over 3 years
ago -
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See these changes in 19.5 release notes.
Voxel mesh pooling
Distant terrain decreases mesh detail when farther
FindTagInChilds does not make garbage
Distant POIs to use a shared material
Improved chunk LOD update
Optimized chunk object handling and frame timings
Optimized terrain mesh generation
Optimized terrain control textures to not update with every mesh update
Optimized distant terrain tile size
Optimized VoxelMesh AddMesh
Optimized distant terrain render order
Block preview for normal blocks leaking a mesh on each