a spectator’s camera could become stuck in one position when a player switched their vehicle to an aircraft/helicopter during ground battles has been fixed

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


13 Aug

Comment

We already said there is no Rank VII aviation this patch, so their cant be Rank VI premiums.

Comment
    Stona_WT on Forums - Thread - Direct

No. If you already researched modification, you have it.

Comment
    Stona_WT on Forums - Thread - Direct

New item on list:

In order to prevent climbing in tracked ground vehicles on hills with very steep slopes, the physics of the track to surface traction have been reworked. Now it will be more difficult to climb slopes at a very steep angles in RB and SB game modes.

Comment
    Stona_WT on Forums - Thread - Direct

New addition:

In order to prevent climbing in tracked ground vehicles on hills with very steep slopes, the physics of the track to surface traction have been reworked. Now it will be more difficult to climb slopes at a very steep angles in RB and SB game modes.

Comment
    Stona_WT on Forums - Thread - Direct

We have made this change, because it is now more fair in relation to all nations. Earlier some of them had the advantage that there was already an APDSDS, after this change there will be an absence of lower performing shells that need to be researched. We could not give all the nations an equal default entry APFSD shells, because some of them simply do not have them in arsenal, for example Typ 90.

If necessary, we will balance shell prices.

Post


Ground Vehicle model, damage model, characteristic and weaponry changes:
  • The following changes affect vehicles of ranks VI-VII:
    • HEAT-FS shell has been designated default for vehicles that previously had the APFS-DS shell as default (Except British ground vehicles - they still do not use HEAT shells)
    • The distribution of shell modifications has been changed as follows: if there is only one type of armour-piercing finned shell in the case of default HEAT shell, it will be located at the 3rd (III) level of researchable modifications. If the default HEAT shell has two types of the armour-piercing finned shells, the first one will be placed at the first (I) level and the second one at the 4th (IV) level of researchable modifications. Vehicle list:
      • Leopard 2A5
      • Ariete
      • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/4639224265622949308]here[/url].
Post
    Stona_WT on Forums - Thread - Direct

Zmiany w modelach pojazdów naziemnych, modelach zniszczeń, charakterystyce i modelach broni:

Poniższe zmiany dotyczą pojazdów er VI-VII:

Pocisk HEAT-FS zostały pociskami domyślnymi dla pojazdów, które wcześniej używały pocisków APFS-DS jako podstawowych (Oprócz brytyjskich pojazdów naziemnych - nadal nie mają dostępu do amunicji HEAT)


Układ modyfikacji pocisków został zmieniony następująco: jeśli jest dostępny tylko jeden typ pocisku przeciwpancernego stabilizowanego brzechwowo, gdy podstawowym pociskiem jest HEAT, będzie on umieszczony na trzecim(III) poziomie modyfikacji. Jeśli pojazd z podstawowym pociskiem HEAT posiada dwa typy pocisków przeciwpancernych stabilizowanych brzechwowo, to pierwszy z nich będzie znajdować się na pierwszym(I) poziomie, a drugi na czwartym(IV) poziomie modyfikacji.


Lista pojazdów:

Leopard 2A5
...

Read more
Post
    Stona_WT on Forums - Thread - Direct

Ground Vehicle model, damage model, characteristic and weaponry changes:



The following changes affect vehicles of ranks VI-VII:

HEAT-FS shell has been designated default for vehicles that previously had the APFS-DS shell as default (Except British ground vehicles - they still do not use HEAT shells)


The distribution of shell modifications has been changed as follows: if there is only one type of armour-piercing finned shell in the case of default HEAT shell, it will be located at the 3rd (III) level of researchable modifications. If the default HEAT shell has two types of the armour-piercing finned shells, the first one will be placed at the first (I) level and the second one at the 4th (IV) level of researchable modifications. Vehicle list:

Leopard 2A5


Ariete


...

Read more
Post
    Stona_WT on Forums - Thread - Direct

Ground Vehicle model, damage model, characteristic and weaponry changes:



The following changes affect vehicles of ranks VI-VII:

HEAT-FS shell has been designated default for vehicles that previously had the APFS-DS shell as default (Except British ground vehicles - they still do not use HEAT shells)


The distribution of shell modifications has been changed as follows: if there is only one type of armour-piercing finned shell in the case of default HEAT shell, it will be located at the 3rd (III) level of researchable modifications. If the default HEAT shell has two types of the armour-piercing finned shells, the first one will be placed at the first (I) level and the second one at the 4th (IV) level of researchable modifications. Vehicle list:

Leopard 2A5


Ariete


...

Read more

12 Aug

Comment
    Stona on Forums - Thread - Direct

Server issue should be fixed.

Comment
    Stona on Forums - Thread - Direct

Server hamsters are exhausted due to temperature

We are working to make some more comfortable environment for them. Sorry for the issues. Servers should be back on line ASAP.

Comment

We are all waiting for its return and look forward to what lies ahead